Statistics: Posted by relsoft — Fri Feb 09, 2007 1:18 am
Statistics: Posted by relsoft — Mon Jan 22, 2007 8:36 am
Code:
#include once "FBMLD.bas"
Code:
#include once "fbmld.bas"
Ubuntu and fb .16 stable.ekvirtanen@ekvirtanen-desktop:~/Desktop/twi$ fbc m_twilight.bas
oo_wrapper.bas(3) : error 42: Variable not declared, Macro
#Macro new_object( _id, _type, _ns)
^
oo_wrapper.bas(3) : warning level 0: Implicit variable allocation, new_object
oo_wrapper.bas(4) : error 14: Expected identifier, found: '_type'
dim _id as _type
^
oo_wrapper.bas(5) : error 42: Variable not declared, _id.init
_id.init = @_ns.init
^
oo_wrapper.bas(5) : warning level 0: Implicit variable allocation, _ns.init
oo_wrapper.bas(5) : warning level 0: Implicit conversion
oo_wrapper.bas(6) : error 68: Array not dimensioned, before: '('
_id.init(_id)
^
oo_wrapper.bas(7) : error 42: Variable not declared, EndMacro
#EndMacro
^
oo_wrapper.bas(9) : error 10: Expected '=', found: 'new_object_x'
#Macro new_object_x( _id, _type, _ns)
^
oo_wrapper.bas(9) : warning level 0: Implicit variable allocation, new_object_x
oo_wrapper.bas(10) : warning level 0: Implicit conversion
oo_wrapper.bas(11) : error 68: Array not dimensioned, before: '('
_id.init(_id)
^
oo_wrapper.bas(12) : error 10: Expected '='
#EndMacro
^
oo_wrapper.bas(16) : error 10: Expected '=', found: 'delete_object'
#Macro delete_object( _id )
^
oo_wrapper.bas(16) : warning level 0: Implicit variable allocation, delete_object
oo_wrapper.bas(17) : error 42: Variable not declared, _id.destroy
_id.destroy(_id)
^
oo_wrapper.bas(17) : error 120: Too many errors, exiting
Statistics: Posted by bungytheworm — Sun Jan 21, 2007 11:19 am
Statistics: Posted by nkk_kan — Sun Jan 21, 2007 9:25 am
Code:
1/18/2006(Rel)1. Added the Deflector shield(star trek phrase) Now Rhemi does Not have a laser but a deflector shield. Uses radial lens mapping (realtime) To achieve a jelly-like effect reflects the enemies' bullets back with 3x the energy very powerful If you know how To use it.2. Fixed some bugs.3. Reordered rendering of objects 1. boss 2. enemies 3. players 4. bullets 5. explosions 6. lasers And deflector shield 1/16/2006 (by AAP):----------------------------------------------------------1. Adjusted the score displays by Removing the commas to make it look MUCH more professional And arcade-like, just like in the Cave/Toaplan games!!! d=^-^=b !2. Adjusted the score System To enable you To score 10pts. per enemy hit With your shots, With extra additional points added For EVERY enemy destroyed.3. Successfully added a New parallax map by me. ;)4. Changed only the keyboard controls For the fire/ikalaser/ Option formation buttons For Player 1 To make things a little easier. ;) !5. Added FULL gamepad support For both players, including those For analogue controllers too!!! \(^_-)/
Code:
#include once "FBMLD.bas"
Code:
#include once "fbmld.bas"
Statistics: Posted by relsoft — Thu Jan 18, 2007 9:04 pm
Statistics: Posted by nkk_kan — Wed Jan 17, 2007 7:37 am
Statistics: Posted by bungytheworm — Tue Jan 16, 2007 6:58 am
Statistics: Posted by nkk_kan — Sat Jan 13, 2007 12:33 am
Statistics: Posted by relsoft — Fri Jan 12, 2007 7:58 pm