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QB Express Article Requests
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Pete
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Joined: 07 Dec 2003
Posts: 868
Location: Candor, NY

PostPosted: Fri Jul 29, 2005 4:54 pm    Post subject: QB Express Article Requests Reply with quote

QB Express Article Requests

This thread is for QB Express readers to request for particular articles to be written, and to help QB Express writers to find a topic to write about.

(This topic will be kept up-to-date by me, and article requests will be removed as they are fulfilled.)



Requested Articles / Tutorials:

    *Time-Based Motion / Collision Detection Tutorial

    *GUI Tutorials

    *FreeBasic XBOX Compiling Tutorial

    *"Is The QB Community Dying?"

    *Writing Windows 32 bit ASM for Freebasic

    *Sprite effects tutorial



Requested Reviews




General Article Ideas - Nonspecific Topic Suggestions to get your Creative Juices Flowing

    *"How I got started with QB" -- Write an article about how you became a QBasic programmer, similar to this article by Matthew R. Knight.

    *"Good game design" - Write an article on your theories of what makes a game good (the more specific and focused, the better).

    *Game Preview - Write a "Gallery" style preview of an upcoming QB/FB game that looks interesting. (You can find them posted on QB/FB message forums all the time.)

    *Interview - Conduct an interview with a member of the Qmunity

    *Blast From The Past - Write an article about a trend or a topic of interest from the Qmunity's past. Perhaps an article on the lasting effects of a particularly influential QB game or website.

    *Rant / Rave / Editorial - An opinion piece about something in the QB / FB scene that you especially like, or that pisses you off.

    *Letter to the Editor - About the latest issue, or anything else that's on your mind (QB/FB-related).

    *Anything else that you're interested in writing!



What would you like to see in upcoming QB Express issues? Reply to this post and tell us!

Finished articles can be sent to: pberg1@gmail.com, or PMed to me.

- - - Articles for Issue #13 are due on August 15th! - - -


Last edited by Pete on Sun Sep 25, 2005 7:26 pm; edited 8 times in total
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Xerol



Joined: 04 Jan 2005
Posts: 81
Location: Timonium, MD

PostPosted: Fri Jul 29, 2005 6:46 pm    Post subject: Reply with quote

Could you please swap out Squares for Future Siege (Link)?

Also, I'd like to request an article on time-based motion - it's one I've been wanting to do for a while, but haven't had the time for, and someone else probably knows more about it than I do.
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Pete
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Joined: 07 Dec 2003
Posts: 868
Location: Candor, NY

PostPosted: Fri Jul 29, 2005 6:57 pm    Post subject: Reply with quote

Sure thing! I just updated the list.

By the way, this topic was MystikShadows' idea, so props to him!
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Deleter



Joined: 07 May 2005
Posts: 119

PostPosted: Fri Jul 29, 2005 7:14 pm    Post subject: Reply with quote

by time based motion do you mean like this:

new x = (old x) + (units moved per second X time in seconds elapsed since last move)?
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Xerol



Joined: 04 Jan 2005
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Location: Timonium, MD

PostPosted: Fri Jul 29, 2005 7:16 pm    Post subject: Reply with quote

Yes, but there's other concepts involved as well, such as collision detection, that are a little more in-depth. And there's ways to improve the performance of it a little as well.
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Deleter



Joined: 07 May 2005
Posts: 119

PostPosted: Fri Jul 29, 2005 7:18 pm    Post subject: Reply with quote

true. this is the type of system we are using in our game (me and bluekeyboard) so I wounldn't mind if someone wrote an article on it, to make sure we didn't miss anything. The only thing ours doesn't do atm is make sure the new position can be reached by a straight line from the old position (important for really fast movement, or a really really slow fps past an obstacle).
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Xerol



Joined: 04 Jan 2005
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Location: Timonium, MD

PostPosted: Fri Jul 29, 2005 7:30 pm    Post subject: Reply with quote

Deleter wrote:
true. this is the type of system we are using in our game (me and bluekeyboard) so I wounldn't mind if someone wrote an article on it, to make sure we didn't miss anything. The only thing ours doesn't do atm is make sure the new position can be reached by a straight line from the old position (important for really fast movement, or a really really slow fps past an obstacle).


Exactly one of those things I was talking about. It's a big problem with slower framerates. One "quick fix" for it, however, is to "fix" a minimum framerate, where if it goes below this, the game acts as if it was going at that rate. I used it in Future Siege, because at really low framerates the targeting boxes were completely missing the target and just jumping all over the place. So below 30fps, the game would actually start to run slower (if it was 15 fps, everything would move at half speed).

The "true" fix for this, and necessary in 3d and other more advanced games, is to do line-line collision detection. Basically instead of detecting whether the moving object is currently intersecting the target object, you detect whether the last frame's worth of movement intersects the target object. I might still do the article myself, but it's unlikely. I'm working on a 3d puzzle game (sorta like tetris/columns/etc but not) and might write the tutorial as I write the code.

EDIT: Pete, the game won't download too well with the closing parenthesis on the link.
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matt2jones



Joined: 19 Feb 2005
Posts: 80
Location: elsewhere

PostPosted: Sat Jul 30, 2005 11:42 am    Post subject: Reply with quote

Writing windows 32 bit asm, specifically for and in conjuction with Freebasic, and more indepth then just write the stuff between ASM/END ASM tags.

And some more stuff on 3D by Rel.

Very Happy

matt
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Rattrapmax6



Joined: 02 Jan 2005
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PostPosted: Sat Jul 30, 2005 6:50 pm    Post subject: Reply with quote

Hay... you could throw my Scrolling ASCII Map Maker 2.0 for review in there... Wink

http://members.aol.com/rattrapmax6/download/MapMake2.zip
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{Nathan}



Joined: 19 Aug 2004
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Location: The wetlands of central Ohio, USA

PostPosted: Sun Aug 07, 2005 2:28 pm    Post subject: Reply with quote

I would love to see someone complete Peter O' somethings ASM tutorial from a while back... it was great, well written and unconfusing... but I want more!
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Pete
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PostPosted: Sun Aug 07, 2005 2:51 pm    Post subject: Reply with quote

Nathan1993 wrote:
I would love to see someone complete Peter O' somethings ASM tutorial from a while back... it was great, well written and unconfusing... but I want more!


Have you checked out the other *finished* ASM series in the tutorials section? They go into much more depth than Peter's series ever did... I would suggest:

Petter Holmberg's ASM Series
http://www.petesqbsite.com/sections/tutorials/assembly.shtml#2

"Learn ASM In One Hour Flat" Series by abionnnn
http://www.petesqbsite.com/sections/tutorials/assembly.shtml#4
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MystikShadows



Joined: 14 Nov 2004
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PostPosted: Sun Aug 07, 2005 3:31 pm    Post subject: Reply with quote

Ok, In the same line of thoughts, I would love to see a good tutorial (or series probably) on 32 bit assembly language. Smile
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Seb McClouth
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PostPosted: Tue Aug 09, 2005 12:39 pm    Post subject: Reply with quote

Anyone still interested in QBinux? I'm working on Novix to implent it. The first demo's are astonishing... now I need to install PDS 7.1 on my laptop... anywayz... who still is interested?

grtz
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MystikShadows



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PostPosted: Tue Aug 09, 2005 12:46 pm    Post subject: Reply with quote

I definitaly am Smile...always love to see an new OS in the making Smile
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The Walrus



Joined: 01 Apr 2005
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PostPosted: Wed Aug 10, 2005 5:16 am    Post subject: Reply with quote

I'm interrested Seb Very Happy
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SebMcClouth



Joined: 29 Apr 2005
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PostPosted: Wed Aug 10, 2005 5:58 am    Post subject: Reply with quote

So you ppl want a new article on Qbinux? Just say the word and I'll starting writing tonight!

grtz
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MystikShadows



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PostPosted: Wed Aug 10, 2005 6:13 am    Post subject: Reply with quote

The Word....there I said...now start writing Wink hehe..
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SebMcClouth



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PostPosted: Wed Aug 10, 2005 6:17 am    Post subject: Reply with quote

I'll do my best. But I don't have all the code etcetera with. I'll do the text thingy 2night and will add some codes 2mrw and post it 2mrw to Pete.

grtz
Seb
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Seb McClouth
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PostPosted: Wed Aug 10, 2005 11:02 am    Post subject: Reply with quote

Any perticular things you would like to see in the article? Plz let me know.

grtz
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Torahteen
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PostPosted: Thu Aug 11, 2005 10:32 am    Post subject: Reply with quote

Well seb, perhaps just an article about it would be sufficient to start. I mean until you get what ever else you want to get done.
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