Search found 124 matches
- Sat Aug 09, 2008 2:00 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scrolling tile RPG
- Replies: 45
- Views: 96461
The way I learnt to do is it is simple and fast. (I you haven't already, I recommand btw using a assembly key handler, search for multikey if you don't know one) I make a lookuptable for the biggest axe of the map. So if the map is 25x20 and the tiles 64x64, I make 2 lookuptables of the size 64*25 (...
- Thu Jul 24, 2008 4:41 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Problem with billinear filtering with fixed point math
- Replies: 3
- Views: 12559
- Tue Jul 22, 2008 4:37 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Problem with billinear filtering with fixed point math
- Replies: 3
- Views: 12559
Problem with billinear filtering with fixed point math
I made a rotozoomer that is billinear interpolated and uses fixed point math, but it has a big problem. Everywhere were dark pixels should be, white pop up. It really irritates me because I really spend some time on the program and this is the last bug, if this one's out then I can be extremely prou...
- Mon Jun 09, 2008 10:14 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Help me please????? Need answers to questions... will pay
- Replies: 5
- Views: 13813
Mmm. there are some weird things you say there. LINE (0,0) ? (40,40), 3, BF Should make a box. It's filled because of the BF at the end. B will show the edges(B = Box, BF = Box, Filled). No BF or B will show the line. Notice that in some screen modes, (I remember 9 and 13 but I'm not quite sure), sq...
- Tue Apr 15, 2008 1:23 pm
- Forum: General Discussion
- Topic: A 2d light program I want to show you...
- Replies: 2
- Views: 12307
- Tue Apr 15, 2008 1:22 pm
- Forum: General Discussion
- Topic: A 2d light program I want to show you...
- Replies: 2
- Views: 12307
A 2d light program I want to show you...
Sorry there are no comments. It computes for every point if there's light at that point. You have to see to understand... Hope you like it, I saw this in a game and tried for some time to code it and I got it working some time ago... I will try multiple lights soon, shouldn't be too hard... The game...
- Tue Apr 15, 2008 1:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 3D Rotation Question
- Replies: 4
- Views: 14513
- Sun Apr 06, 2008 5:24 am
- Forum: News and Announcements
- Topic: (TCB) Scrolling plateform game
- Replies: 41
- Views: 144078
- Thu Apr 03, 2008 2:13 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Just a thought...
- Replies: 5
- Views: 15101
- Thu Apr 03, 2008 2:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Help... screen 13 virtual memory and a few library questions
- Replies: 6
- Views: 16998
- Tue Mar 04, 2008 12:59 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Inserting Hexadecimal in a file
- Replies: 11
- Views: 29814
It might be better if you read some tutorial on this first... BTW, you use GET to get a character from a file, and PUT to put a character at some position. ASCII number go from 0 to 255, and they can represent text or a colour or whatever you want. You get these ASCII characters in a string with len...
- Mon Mar 03, 2008 12:33 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Inserting Hexadecimal in a file
- Replies: 11
- Views: 29814
You want to open a binary file (if that's not the problem, please clarify it a bit, because I don't understand the problem)? That goes like this: OPEN file$ FOR BINARY AS #1 (Suppose file #1 is free) FOR position = 1 to 10 PUT #1, position, number NEXT position CLOSE #1 There may be some things wron...
- Sat Mar 01, 2008 11:57 am
- Forum: General Discussion
- Topic: Making something: Saving a text file as an .exe?
- Replies: 5
- Views: 13983
- Fri Feb 29, 2008 5:32 pm
- Forum: Freebasic Questions & Answers
- Topic: A TRILLION PROBLEMS
- Replies: 12
- Views: 31714
Burger was 100% right. Trillions of bits is a ridicilous idea. There is another way I can think of to still try the things you want, pepsijoe. Say each cell has a lifespan of 100. Then you can make an array of 100 long integers wich hold how many cells have that lifespan. Then you put them in a loop...
- Sun Feb 17, 2008 4:26 pm
- Forum: News and Announcements
- Topic: (TCB) Scrolling plateform game
- Replies: 41
- Views: 144078
It looks really great, no reason to be shy for this :D. I advice you to spend some time to make controls work really well(if there aren't already), because that is the only thing I can think off that can make a game that looks like that bad. I think it looks really proffessional, and better then alm...
- Thu Feb 14, 2008 9:52 am
- Forum: Pete's QB Site News
- Topic: QB Express #26
- Replies: 12
- Views: 101597
Here's an example program, if you want to run in interpreter, make offset, p and mul320() long integers!
Loading may take some time...
EDIT: There's a very weird error in the forum, I can't post the code here correctly. I uploaded it to here: http://members.lycos.nl/rubynl/scroll.bas.
Loading may take some time...
EDIT: There's a very weird error in the forum, I can't post the code here correctly. I uploaded it to here: http://members.lycos.nl/rubynl/scroll.bas.
- Wed Feb 13, 2008 12:06 pm
- Forum: Pete's QB Site News
- Topic: QB Express #26
- Replies: 12
- Views: 101597
The bit stuff was needed to store a large map in an array of 32000 integers. It is a map that uses only one bit instead of eight(so you need to convert them). Like that you're able to expand the limit of the map by 8 times. Then you apply a texture on that. I'm still finding a good manner to draw th...
- Sun Feb 10, 2008 4:07 pm
- Forum: Pete's QB Site News
- Topic: QB Express #26
- Replies: 12
- Views: 101597
I especcially like the tutorial on springs and I look forward to the next part. My tutorial about Worms-style stuff was better in my memories :P. But it actually kinda sucks now. (Not that I had another version or something, I just expected that it was better). Maybe I will make a tutorial part 2, ...
- Sun Feb 10, 2008 6:53 am
- Forum: Pete's QB Site News
- Topic: QB Express #26
- Replies: 12
- Views: 101597
I especcially like the tutorial on springs and I look forward to the next part. My tutorial about Worms-style stuff was better in my memories :P. But it actually kinda sucks now. (Not that I had another version or something, I just expected that it was better). Maybe I will make a tutorial part 2, w...
- Wed Feb 06, 2008 4:28 am
- Forum: Freebasic Questions & Answers
- Topic: TANKS
- Replies: 4
- Views: 20562