Search found 80 matches
- Tue Nov 08, 2005 3:59 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Random Numbers
- Replies: 20
- Views: 48372
There are an infinite number or chaotic functions that will return 'random' numbers. Given the same argument they'll always return the same number, but there's no pattern in the numbers returned for any interval... That's a way to return random numbers. The first time it's called, you call rnd(0), t...
- Tue Nov 08, 2005 3:55 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Resetting Array Data?
- Replies: 5
- Views: 11025
- Mon Nov 07, 2005 6:07 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19819
- Mon Nov 07, 2005 6:04 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: music
- Replies: 8
- Views: 10458
- Mon Nov 07, 2005 5:56 am
- Forum: General Discussion
- Topic: Slow month? Post what you've done!
- Replies: 24
- Views: 48527
I've been: Beginning recoding a Qb style FBIDE (No longer using Visual Basic 1) Writing the game editor for a House of the Dead style shooter Learning allot about AI Savlaging a Zelda Style RPG engine that FB crashed on me Going through the second-last, last, last, last, last beta test on an old QB ...
- Thu Nov 03, 2005 10:54 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: collision detection
- Replies: 6
- Views: 9219
- Thu Nov 03, 2005 6:32 am
- Forum: General Discussion
- Topic: Bad teachers
- Replies: 16
- Views: 34099
I'm a self-taught coder as well, and over the years have tried to teach other people how to program, and it never really worked. IMO there are certain concepts that need to be grasped, and if they aren't, everything falls down. I'm doing a computer coarse in college at the moment, and I was looking ...
- Wed Nov 02, 2005 4:33 am
- Forum: General Discussion
- Topic: qbasic rpg
- Replies: 7
- Views: 14887
- Fri Oct 28, 2005 4:10 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphics...
- Replies: 27
- Views: 31089
- Fri Oct 28, 2005 4:07 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Variable grabbing
- Replies: 11
- Views: 14579
Do you mean:
code:
Output:
>100_
...
Eh, as in the value of the variable appears at the cursor when you call the input function?
I think older versions of basic used to do that...
matt
code:
Code: Select all
A=100
input A
Output:
>100_
...
Eh, as in the value of the variable appears at the cursor when you call the input function?
I think older versions of basic used to do that...
matt
- Fri Oct 28, 2005 4:00 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Listing of inkey$ codes
- Replies: 24
- Views: 31586
And in FreeBASIC you have the multikey() option,.. Is it wrong to use the table included in the gfxlib document to find the correct hexadecimal for the key you need? :shock: Okay, What the flying fork?!?!? Why?... Why? I can't even summon the strength to anwer that... we were talking about mother f...
- Fri Oct 28, 2005 3:52 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: need help with getting input from parallel port device
- Replies: 5
- Views: 7571
- Thu Oct 27, 2005 10:56 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: need help with getting input from parallel port device
- Replies: 5
- Views: 7571
- Thu Oct 27, 2005 4:18 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Listing of inkey$ codes
- Replies: 24
- Views: 31586
- Wed Oct 26, 2005 8:54 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Listing of inkey$ codes
- Replies: 24
- Views: 31586
Obviously (and I shouldn't have to say this, but I feel this conversation going that way) I do not have a program that writes out a file of constants with english string names for every key on the keyboard. If you intend proving this to me through rhetorical questioning I won't play along. I wasn't ...
- Wed Oct 26, 2005 8:40 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: I need help...literally
- Replies: 13
- Views: 16720
Seriously, don't write up guys homework for them. That helps no-one. If they're teacher is seriously as incompetant as they say, the whole class will fail and something will be done about it, so if you help a few, the teacher will think she's teaching it fine and the students are fork up, and the wh...
- Tue Oct 25, 2005 4:06 am
- Forum: News and Announcements
- Topic: Tsugumo's Pixel Art tutorials
- Replies: 14
- Views: 24932
- Tue Oct 25, 2005 4:03 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: BSAVE and BLOAD
- Replies: 5
- Views: 7809
you could use mspaint to save them as .bmp files and use freebasic to bsave/bload them however. Or you could find a gif loader (there are loads at Qbasic.com) and bsave the screen, for futuring bloading. ditto with the jpeg pics.... Or you could save the jpegs as .bmp and use a bmp loader (I've only...
- Tue Oct 25, 2005 3:58 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: List of few basic questions
- Replies: 24
- Views: 26068
- Tue Oct 25, 2005 3:55 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Listing of inkey$ codes
- Replies: 24
- Views: 31586
do :A$ = right$(inkey$,1):print A$,asc(A$):loop until A$ = chr$(27) Then press whatever key you want to know the info about, and it prints it. I have a line like that in the immediate window pretty much every time I open QB since I started. It's how I know that the F1-5 keys are ; < = > @, I could ...