Search found 72 matches
- Wed Nov 23, 2005 8:30 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: PUTing images made in PP 256 to a Virtual screen
- Replies: 6
- Views: 9201
PUTing images made in PP 256 to a Virtual screen
Well, I made a page-flipping SUB and a PUT that puts to the virtual page for the hell of it. Well, I'd like to ask anyone that's familiar with PixelPlus 256 this question. How would I put those images into my Virtual screen? I'm sure I could figure it out if there were no Indexes (used for multiple ...
- Sun Nov 20, 2005 6:40 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG advice
- Replies: 11
- Views: 14196
Tell us your plan on how you intend to do things in your RPG. You say you don't need programming help, but are you sure? have you made a complete game before? What are you using for your graphics? if you're using DATA 0,0,1,0,0,1 type stuff stop right now, and get a real graphics editor. I'm a newbi...
- Mon Nov 14, 2005 9:16 pm
- Forum: General Discussion
- Topic: Two Lords prototype
- Replies: 13
- Views: 16233
Oh, I forgot to mention a few bugs. I'm sure you're aware of them but I'll state them on the off-chance that you could possibly have missed them. 1. I'm sure you must have noticed this one, sometimes enemies will run into a corner trying to get to you but having that corner blocking it so basically ...
- Mon Nov 14, 2005 4:51 pm
- Forum: General Discussion
- Topic: Two Lords prototype
- Replies: 13
- Views: 16233
- Tue Nov 08, 2005 3:30 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
- Tue Nov 08, 2005 7:47 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
- Mon Nov 07, 2005 9:30 pm
- Forum: General Discussion
- Topic: Slow month? Post what you've done!
- Replies: 24
- Views: 48282
- Mon Nov 07, 2005 4:11 pm
- Forum: General Discussion
- Topic: Slow month? Post what you've done!
- Replies: 24
- Views: 48282
I've been just busy learning, and trying to make a lil' game to make myself happy. And now onto the real reason I posted... Nekrophidius, I saw your site for 2 Lords awhile ago and I gotta say it looks awesome . The story is quite intriguing, as is the rest of the game. I'm really looking forward to...
- Mon Nov 07, 2005 3:10 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
Thanks Shadow wolf. I'm definitely not using gosub, so I guess I should be fine now. Now on to fixing some other bugs! I got one that's been stumping me for awhile now, but I'm determined to figure it out. I'm just trying to make a program that I can be proud of so I'd like to figure out as much as ...
- Mon Nov 07, 2005 2:41 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
- Fri Nov 04, 2005 7:46 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
- Thu Nov 03, 2005 9:49 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Out of Stack Space
- Replies: 10
- Views: 19753
Out of Stack Space
If anyone would be so kind, could someone elaborate on the Out of Stack Space error? I'm aware of what the stack is sort of but I'm afraid I don't know well enough to totally understand what this error means. Any help would be appreciated. I just want my lil' game to work properly, and not... ya kno...