Search found 79 matches

by Levi
Thu Feb 24, 2005 11:50 pm
Forum: General Discussion
Topic: Diary of a QBasic Gorilla
Replies: 22
Views: 28528

Native American Definitions: Vegitarian: Bad Hunter. We've always liked that one. I doubt Pete wanted a sick story. Just something creative and clever. Rattrapmax6 sounds like a creative person (I mean he said he was) and I know a lot about story lines and character development. We could both do sto...
by Levi
Thu Feb 24, 2005 8:44 pm
Forum: General Discussion
Topic: Diary of a QBasic Gorilla
Replies: 22
Views: 28528

So you want us to come up witha a crazy, maybe sick comedy, based upon Qbasic games? I could do that, not the sick comedy, but I could write stories like this.

You have a specific game in mind?
by Levi
Tue Feb 22, 2005 9:21 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Opening, reading, and writing Binary files
Replies: 10
Views: 16814

Well in truth they are easy with Sequential files. And a little difficult with Binary. But Binary files are smaller. If you think about it, you can grab an entire string, and I mean the length of a string variable, by going Input #1, astring Or is it astring=Input#1? No big deal. But you're wasting ...
by Levi
Tue Feb 22, 2005 6:57 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Opening, reading, and writing Binary files
Replies: 10
Views: 16814

Indeed. I'm extremely busy these days. I've got a book to write. Ten tutorials suggested by different people. Programs for three companies including a chat program in C++. I'm just too swamped to come here often. This is for fun, a relaxation thing.
by Levi
Tue Feb 22, 2005 6:21 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Opening, reading, and writing Binary files
Replies: 10
Views: 16814

That's alright. I use to get them confused too until I had get# and put# shoved into my brain. But my original help files all disappeared. So I could only do Sequential, and though this isn't bad, it's not the best for creating a game file format.
by Levi
Tue Feb 22, 2005 2:51 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Opening, reading, and writing Binary files
Replies: 10
Views: 16814

Opening, reading, and writing Binary files

I need to develop some routines for creating a Binary file in use of creating my own game file type. And I need some indepth info on the use of Binary files. Although I am weary about using binary files because if some data needs to be entered into the middle, does it accept placing data in a file w...
by Levi
Tue Sep 28, 2004 8:41 am
Forum: General Discussion
Topic: Character creation tutorial....
Replies: 4
Views: 9083

Character creation tutorial....

Well in my last tutorial about Plot Line Creation...I sort of touched on this. Giving both the good and bad guy a past, a reason for hatred or love. SOmething that either drives them or makes them who they are. But I think I need to expand on this. Especially for secondary characters. This will grea...
by Levi
Fri Sep 03, 2004 7:47 am
Forum: QBASIC and QB64 Questions & Answers
Topic: EMS and XP...what's going on?
Replies: 3
Views: 8687

Yes...

Sorry, yes there is news. It finally works. I had done that same thing with turning everything to auto and it hadn't worked that's why I was so frustrated. But now it seems to have decided to work. Go figure. Well anyway thanks. Oh and the reason for the wait is I was moving into the dorms and there...
by Levi
Sat Aug 28, 2004 7:49 am
Forum: QBASIC and QB64 Questions & Answers
Topic: EMS and XP...what's going on?
Replies: 3
Views: 8687

EMS and XP...what's going on?

Okay I'm not totally familiar with the inner workings of XP and how its different from all of the other OS packages I've used. With the exception of ME which also has the same problem, or how to use EMS at all. However whenever I try to run a program that uses EMS it says EMs is not available. I loo...
by Levi
Sat Aug 14, 2004 2:42 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: A challenge
Replies: 3
Views: 9962

Wow...

Yeah that is tough, you'd either have to have knowledge of ASM or an extreme working knowledge of ports and the INP and OUT statments in Qb. Handeling of packets of information, What's going on, being able to recieve and send. Knowing which port to send and read data from. A lot of work just getting...
by Levi
Tue Aug 03, 2004 9:57 am
Forum: QBASIC and QB64 Questions & Answers
Topic: What color is that text?
Replies: 3
Views: 11274

Yes...

actually I believe you good. Using the screen function you can get the characters from any position on the screen using rows and columns of course. Now knowing what screen you are using, 12 13 ect. you can know how big in pixles the character boxes are. Then knowing the position in rows and columns ...
by Levi
Mon Aug 02, 2004 12:53 am
Forum: General Discussion
Topic: The meaning of life...as per suggested by Pete and the board
Replies: 3
Views: 10812

Well...

If you read all of my post you'd know what happened to that idea. As for the editor, I want color coding. I want drop down boxes and tooltips like in VB, but make it for QB. Test for errors, catch them and return the info almost like the editor itself were doing it. I know it's possible, just diffic...
by Levi
Mon Aug 02, 2004 12:49 am
Forum: General Discussion
Topic: help with DS4QB++
Replies: 12
Views: 21974

uh....

Not familiar with the library. If music is a wave file the five second delay would be the loading, clearing, and starting of play. So for that actually getting a variable that would hold 5seconds of music and taking that time to load the new music would be good. Using regular play command is odd for...
by Levi
Sat Jul 31, 2004 11:56 pm
Forum: General Discussion
Topic: The meaning of life...as per suggested by Pete and the board
Replies: 3
Views: 10812

The meaning of life...as per suggested by Pete and the board

I would tell you mine but I don't want people ragging on me because of what I believe. Happens too often, I'm tired of it. I do however wish to share a few ideas on life... But if you read my topic in humor "Can Philosophy and humor mix?" you'll know them. I found that my philosophy and hu...
by Levi
Sat Jul 31, 2004 11:50 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Test for text
Replies: 3
Views: 10818

Wow...

pretty advaned, maybe anyway. Yeah I'm sure there is a way. More than likely it would take purposly setting text in a certain format and comparing where in the file you are to what should be appearing on the screen along with size of each character box and pixel positioning. I don't have any direct ...
by Levi
Fri Jul 30, 2004 11:00 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Run vs. Chain
Replies: 3
Views: 12117

Okay...

I found this at a website: http://www.angelfire.com/wi/ExtremeHomepage/RunningQB.html It explains the difference and possibilities. I'd suggest using the Chain command cause it will allow you to send information. However modules and qbasic files are slightly different if I understand them right. Tho...
by Levi
Thu Jul 29, 2004 11:59 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Encryption program error
Replies: 4
Views: 11319

okay...

I'm sorry I know you don't have the whole program loaded and are sure it's found in here but I'm having a hard time following the purpose of most of it so any help I can offer will be limited because of my minds needs to know everything... But I'm having troubles with the code right here IF final(x,...
by Levi
Tue Jul 27, 2004 11:52 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Scripting program...
Replies: 2
Views: 9406

Scripting program...

No not programming scripting, a script database for Speech and theater productions. I'd like to create a program that'll allow for a database of such scripts and then give two forms of help in memorizations. One for monologues and the other for dialogues. I once attempted this and managed to get it ...
by Levi
Tue Jul 27, 2004 11:46 pm
Forum: General Discussion
Topic: An odd tutorial...
Replies: 2
Views: 9372

An odd tutorial...

I want to write a tutorial. It's been a dream of mine for a while but I'm afraid I've gotten away from programming for far too long. So I won't be of much help. I have however noticed a lack of indepth tutorials on game plot creation. And though it isn't programming specific I have one that may be j...