Search found 72 matches
- Mon Feb 11, 2008 5:19 pm
- Forum: Pete's QB Site News
- Topic: QB Express #26
- Replies: 12
- Views: 112658
- Mon Feb 11, 2008 6:42 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Haven't used qb in awhile, quick question
- Replies: 28
- Views: 47921
- Sun Feb 10, 2008 7:23 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Haven't used qb in awhile, quick question
- Replies: 28
- Views: 47921
Wow the QB community has been reduced to a bunch of d1cks. I asked a simple, easy to understand question. I simply forgot if qb could handle returning user defined types from functions(UDT is a very common acronym, btw). Nodtveidt was the ONLY one to help me. The rest of you just flame me and say my...
- Sun Feb 10, 2008 8:43 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Haven't used qb in awhile, quick question
- Replies: 28
- Views: 47921
Thanks Nodtveidt for understanding my simple question. I just haven't used QB 4.5 in a long time and I took a programming class in my high school and they still teach QB. I know more than my teacher does. :P What I wanted to do was having a function that would work like a constructor for the type. I...
- Fri Feb 08, 2008 5:50 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Haven't used qb in awhile, quick question
- Replies: 28
- Views: 47921
Haven't used qb in awhile, quick question
It's been a long time since I've used QB.
I have been trying to get a function to return a UDT. Is it just me not remembering the proper syntax or can QB not do that?
thanks.
I have been trying to get a function to return a UDT. Is it just me not remembering the proper syntax or can QB not do that?
thanks.
- Wed Oct 10, 2007 8:17 pm
- Forum: General Discussion
- Topic: Influential QBasic Programs
- Replies: 8
- Views: 25088
http://qbasic.parkdalien.com/homes/qb/QBGamesDirectory/M/MysteriousSong.gif Mysterious Song by Darkdread. download: http://qbasic.parkdalien.com/homes/qb/QBGamesDirectory/M/MysteriousSong.zip To this day this game remains the one freeware rpg I've played all the way through. It wasn't too complex, ...
- Tue May 30, 2006 4:19 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Trouble making a true equation
- Replies: 5
- Views: 13558
Hmmm... that's really interesting, Zim. Thanks for the advice! I realized my problem was with the division being rounded up so I ended up subtracting .4 from the result and it will always being a number rounded down. it has worked flawlessly and now I got my map displaying properly. My first FB scro...
- Sat May 27, 2006 7:15 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Trouble making a true equation
- Replies: 5
- Views: 13558
- Fri May 26, 2006 1:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: one more question
- Replies: 6
- Views: 12803
- Thu May 25, 2006 8:24 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: one more question
- Replies: 6
- Views: 12803
- Thu May 25, 2006 7:02 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Trouble making a true equation
- Replies: 5
- Views: 13558
EDIT: got rid of everything I posted earlier... I just thought of something... ya know those old qb double buffering tutorials? ya know to put the right pixel color on the right spot on the array you'd use the equation x+320*y? Well... for me the 320 would be whatever the image width was. It sucks t...
- Thu May 25, 2006 4:49 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Trouble making a true equation
- Replies: 5
- Views: 13558
Trouble making a true equation
Sorry about the vague title... My program loads a map file and whatnot, let's say one of the points has a tile number of 9. I need to take that number, then, based on the number of tiles horizontal and the number of tiles vertical in the tileset, find the column and row that tile is in, then finally...
- Thu Apr 20, 2006 4:31 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 2D Graphics Library
- Replies: 8
- Views: 18034
- Thu Apr 20, 2006 3:05 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 2D Graphics Library
- Replies: 8
- Views: 18034
- Thu Apr 20, 2006 10:35 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 2D Graphics Library
- Replies: 8
- Views: 18034
2D Graphics Library
Hey, I'm gonna attempt to do a little project in Freebasic and all I would like to know is what is your preference for a 2D graphics library? Until recently I've been learning how to use YAGL, then I took a break from 2D and did some 3D with OpenGL, got frustrated, and am now back to 2D. There are j...
- Thu Apr 06, 2006 2:05 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MMORPG in QBASIC?
- Replies: 15
- Views: 57737
- Sat Mar 25, 2006 6:05 pm
- Forum: General Discussion
- Topic: Map Makers?
- Replies: 7
- Views: 22871
Mappy is the only one I really know of.
http://www.geocities.com/siliconvalley/ ... robmpy.htm
http://www.geocities.com/siliconvalley/ ... robmpy.htm
- Wed Mar 15, 2006 2:52 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making a Centering function for True Type Fonts
- Replies: 16
- Views: 27696
Could it be because Width is an FB command? I thought about that but since yaglwrapper.bi had that paramater called width also I thought it must work still. It must be because of that 'cuz changing width to anything else works perfectly. Thanks for helping with another one of my stupid mistakes Z!re...
- Tue Mar 14, 2006 9:25 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making a Centering function for True Type Fonts
- Replies: 16
- Views: 27696
Me either, lemme look somewhere else..
That's the only place anything involving text dimensions comes up, do you see anything wrong there?
Code: Select all
yaglgfxdevice_solidbox(.x,.y,.x+.length,.y+.height,.shade_color,.transparency)
- Tue Mar 14, 2006 7:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making a Centering function for True Type Fonts
- Replies: 16
- Views: 27696
I feel a little like Dr. Frankenstein bringing this once dead topic back to life but I'm having one wee problem with yaggfxfont_gettextdimensions. In addition to centering text, I made an option where the text can have a background color rather than being transparent. The background color takes up t...