Search found 20 matches
- Fri Aug 21, 2009 11:22 pm
- Forum: General Discussion
- Topic: laptop help
- Replies: 8
- Views: 21440
laptop help
Hey guys im getting ready to start my freshman year of college and i was wondering if i can get some help on my decision between either a lenovo T400 or macbook/macbook pro(im getting a good deal on them through my dads work). Im having a rough time picking one. Here is some stuff that might help: -...
- Fri Sep 05, 2008 12:11 pm
- Forum: General Discussion
- Topic: WOW...
- Replies: 27
- Views: 67811
- Thu Sep 04, 2008 9:19 pm
- Forum: General Discussion
- Topic: WOW...
- Replies: 27
- Views: 67811
Well i definally agree Qbasic is not powerful and is slow. Its true, it is dead and basically useless except as a starting language but I would have rather started with C. I used Qbasic as a starting language and then realized the limitations of QB fast. Once i moved on to C++, I realized then why i...
- Tue Sep 25, 2007 9:40 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Linux QBasic
- Replies: 6
- Views: 14696
- Tue Sep 25, 2007 9:33 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: ai help please
- Replies: 5
- Views: 9998
thanks
but why wont the side to side work now
- Tue Sep 25, 2007 7:56 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: ai help please
- Replies: 5
- Views: 9998
ai help please
for some reason i cannot get my ai to move can someone help please SCREEN 13 x = 50 y = 50 DO typed$ = INKEY$ WAIT &H3DA, 8 LINE (x - 8, y - 8)-(x + 8, y + 8), 0, BF CIRCLE (x, y), 2 PAINT (x, y), 4, 15 IF typed$ = "w" THEN y = y - 1 IF typed$ = "s" THEN y = y + 1 IF typed$ =...
- Mon Aug 20, 2007 8:55 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to make a programing language....
- Replies: 17
- Views: 23672
- Mon Aug 13, 2007 2:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to make a programing language....
- Replies: 17
- Views: 23672
- Fri Jul 06, 2007 5:54 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: how to get the timer to count down
- Replies: 5
- Views: 14983
- Fri Jul 06, 2007 1:14 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: how to get the timer to count down
- Replies: 5
- Views: 14983
how to get the timer to count down
i can only get the timer to count up
ex.
start! = TIMER
INPUT "what is your name"; answer$
COLOR 5, 10
x = INT(rnt * 300)
y = INT(rnt * 310)
finish! = TIMER
PRINT "time elapsed:"; finish - start!
but how do you get a count down
ex.
start! = TIMER
INPUT "what is your name"; answer$
COLOR 5, 10
x = INT(rnt * 300)
y = INT(rnt * 310)
finish! = TIMER
PRINT "time elapsed:"; finish - start!
but how do you get a count down
- Mon Jun 25, 2007 10:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: moving pixel drawings
- Replies: 4
- Views: 7928
umm
okay well it was fixed on preview but then it got messed up
- Mon Jun 25, 2007 10:34 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: moving pixel drawings
- Replies: 4
- Views: 7928
fixed
DO' fixed player1 DO keyed$ = INKEY$ LOOP UNTIL keyed$ <LOCATE> 1) THEN row = row - 1 end if IF (keyed$ = CHR$(0) + CHR$(80)) AND (row <23> 1) THEN column = column - 1 end if IF (keyed$ = CHR$(0) + CHR$(77)) AND (column < 80) THEN column = column + 1 end if IF keyed$ = "e" THEN END LOCATE...
- Mon Jun 25, 2007 4:58 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: moving pixel drawings
- Replies: 4
- Views: 7928
moving pixel drawings
Hi again, i am having trouble with moving graphics on the screen with my commands and the AI response ot my commands here is an example without using graphics instead a 0 attackrow = 12 attackcolumn = 40 row = 12 column = 10 DO DO keyed$ = INKEY$ LOOP UNTIL keyed$ <LOCATE> 1) THEN row = row - 1 end ...
- Wed Jun 20, 2007 3:20 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: end if without block if error
- Replies: 3
- Views: 9243
end if without block if error
What does then END IF without block IF error mean?
- Wed Jun 20, 2007 2:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: GAME HELP
- Replies: 6
- Views: 14817
- Wed Jun 20, 2007 2:21 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: GAME HELP
- Replies: 6
- Views: 14817
- Sun Jun 17, 2007 10:20 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: GAME HELP
- Replies: 6
- Views: 14817
- Sat Jun 16, 2007 12:03 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: GAME HELP
- Replies: 6
- Views: 14817
GAME HELP
I am writing my first game and i have the key controls finished and the AI finished the two things i cannot firgure out is 1. How to make graphics that you have draw(in screen 7) move by key controls and 2. how to make the chararter not got through a border of a level (ex. a line) and then erase it....
- Thu Jun 14, 2007 1:06 pm
- Forum: News and Announcements
- Topic: CHEMQuick v. 1.0
- Replies: 2
- Views: 11045
- Thu Jun 14, 2007 1:01 pm
- Forum: News and Announcements
- Topic: CHEMQuick v. 1.0
- Replies: 2
- Views: 11045
CHEMQuick v. 1.0
CHEMQuick v 1.0 is now finished. What you can expect from this program is help with your chemistry I needs. On this program is Metric/English coversions Solution Equations VSRPR Theory Naming organic compounds Stoichiometry Light Equations PH scale conversions I will post this program sometime this ...