Apparently, we had plans to distribute QBOA #11 as a downloadable version, as I found it neatly zipped up within the directory. I've uploaded it to my server:
http://www.nodtveidt.net/qboa11.zip
Doing a QB zine is tremendous work. Unless you've got the time, believe me...don't bother.
Search found 825 matches
- Mon Aug 09, 2004 12:34 pm
- Forum: Pete's QB Site News
- Topic: The QB Zines Section is Now Available
- Replies: 30
- Views: 75985
- Mon Aug 09, 2004 11:55 am
- Forum: Pete's QB Site News
- Topic: The QB Zines Section is Now Available
- Replies: 30
- Views: 75985
There was a QBOA #10 and a WIP of a QBOA #11 which was never published because the co-editor, Equuskia, disappeared off the face of the earth. :cry: And anyways...QBOA is merging with V Planet, so it is likely that there will be no more QBOA releases but instead, the material that was being worked o...
- Sun Aug 08, 2004 7:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
Okay, as I said...it wouldn't take me long to discover the problem, and as I suspected, the problem is your palette. Each image has a different palette; that's a no-go when dealing with a paletted mode. Each of your images needs to be using the same colors. I've taken the liberty to create a unified...
- Sun Aug 08, 2004 7:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
- Sun Aug 08, 2004 3:31 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
- Sun Aug 08, 2004 11:29 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
- Sat Aug 07, 2004 8:13 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
Nope. That has absolutely nothing to do with it. However, if you look at it in the sense of taking an ordinary sprite and PUTting it using the XOR operator, then yeah...I guess you could say it has to do with preserving colors. :D But since that's not what you're referring to here, then nope...that ...
- Sat Aug 07, 2004 8:11 pm
- Forum: Pete's QB Site News
- Topic: The QB Zines Section is Now Available
- Replies: 30
- Views: 75985
- Sat Aug 07, 2004 5:56 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
Re: Like i said, I'm new so . .
That is its sole purpose.o_O wrote:Does the Mask eliminate the Black box that surrounds the sprite or is there something else to take care of that?
- Fri Aug 06, 2004 1:13 pm
- Forum: General Discussion
- Topic: Syraphage Demo
- Replies: 15
- Views: 28716
You know what sucks though...there were far too many demos back in the QBRPG craze and not nearly enough finished games. Everyone and their grandmother thought they had the next greatest thing when it came to an RPG and yet not many people ever really produced anything more than a scrolling engine a...
- Fri Aug 06, 2004 1:09 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Another question about sprites
- Replies: 17
- Views: 29694
Sounds like you got a pretty good grasp of masking, so I won't need to orientate you on that...but one thing you need to keep in mind is that you're in a paletted mode. Whoever described masking to you neglected to mention that if the palette is different, your colors are going to change. Basically....
- Wed Aug 04, 2004 9:50 pm
- Forum: General Discussion
- Topic: JISC - Interpreter for JBASIC
- Replies: 2
- Views: 9671
- Wed Aug 04, 2004 9:45 pm
- Forum: General Discussion
- Topic: help with DS4QB++
- Replies: 12
- Views: 24174
Both UGL and BWSB work fine. Each has their advantages and disadvantages: *BWSB supports a number of modules, UGL only supports MOD *BWSB supports 32 channels, UGL supports 64 *BWSB only supports 8 bit samples, UGL supports 16 bit samples *BWSB only supports 64kb samples, UGL has no practical sample...
- Wed Aug 04, 2004 11:24 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 43023
- Wed Aug 04, 2004 4:07 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 43023
- Tue Aug 03, 2004 7:48 pm
- Forum: General Discussion
- Topic: Syraphage Demo
- Replies: 15
- Views: 28716
- Tue Aug 03, 2004 6:08 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scripting program...
- Replies: 2
- Views: 9696
You could develop some kind of scripting language, where each line of text in your file is either a command or a piece of dialogue. How I do such a thing is to have commands inside of special characters (usually pipe symbols or HTML-like characters). For example: say you got a piece of dialogue whic...
- Tue Aug 03, 2004 6:03 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: I need a lil help guys!
- Replies: 3
- Views: 10934
The way I'm doing it for Rise Of The Lich is to have like a chart for each statistic made into a large array. In QB, it might look something like this: DIM strength(25,5) AS INTEGER where the first element is the strength score (1 thru 25) and the second is the attribute (attack adjust, max press, e...
- Tue Aug 03, 2004 10:10 am
- Forum: News and Announcements
- Topic: New QB Site: Sumerkoala QB
- Replies: 5
- Views: 19949
Heh, it's funny nobody complained when qbasic.tk was set up not so long ago... :P That's because the number of prominent, active QB-related sites was relatively low at the time. Now, the QB scene is going strong again, and everyone's trying to feed off of the success of qbasicnews.com. People are g...
- Tue Aug 03, 2004 10:04 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: What color is that text?
- Replies: 3
- Views: 11583
Re: Yes...
There are two ways of doing this:Levi wrote:From there there is a function of sometype that gets a single pixel color. I haven't used it in a long time so I don't know the name.
BIOS method (POINT routine) [slow]
Direct video memory method (PEEK routine, with DEF SEG to &HA000) [faster]