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Pete Site Admin

Joined: 07 Dec 2003 Posts: 868 Location: Candor, NY
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Posted: Fri Jul 29, 2005 4:54 pm Post subject: QB Express Article Requests |
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QB Express Article Requests
This thread is for QB Express readers to request for particular articles to be written, and to help QB Express writers to find a topic to write about.
(This topic will be kept up-to-date by me, and article requests will be removed as they are fulfilled.)
Requested Articles / Tutorials:
*Time-Based Motion / Collision Detection Tutorial
*GUI Tutorials
*FreeBasic XBOX Compiling Tutorial
*"Is The QB Community Dying?"
*Writing Windows 32 bit ASM for Freebasic
*Sprite effects tutorial
Requested Reviews
General Article Ideas - Nonspecific Topic Suggestions to get your Creative Juices Flowing
*"How I got started with QB" -- Write an article about how you became a QBasic programmer, similar to this article by Matthew R. Knight.
*"Good game design" - Write an article on your theories of what makes a game good (the more specific and focused, the better).
*Game Preview - Write a "Gallery" style preview of an upcoming QB/FB game that looks interesting. (You can find them posted on QB/FB message forums all the time.)
*Interview - Conduct an interview with a member of the Qmunity
*Blast From The Past - Write an article about a trend or a topic of interest from the Qmunity's past. Perhaps an article on the lasting effects of a particularly influential QB game or website.
*Rant / Rave / Editorial - An opinion piece about something in the QB / FB scene that you especially like, or that pisses you off.
*Letter to the Editor - About the latest issue, or anything else that's on your mind (QB/FB-related).
*Anything else that you're interested in writing!
What would you like to see in upcoming QB Express issues? Reply to this post and tell us!
Finished articles can be sent to: pberg1@gmail.com, or PMed to me.
- - - Articles for Issue #13 are due on August 15th! - - -
Last edited by Pete on Sun Sep 25, 2005 7:26 pm; edited 8 times in total |
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Xerol

Joined: 04 Jan 2005 Posts: 81 Location: Timonium, MD
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Posted: Fri Jul 29, 2005 6:46 pm Post subject: |
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Could you please swap out Squares for Future Siege (Link)?
Also, I'd like to request an article on time-based motion - it's one I've been wanting to do for a while, but haven't had the time for, and someone else probably knows more about it than I do. _________________ If you need music composed in MP3, WAV, or MIDI format, please contact me via email.
Xerol's Music - Updated Regularly! |
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Pete Site Admin

Joined: 07 Dec 2003 Posts: 868 Location: Candor, NY
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Posted: Fri Jul 29, 2005 6:57 pm Post subject: |
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Sure thing! I just updated the list.
By the way, this topic was MystikShadows' idea, so props to him! |
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Deleter

Joined: 07 May 2005 Posts: 119
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Posted: Fri Jul 29, 2005 7:14 pm Post subject: |
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by time based motion do you mean like this:
new x = (old x) + (units moved per second X time in seconds elapsed since last move)? |
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Xerol

Joined: 04 Jan 2005 Posts: 81 Location: Timonium, MD
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Posted: Fri Jul 29, 2005 7:16 pm Post subject: |
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Yes, but there's other concepts involved as well, such as collision detection, that are a little more in-depth. And there's ways to improve the performance of it a little as well. _________________ If you need music composed in MP3, WAV, or MIDI format, please contact me via email.
Xerol's Music - Updated Regularly! |
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Deleter

Joined: 07 May 2005 Posts: 119
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Posted: Fri Jul 29, 2005 7:18 pm Post subject: |
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| true. this is the type of system we are using in our game (me and bluekeyboard) so I wounldn't mind if someone wrote an article on it, to make sure we didn't miss anything. The only thing ours doesn't do atm is make sure the new position can be reached by a straight line from the old position (important for really fast movement, or a really really slow fps past an obstacle). |
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Xerol

Joined: 04 Jan 2005 Posts: 81 Location: Timonium, MD
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Posted: Fri Jul 29, 2005 7:30 pm Post subject: |
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| Deleter wrote: | | true. this is the type of system we are using in our game (me and bluekeyboard) so I wounldn't mind if someone wrote an article on it, to make sure we didn't miss anything. The only thing ours doesn't do atm is make sure the new position can be reached by a straight line from the old position (important for really fast movement, or a really really slow fps past an obstacle). |
Exactly one of those things I was talking about. It's a big problem with slower framerates. One "quick fix" for it, however, is to "fix" a minimum framerate, where if it goes below this, the game acts as if it was going at that rate. I used it in Future Siege, because at really low framerates the targeting boxes were completely missing the target and just jumping all over the place. So below 30fps, the game would actually start to run slower (if it was 15 fps, everything would move at half speed).
The "true" fix for this, and necessary in 3d and other more advanced games, is to do line-line collision detection. Basically instead of detecting whether the moving object is currently intersecting the target object, you detect whether the last frame's worth of movement intersects the target object. I might still do the article myself, but it's unlikely. I'm working on a 3d puzzle game (sorta like tetris/columns/etc but not) and might write the tutorial as I write the code.
EDIT: Pete, the game won't download too well with the closing parenthesis on the link. _________________ If you need music composed in MP3, WAV, or MIDI format, please contact me via email.
Xerol's Music - Updated Regularly! |
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matt2jones

Joined: 19 Feb 2005 Posts: 80 Location: elsewhere
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Rattrapmax6

Joined: 02 Jan 2005 Posts: 1055 Location: At my computer
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{Nathan}

Joined: 19 Aug 2004 Posts: 1169 Location: The wetlands of central Ohio, USA
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Posted: Sun Aug 07, 2005 2:28 pm Post subject: |
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I would love to see someone complete Peter O' somethings ASM tutorial from a while back... it was great, well written and unconfusing... but I want more! _________________
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Pete Site Admin

Joined: 07 Dec 2003 Posts: 868 Location: Candor, NY
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MystikShadows
Joined: 14 Nov 2004 Posts: 703
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Posted: Sun Aug 07, 2005 3:31 pm Post subject: |
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Ok, In the same line of thoughts, I would love to see a good tutorial (or series probably) on 32 bit assembly language.  _________________ When God created light, so too was born, the first Shadow!
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com |
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Seb McClouth Guest
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Posted: Tue Aug 09, 2005 12:39 pm Post subject: |
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Anyone still interested in QBinux? I'm working on Novix to implent it. The first demo's are astonishing... now I need to install PDS 7.1 on my laptop... anywayz... who still is interested?
grtz
Seb |
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MystikShadows
Joined: 14 Nov 2004 Posts: 703
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Posted: Tue Aug 09, 2005 12:46 pm Post subject: |
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I definitaly am ...always love to see an new OS in the making  _________________ When God created light, so too was born, the first Shadow!
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com |
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The Walrus

Joined: 01 Apr 2005 Posts: 85 Location: Denmark
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Posted: Wed Aug 10, 2005 5:16 am Post subject: |
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I'm interrested Seb  _________________ If swimming is so good for your figure, how do you explain walruses? |
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SebMcClouth

Joined: 29 Apr 2005 Posts: 240 Location: Inside the Matrix
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Posted: Wed Aug 10, 2005 5:58 am Post subject: |
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So you ppl want a new article on Qbinux? Just say the word and I'll starting writing tonight!
grtz
Seb _________________ I know why you're here. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer...
Unfortunately, no one can be told what Qbinux is. You have to see it for yourself. |
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MystikShadows
Joined: 14 Nov 2004 Posts: 703
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Posted: Wed Aug 10, 2005 6:13 am Post subject: |
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The Word....there I said...now start writing hehe.. _________________ When God created light, so too was born, the first Shadow!
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com |
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SebMcClouth

Joined: 29 Apr 2005 Posts: 240 Location: Inside the Matrix
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Posted: Wed Aug 10, 2005 6:17 am Post subject: |
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I'll do my best. But I don't have all the code etcetera with. I'll do the text thingy 2night and will add some codes 2mrw and post it 2mrw to Pete.
grtz
Seb _________________ I know why you're here. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer...
Unfortunately, no one can be told what Qbinux is. You have to see it for yourself. |
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Seb McClouth Guest
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Posted: Wed Aug 10, 2005 11:02 am Post subject: |
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Any perticular things you would like to see in the article? Plz let me know.
grtz
Seb |
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Torahteen Guest
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Posted: Thu Aug 11, 2005 10:32 am Post subject: |
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| Well seb, perhaps just an article about it would be sufficient to start. I mean until you get what ever else you want to get done. |
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