Search found 886 matches

by Pete
Wed Aug 04, 2004 5:17 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42393

I found all of these tutorials with a quick Google search, by the way. I'm sure there are more out there...perhaps you can find a non-QB specific battle engine tutorial that uses pseudo code? The best suggestion I can give you is to download source code to QB RPGs and study how the battle engine wor...
by Pete
Wed Aug 04, 2004 5:13 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42393

I found a second DarkDread battle engine tutorial that's better than the first one I got for you. It was originally printed in QB:TM. It makes a battle engine that looks like this: http://hammer.prohosting.com/~coderz/ddpic.gif You can find it here: http://hammer.prohosting.com/~coderz/71499.htm Hai...
by Pete
Wed Aug 04, 2004 5:06 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42393

Tsugumo's partner in crime, Frozen Emu, wrote an interesting article on creating RPGs once... It's called "How To Make Your RPG Not Suck," and it's available on QBasicNews ( http://www.qbasicnews.com/articles.php?id=7 ). It's not so much a tutorial, but more advice and commentary. You migh...
by Pete
Wed Aug 04, 2004 9:14 am
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42393

DarkDread's RPG Battle Engine tutorial is actually on my site in the Tutorials section. Anyway, I've reprinted it here for you: +------------------------------------------+ | RPG Programming Tutorial | | | | June/July 1997 | | Issue #3 | | Released: July 16th, 1997 | | Enemy Encounter Engine | +----...
by Pete
Wed Aug 04, 2004 9:12 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Challenge #11
Replies: 2
Views: 9550

It's a really old puzzle that's been around for a looooooong time. I could explain it for you in my own words, but instead, check out this flash game: http://perso.wanadoo.fr/jeux.lulu/html/anglais/loupChe/loupChe1.htm or this page for solutions: http://ccins.camosun.bc.ca/~jbritton/jbwolfgoat.htm T...
by Pete
Tue Aug 03, 2004 6:37 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: What color is that text?
Replies: 3
Views: 11389

Even if you know the (x,y) position of the ASCII character, you're gonna have to check several different points before you actually hit one that is colored rather than the black background. In the characters that show up on screen, there's generally more empty space than actual "character."...
by Pete
Tue Aug 03, 2004 6:25 pm
Forum: General Discussion
Topic: Syraphage Demo
Replies: 15
Views: 27945

Wow, Nek, you've been a posting fiend today!
by Pete
Mon Aug 02, 2004 9:37 am
Forum: General Discussion
Topic: The meaning of life...as per suggested by Pete and the board
Replies: 3
Views: 10918

You might find this interesting. It was just posted on the Yahoo! QBasic Group: QuickerBasic Preliminary Scratch Interpreter 1 Here's something that can actually do something: http://qkrbasic.sourceforge.net/qkrbasic-prelim1b.zip It supports the following subset of QuickBasic: GOTO Line labels One l...
by Pete
Sun Aug 01, 2004 10:54 am
Forum: General Discussion
Topic: The meaning of life...as per suggested by Pete and the board
Replies: 3
Views: 10918

That's an interesting idea... I know WisdomDude / James Robert Osbrone was dreaming of making a W32-compatible version of QBASIC...basically remaking the entire interpreter and compiler so that it is compatible with Windows rather than DOS... but that would be one hell of a project. Especially since...
by Pete
Sun Aug 01, 2004 10:43 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Test for text
Replies: 3
Views: 10915

Here's a little bit information on this... If you'd like to check the printed character at screen position (1, 1) -- not pixel (1, 1), but row 1, column 1 of text -- you'd do this: character$ = SCREEN(1,1) Simple as that. The SCREEN function will spit out ASCII codes, instead of a simple character o...
by Pete
Sat Jul 31, 2004 9:43 am
Forum: Pete's QB Site News
Topic: V Planet! Update and Other News
Replies: 0
Views: 13506

V Planet! Update and Other News

<p><strong>V Planet! Update and Other News</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on July 31, 2004<br> I'll start with the biggest news: <a href="http://www.hulla-balloo.com/vplanet/">V Planet!</a>, an affiliate and recipient of the Five Star Site Award...
by Pete
Fri Jul 30, 2004 10:32 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Curved Line and Oval Help
Replies: 2
Views: 15714

Ovals and Arcs (which are curved lines of sorts) are really easy with the CIRCLE command. Here's a tutorial I found that explains this pretty well: * 8.6 Creating Circles, Arcs, and Ovals Another useful graphics command is CIRCLE. With CIRCLE, you need to not only specify its coordinates, but also i...
by Pete
Wed Jul 28, 2004 8:01 pm
Forum: General Discussion
Topic: An odd tutorial...
Replies: 2
Views: 9477

Also, you should submit your tutorials to the Basic Network tutorial competition! It has just been extended for an additional two weeks. The Basic Network is here: http://www.basicnetwork.net ] and the official rules are here: http://forum.basicnetwork.net/viewtopic.php?t=251 If you're interested, t...
by Pete
Wed Jul 28, 2004 7:47 pm
Forum: News and Announcements
Topic: TWIGZ Engine is Complete
Replies: 3
Views: 15138

Re: Thanks for your posts

CrazyS wrote:Pete,
Its nice to get a good review from you considering the first game I ever created that I submitted to you ... "KaPong". Favorite quote from the review: "Graphics: Suckity Suck Suck Suck"
Heheh, yeah. The Twigz Engine is definitely a HUGE improvement over KaPong.

-Pete
by Pete
Wed Jul 28, 2004 7:44 pm
Forum: General Discussion
Topic: Syraphage Demo
Replies: 15
Views: 27945

Hmmm... I guess I didn't know that back when I wrote the review. Oh well. They're still great graphics. (Now I know why, heheh...)
by Pete
Wed Jul 28, 2004 11:24 am
Forum: News and Announcements
Topic: New QB Site: Sumerkoala QB
Replies: 5
Views: 19669

Yeah, and it's a really awesome site now. Even if it's just a forum.
by Pete
Wed Jul 28, 2004 11:23 am
Forum: General Discussion
Topic: An odd tutorial...
Replies: 2
Views: 9477

You should absolutely post it, Levi! There are too many games these days where the plot is "Save the Princess" or medieval RPGs where you have to save the world from a maniacal evil menace. I think game plot design is something most people think "Psssssh, even an idiot could do that!&...
by Pete
Wed Jul 28, 2004 11:20 am
Forum: General Discussion
Topic: Nice place you got here :)
Replies: 6
Views: 16381

Good point! (I didn't think of that...)

I'll check it out.
by Pete
Tue Jul 27, 2004 10:30 am
Forum: News and Announcements
Topic: New QB Site: Sumerkoala QB
Replies: 5
Views: 19669

I justed posted this on the QBasic News board, which repeats a lot of the stuff I said before, but it has some new stuff. Man, I've spent too much time writing about Semerkoala! -------------------------------------------------- I support anyone who decides to make their own QB site / forum / etc......
by Pete
Tue Jul 27, 2004 1:06 am
Forum: General Discussion
Topic: Nice place you got here :)
Replies: 6
Views: 16381

Thanks for that W3C link. Everything checked out, so right now I don't have any broken links.

Yeah, the vast majority of my links don't update anymore....but I think all QB sites are worth linking too, because they all have something to offer. Even Qbasic.com :).