maybe its me but when itried it..using the arrow keys i couldn't
get out of the room as it would jump past the doors. there was
only two place top of the room or bottom.
?
is that some sort WINXP thingy running in a XP window?
Search found 318 matches
- Sun Aug 31, 2008 7:14 pm
- Forum: News and Announcements
- Topic: Hello All - and my SADG Demo
- Replies: 6
- Views: 22308
- Tue Aug 19, 2008 9:26 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Someone can helpme and tell me that this program works well
- Replies: 6
- Views: 11325
- Mon Aug 18, 2008 11:44 pm
- Forum: News and Announcements
- Topic: Remember QuickHost?
- Replies: 12
- Views: 24952
- Mon Aug 18, 2008 11:38 pm
- Forum: News and Announcements
- Topic: Function: Separate the integer part of the fractional part
- Replies: 8
- Views: 21900
- Mon Aug 18, 2008 11:31 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
- Sat Aug 09, 2008 8:43 pm
- Forum: Freebasic Questions & Answers
- Topic: LINKED LISTS IN FREEBASIC?
- Replies: 2
- Views: 47718
- Sat Aug 09, 2008 8:40 pm
- Forum: News and Announcements
- Topic: Deleted!
- Replies: 3
- Views: 12514
- Fri Aug 08, 2008 9:42 pm
- Forum: News and Announcements
- Topic: Remember QuickHost?
- Replies: 12
- Views: 24952
- Fri Aug 08, 2008 9:39 pm
- Forum: News and Announcements
- Topic: Deleted!
- Replies: 3
- Views: 12514
- Fri Aug 08, 2008 2:36 pm
- Forum: News and Announcements
- Topic: Revive QB45.com?
- Replies: 17
- Views: 36949
- Fri Aug 08, 2008 2:30 pm
- Forum: News and Announcements
- Topic: Remember QuickHost?
- Replies: 12
- Views: 24952
- Wed Aug 06, 2008 6:08 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
okay its finished here.... qdmapper.zip i'd say its like 99% done but workable becuase sometimes it places digger right next to the monsters...trade off is it gives you a map in less than 20 seconds...you can then tweak it if digger is too close to the monsters... just put it in your qbdigger direct...
- Wed Aug 06, 2008 5:39 pm
- Forum: News and Announcements
- Topic: Qbasic Puzzle League Version 1.11
- Replies: 8
- Views: 27159
- Wed Aug 06, 2008 5:16 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
- Mon Aug 04, 2008 7:41 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
okay working on a map generator and i get this error when i try to run either a hand made map or a computer generated map..... it immediatly declares a winner..you type in your name and it quits... here is one generated map thats 10 wide by 15 tall _diglev #1 m.. $d$$m..b$. eb.e..$... .m bb.ee me . ...
- Mon Aug 04, 2008 6:19 pm
- Forum: General Discussion
- Topic: hi dudes! takin a look at quickbasic..
- Replies: 5
- Views: 11586
Re: hi dudes! takin a look at quickbasic..
well actually, qbasic is not much of a useful language without dosbox. I really don't know why you guys like to still use the old quickbasic.. it's just a slow programming language to get anywhere. when I ran into freebasic, I figure it has a descently fast but not as fast as c++. there was also an...
- Thu Jul 31, 2008 11:50 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: debugging help.
- Replies: 2
- Views: 5751
i'd like to thank ralph for doing ALOT of stuff to help me with upgrading my program to its new version. i've worked with 2 people here on programs and i have found it to be really fun and EDUCATIONAL. i REALLY recommend that if you have a chance DO IT...and keep your mind open to other ways to do t...
- Wed Jul 30, 2008 6:42 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
- Tue Jul 29, 2008 12:22 pm
- Forum: News and Announcements
- Topic: Digger clone in QuickBASIC
- Replies: 14
- Views: 76540
- Mon Jul 28, 2008 8:59 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: debugging help.
- Replies: 2
- Views: 5751
debugging help.
okay i made awhile back and little map maker for the game called wesnoth. as the maps there are based on text files it was EASY to make. well wesnoth went and change the format of the file so now i am having to re-update the program. my first version works GREAT and is still good if you use the old ...