Search found 11 matches

by DarkDread
Fri Jan 02, 2009 12:24 pm
Forum: General Discussion
Topic: How QB Are You? quiz
Replies: 12
Views: 32088

38 out of 40. Only ones I couldn't check off were "contributing to the ABC packets" and "do you remember NeoStar". DarkDread is still around, btw...he pops up once a year or so on RPGDX and GDR. :D TmEE, what RPG? I'd say less than that on RPGDX, but you're about right on my GDR...
by DarkDread
Sat Apr 02, 2005 2:46 pm
Forum: Freebasic Questions & Answers
Topic: FreeBASIC problems: Using PUT for graphics.
Replies: 10
Views: 20743

Rattrapmax6 wrote::D Glad you figured that out..

Fun Fact, FB's PUT can be set off screen with no errors,.. alsome! aye? :wink:
Yep, I noticed that. Saves me the trouble of using a lib, or writing a routine to do that. :)
by DarkDread
Fri Apr 01, 2005 11:24 am
Forum: Freebasic Questions & Answers
Topic: FreeBASIC problems: Using PUT for graphics.
Replies: 10
Views: 20743

FreeBASIC problems: Using PUT for graphics.

Okay guys, I'm using FBIde to compile and run my program, however, for some reason, it has trouble with this command: PUT (TileX%, TileY%), TileSet(TilePos%), PSET It basically refuses to accept TileSet(TilePos%) as a vaild statement. It doesn't want to compile becasue of the (TilePos%) part, which,...
by DarkDread
Mon Nov 29, 2004 2:18 pm
Forum: Pete's QB Site News
Topic: At Long Last: QB Express Issue #4!
Replies: 8
Views: 20601

That was a good read. :) Although, you might want to change my contact email address... if it's sent to my hotmail one, I'll never see it, as it's just a spam trap (well that, and I use it for MSN... if anyone is bored, and wants to chat)... if you can, change it to this one: darkdread@funeralart.ne...
by DarkDread
Tue Sep 28, 2004 1:14 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

I have no idea where to find the tut, or Eclipzer, heh... sorry. I know he used to use aol... I belive his email was eclipzer at aol.com ...but it's been a while, so I could be wrong. I don't really keep in touch with the former DE team (Well, 'cept for my wife of course, heheh).
by DarkDread
Sun Sep 26, 2004 11:40 am
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

heheh, well, sadly, the main thing they're both missing is a battle engine (usually, that's something I put in last)... so they wouldn't be playable... just walkable... anyway, one of these days, I'll probably finish 'em up.
by DarkDread
Fri Sep 24, 2004 2:34 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

Glad you think the tutorials will come in handy. :)

As for doing a tut. on floor mapping, I couldn't... the floor mapper for MSDX was actually coded by Eclipzer. I know he wrote a tutorial on how to do it once, but I have no idea if it's still available somewhere.
by DarkDread
Thu Sep 23, 2004 6:36 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: I need Darkdreads second set of rpg tuts
Replies: 2
Views: 9961

Oooh, I can clear this up. :) I've done two sets of tutorials, and started a third (that would be the one on my site, but I have no plans to finish it). The first was indeed the bunch from 1997... and the second, part 1 (which was about a scripting engine) and part 2 (which was a battle engine) appe...
by DarkDread
Thu Sep 23, 2004 6:15 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

Okay, I've sent them off to you. I modifed the text files of both, just to remove dead links to the old Darkness Ethereal site, and changed my contact email... also added a note that they were originally written in 1999, and 2001, so people know I'm not planning to do any new ones. Anyway, as far as...
by DarkDread
Thu Sep 23, 2004 2:27 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

Allright, I'll have a look, and see what I can dig up, heh. Oh, and use my gmail addy to email me: mzuchowski at gmail.com I only use my darkdread at hotmail.com these days for MSN Messenger. EDIT: Good news, I found it archived on a cd-r... the tutorial explains how to create a legend of lith 2 sty...
by DarkDread
Wed Sep 22, 2004 9:42 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42264

...and yeah, I found the motivation to register. Whee!

So yeah... if you need any of my old games/tuts, or whatnot, lemme know, and I'll see what I can dig up. I know I have a lot of stuff archived that isn't really floating around out there.