Search found 42 matches

by T'lon Nanaki
Thu Apr 30, 2009 1:20 am
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

yes it uses OOP on bmp files only ( I havn't learnt how to do other formats yet, there on my list of things to figure out)

it uses a string to id individual bitmaps and you call it's sub\functions

there are a total of 6 subs and 2 functions

I'll include an example code to better explain it
by T'lon Nanaki
Mon Apr 27, 2009 7:51 pm
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

I asked cause I wrote an entire routine for graphics that I wanted someone to try out and give feed-back on it (I like having people say im good at something every once in a while :) ) the entire thing is in a UDT and it loads multiple bitmaps, has a cropping feature, and can do transparancies. if y...
by T'lon Nanaki
Thu Apr 23, 2009 1:10 pm
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

Hrothgar! I was wondering what kind of graphic routines you were using for your game? is it just a simple PUT sequence or did you write some codes or what-not?
by T'lon Nanaki
Thu Apr 23, 2009 1:05 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: What happened to QB express?
Replies: 4
Views: 6468

I also have to change the brakes on my car this morning.
HAHAHAHAHA! Doesn't brake repair suck! I had to do the same with my truck recently and it's always a bitch to do. any way I also noticed that QBE#30 was quite over due. I'm just glade someone else asked before I did!
by T'lon Nanaki
Tue Apr 14, 2009 11:51 am
Forum: General Discussion
Topic: Text Screen in QB4.5/VBDOS?
Replies: 4
Views: 5695

well I'm always pleased to hear that I helped get creativity flowing
GOOD LUCK!
:)
by T'lon Nanaki
Mon Apr 13, 2009 6:36 pm
Forum: General Discussion
Topic: Text Screen in QB4.5/VBDOS?
Replies: 4
Views: 5695

honestly I've never had a need for any thing to be done after my codes exit, so I'll try to come up with an explanation based on what I've observed in a lot of the demos I've played over the years in a lot of the older dos based games (DOOM for example) those ad screens were done in text mode (scree...
by T'lon Nanaki
Tue Mar 31, 2009 10:19 pm
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

programing AI isn't something that ive never really been able to do to well, sorry can't help U there :(
by T'lon Nanaki
Sun Mar 29, 2009 3:25 am
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

I think i have a solution for "who goes first" problem leave it as is! in a tactical RPG each "turn" is in fact a predeturmined length of time, wether it's a second or a millenia, so if two characters have the same values just means that they are moving at the same time in "Battle Time" so a need to...
by T'lon Nanaki
Mon Jan 26, 2009 11:50 am
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

I just call as I see it, glad I could give some insight :D
out of curiosity is your game gonna be something like the old shining force games or final fantasy tactics, if so I'd love to get a chance to check it out when It's done.
by T'lon Nanaki
Sat Jan 24, 2009 2:34 pm
Forum: Freebasic Questions & Answers
Topic: Turn Based Games
Replies: 19
Views: 40663

I'm assuming that your using a for loop to go through the list of characters. something like: for i = 0 to 4 char(i).dostuff 'what ever your code is? next instead do a nested for loop inside and have it look for characters speed stat for i = 0 to 4 for i2= 0 to 4 if char(i2).speed = i then 'your tur...
by T'lon Nanaki
Sun Oct 26, 2008 2:43 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Sort of new here!
Replies: 2
Views: 5461

to be curtious I start with welcome, as for the question, a 2d starfield can be made by placeing the positions (and brightness if you wanted) into an array and then call a sub to place them and move them (i'd use either pset for single points, or line for a "warp" effect). my thought of how this wou...
by T'lon Nanaki
Thu Oct 16, 2008 5:34 pm
Forum: General Discussion
Topic: looking for music composing program
Replies: 7
Views: 10072

Qbasic,VB dos,freebasic, a little C++(not enough to say I know how to program in it). I've only been learning this for about 6-7 years so I still concider myself as either a newbie or a simi-novice programer I'm using windows XP, with a 1-something Ghtz athlon processor (that's the one I usually use...
by T'lon Nanaki
Thu Oct 16, 2008 3:25 pm
Forum: General Discussion
Topic: looking for music composing program
Replies: 7
Views: 10072

looking for music composing program

any one know were to find a download of a music composing program.
one that lets you compose music,not set up a series of pre-done wave files like music maker does.
by T'lon Nanaki
Thu Oct 16, 2008 12:32 pm
Forum: News and Announcements
Topic: QBASIC.COM gone?
Replies: 102
Views: 124824

I see it too, on my window title it says "HACKED bY: SH!T" what a discrace :(
by T'lon Nanaki
Thu Sep 25, 2008 1:44 pm
Forum: Freebasic Questions & Answers
Topic: A custom font for FB I want some feed back on
Replies: 5
Views: 20543

your right, I should have my code in a zip along with what it needs to run right. I'll keep that in mind when and if I decide to post another.
by T'lon Nanaki
Wed Sep 24, 2008 11:08 am
Forum: Freebasic Questions & Answers
Topic: A custom font for FB I want some feed back on
Replies: 5
Views: 20543

Well, looks like no one cares to leave any comments so I guess there's no point in making any more posts of this nature. anyway i had an idea, does anyone want to help me orginize a competition, it's for both FB and QB, I don't want to go into any details over the forums yet but anyone intrested can...
by T'lon Nanaki
Fri Sep 19, 2008 1:55 am
Forum: Freebasic Questions & Answers
Topic: A custom font for FB I want some feed back on
Replies: 5
Views: 20543

Re: A custom font for FB I want some feed back on

----------TO MAKE A QUICK FONT BITMAP--------- I use a paint program called ultimate paint which has a palette function on it and saves in 8 bit formats using the palette chart which makes this really easy, I type the characters down first in note pad and then in the paint editor using palette colo...
by T'lon Nanaki
Wed Sep 17, 2008 11:13 pm
Forum: Freebasic Questions & Answers
Topic: A custom font for FB I want some feed back on
Replies: 5
Views: 20543

A custom font for FB I want some feed back on

Hey everyone... I wrote a custom font code i wanted some feed back on before i past it, i need to make some info clear on how it works first I use a simple bitmap (.BMP) to hold the characters along with a little data in the bitmap about the font at point 0,0 in the bitmap is a pixil representation ...
by T'lon Nanaki
Wed Sep 10, 2008 8:31 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Quick Question on -put-xor-or-and-pset.....
Replies: 3
Views: 5917

I'd try dimentioning a screenbuffer, put the graphics in the buffer, then use the put command to place it on the screen, thus eliminating flicker

I remember seeing a tutorial in this site that explains how to do that, but i don't know about using get or put in the buffer :P
by T'lon Nanaki
Fri Sep 05, 2008 9:48 am
Forum: General Discussion
Topic: WOW...
Replies: 27
Views: 29339

Hey mentat, I couldn't even put that in a better way and I agree So F'n what if it's a dead language it's easy to get results visually and you don't need to write 20+ lines of code to do so I just get so flustered to see that some one wants to attack something so negitivly just cause they (from what...