Search found 81 matches

by Xerol
Tue Jun 14, 2005 9:22 am
Forum: General Discussion
Topic: QB Express #11 Submissions
Replies: 11
Views: 17562

If anyone wants to review Squares 0.52, that's gonna be the last version I do until September.

http://www.lggaming.com/downloads/squares-0_52.zip
by Xerol
Mon Jun 13, 2005 3:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Minor problem...
Replies: 7
Views: 10033

You're using a numerical value, when you should be using a string. When you don't type in anything, that's basically like inputting 0, and previously unused variables are initialised as 0, so Tetris, Pacman, and Solitaire are all integers that are 0. Also, you'll need to strip the input down so that...
by Xerol
Sat Jun 04, 2005 1:01 pm
Forum: General Discussion
Topic: QB Express #11 Submissions
Replies: 11
Views: 17562

Sorry about not finishing that time-based motion tut -- been kinda bogged down with many many projects lately. Might not get it done for this month, but next month for sure. Also I might have another game or two finished by then as well, namely Bombard.
by Xerol
Fri Jun 03, 2005 6:03 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Screen refresh
Replies: 6
Views: 12679

It'd probably be helpful if you posted some code. Take a look at Bombard!, and see how that runs. I get around 101 fps most of the time, and wrote a little function to handle the screen copying, clearing the keyboard buffer, and displaying the current FPS.
by Xerol
Fri Jun 03, 2005 4:17 pm
Forum: News and Announcements
Topic: FBIde 0.4 released
Replies: 6
Views: 18744

You just need to put the line SLEEP at the very end of the program, this has the same effect (except won't print the "press any key to continue").
by Xerol
Fri Jun 03, 2005 4:16 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Screen refresh
Replies: 6
Views: 12679

Well, if possible, use FreeBasic, which has inherent page-copying, and therefore flickerless graphics.
by Xerol
Tue May 31, 2005 4:18 pm
Forum: Pete's QB Site News
Topic: QB Express #10 Released
Replies: 62
Views: 123477

Monday was a holiday in the States. Almost everyone took an extended weekend of sorts.
by Xerol
Mon May 30, 2005 5:58 pm
Forum: Pete's QB Site News
Topic: QB Express #10 Released
Replies: 62
Views: 123477

All of the news items and stuff disappeared off of the front page for about half an hour. They're back now.
by Xerol
Mon May 30, 2005 3:26 pm
Forum: Pete's QB Site News
Topic: QB Express #10 Released
Replies: 62
Views: 123477

What happened to the front page?
by Xerol
Sun May 29, 2005 3:35 pm
Forum: Pete's QB Site News
Topic: QB Express #10 Released
Replies: 62
Views: 123477

Will everyone just shut the fork up and get back to programming? There haven't been that many major projects out lately and I'd like to see some. I didn't get my article(on time-based motion) finished(or even started) in time for this one, but I'll try to squeeze it in before #11. Oh, and I'll proba...
by Xerol
Thu May 19, 2005 9:14 pm
Forum: General Discussion
Topic: FreeTile Sprite Library
Replies: 2
Views: 9367

FreeTile Sprite Library

FreeTile Library The Idea : A sprite library for use in FreeBasic games. Ok, while slaving over a 32x32 badly made grass tile in Paint last night, I really wanted to find a place where there'd be a bunch of tiles just ready to use. The concept is that all these tiles would be free to use, in any pr...
by Xerol
Sun May 15, 2005 4:30 pm
Forum: General Discussion
Topic: QB Express #10 Submissions
Replies: 16
Views: 23751

Well, I was just thinking of what I could contribute that hasn't already been done, and time-based motion is something a lot of game programmers SHOULD be using but aren't. It's a lot easier with FB than it was with QB, mostly because you can have high-precision timing without loading in extra stuff...
by Xerol
Sun May 15, 2005 3:49 pm
Forum: General Discussion
Topic: QB Express #10 Submissions
Replies: 16
Views: 23751

Do you think an article on time-based motion would be helpful? I could write it up in a day, easily, but it wouldn't be until next weekend probably. (Or Thursday.)
by Xerol
Fri May 13, 2005 11:15 pm
Forum: News and Announcements
Topic: Squares - 0.52 w/Help
Replies: 0
Views: 8167

Squares - 0.52 w/Help

As mentioned (unexpectedly) in QB Express #9. (Frankly, I thought StarFields was more likely to get a mention than Squares.) Anyway, here's version 0.5: http://www.lggaming.com/downloads/squares-0_5.zip There's many new features, all of which are undocumented, because there's no documentation. Lemme...
by Xerol
Thu Apr 28, 2005 2:19 pm
Forum: News and Announcements
Topic: Starfields 0.72b - Whee...
Replies: 0
Views: 7355

Starfields 0.72b - Whee...

http://www.lggaming.com/user/xerol/sf-0_72b.zip New in this version is a change to the map and some extra effects. Notice the red/blue shift as you move fast. I don't know WHY, but I added a snow effect too. I still need to fix the movement routines(it consumes WAY too much fuel, more than I intende...
by Xerol
Wed Apr 27, 2005 7:42 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: old QBasic code ??? (from 1994/1995 high school class)
Replies: 12
Views: 15692

They might be saved in compressed format, in which case you might want to try 1.1.
by Xerol
Mon Apr 18, 2005 5:30 pm
Forum: Pete's QB Site News
Topic: Spamming: Ideas
Replies: 11
Views: 27122

Fifteen minute or one hour IP timer - at least that'd slow them down a bit.
by Xerol
Fri Apr 15, 2005 9:51 am
Forum: News and Announcements
Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
Replies: 21
Views: 33874

The problem with that is that it forces the program to run at 19 fps, except in the case that it's running slower, in which case it'll run at some lesser multiple of 19 fps(9.5 or 6.333 or something like that). What needs to be done is time-based motion, where you use a millisecond timer, and then e...
by Xerol
Wed Apr 13, 2005 8:11 pm
Forum: News and Announcements
Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
Replies: 21
Views: 33874

Well, it's not really working here. Also, it seems like all of the mouse movements/clicks go through to the desktop behind it as well, when I came out of the game half of my icons were moved around and I had opened up several IM windows from Trillian. Not sure if this is a problem on this side or no...
by Xerol
Wed Apr 13, 2005 5:34 pm
Forum: News and Announcements
Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
Replies: 21
Views: 33874

In the new version, the ship just runs to the lower-left corner and gets stuck there. Also, after exiting, the mouse cursor's stuck as an I-Beam regardless of where it is - you might not be cleaning everything up.