Yum. Pizza.
"OMFG lik ur post was *REALLY* helpful!!! . . . Not"
For me some pairs of socks, coal, and a little bit of bleach or smth should be enough to keep my water almost drinkable out in the wild for a while
Search found 15 matches
- Tue Sep 26, 2006 6:38 am
- Forum: General Discussion
- Topic: are you prepared for emergencies with a kit?
- Replies: 32
- Views: 63399
- Tue Sep 26, 2006 5:50 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Finish program
- Replies: 4
- Views: 10501
- Fri Jul 28, 2006 7:29 am
- Forum: General Discussion
- Topic: making sprite templetes...
- Replies: 2
- Views: 8289
I believe Zamaster's been looking for an artist. ^_^;; He's been having a lot of trouble. He's a really talented musician who's helped quite the few people. I think he deserves at least a decent artist.
http://www.freebasic.net/forum/viewtopic.php?t=5168
http://www.freebasic.net/forum/viewtopic.php?t=5168
- Thu Jul 27, 2006 2:53 am
- Forum: News and Announcements
- Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
- Replies: 3
- Views: 14764
Added documentation. Also, function overloading now present. I had previously thought ANY was casting the types for me (for whatever reason . . .) ^_^;; Well have fun. Most of the 1D functions will now accept/return all integers/singles/doubles now. I still recommend looking at the .bi's for a littl...
- Sun Jul 23, 2006 3:45 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 838543
I request an Article on Programming on a Collaborative Project article! An article that explains how to collaborate on a project together with more than one person. This is a rather difficult setup for some people I know and often times projects break apart fast because the work isn't divided very w...
- Sat Jul 15, 2006 10:14 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: need some 3d help
- Replies: 6
- Views: 13652
Well the camera rotates because you move all the lines depending on the camera's rotation. If you have MSN, YIM, or AIM let me know and I'll help you out. I can give you some really basic programs that show what's going on. MSN: TheAdventMaster@cox.net Everything else I think is completely blocked, ...
- Sat Jul 15, 2006 9:18 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: need some 3d help
- Replies: 6
- Views: 13652
- Fri Jul 14, 2006 2:00 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: need some 3d help
- Replies: 6
- Views: 13652
If you want to learn from a true 3D guru, check out these:
http://rel.betterwebber.com/
Go to the tutorials section
http://rel.betterwebber.com/
Go to the tutorials section
- Mon Jul 10, 2006 6:18 am
- Forum: News and Announcements
- Topic: King's Land 2
- Replies: 8
- Views: 24692
- Thu Jun 29, 2006 12:57 pm
- Forum: Pete's QB Site News
- Topic: QBExpress Related
- Replies: 25
- Views: 74179
and we still release more articles per month than the majority of QB magazines managed to put out in three non-monthly issues. It's going to stay that way. FreeBASICNews' magazine will most-likely be an every three months sorta thing. ^_^;; I hope Mr. Match's computer's back out of the shop heheh...
- Fri Jun 16, 2006 11:37 am
- Forum: Pete's QB Site News
- Topic: Should I change the name of this site...
- Replies: 14
- Views: 39502
I don't know. Unless you redid the site to be a little more aimed towards the updates of the QB and FB community, then keep it how it is. Like, for example, absolutely everything on the left side bar (navigation panel) says it's QB related. Okay, okay, you do link to freebasic.net at the very bottom...
- Wed Jun 14, 2006 6:00 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: QuickBASIC 4.5?
- Replies: 7
- Views: 20544
- Tue Jun 13, 2006 9:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphic Rotation and Scrolling Engine
- Replies: 2
- Views: 7916
but I don't want to make a whole separate image for every angle. Use YAGL/OpenGL. Do you know of any that are easy to use and work in FreeBASIC. AFAIK, no one's really made stuff like that in FB yet. You don't have to worry much about clipping in FB just so you know. Using OpenGL or YAGL though, I'...
- Mon Jun 12, 2006 1:03 pm
- Forum: News and Announcements
- Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
- Replies: 3
- Views: 14764
7000 fps?? where's 'HERE' ? NORAD computers??? LOL I mean geez, I'll ahve to play 30 seconds ahead of time...push fire 20 seconds before I see anything because when I do, at 7000fps, I'll be dead before I know I had an accident. ROFLMAO I divide everything by the desired FPS, therefor, you less per...
- Mon Jun 12, 2006 12:21 pm
- Forum: News and Announcements
- Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
- Replies: 3
- Views: 14764
Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
Thanks to Relsoft, Dr. D, and me putting myself in Geometry, I am able to release this library. Relsoft and Dr. D deserve all credit for teaching me collision detection :P This library's uses pretty darn fast methods. The 2D physics AND Collision.bas goes around 7000 frames per second here. Download...