Search found 886 matches
- Wed Aug 04, 2004 5:17 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42393
I found all of these tutorials with a quick Google search, by the way. I'm sure there are more out there...perhaps you can find a non-QB specific battle engine tutorial that uses pseudo code? The best suggestion I can give you is to download source code to QB RPGs and study how the battle engine wor...
- Wed Aug 04, 2004 5:13 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42393
I found a second DarkDread battle engine tutorial that's better than the first one I got for you. It was originally printed in QB:TM. It makes a battle engine that looks like this: http://hammer.prohosting.com/~coderz/ddpic.gif You can find it here: http://hammer.prohosting.com/~coderz/71499.htm Hai...
- Wed Aug 04, 2004 5:06 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42393
- Wed Aug 04, 2004 9:14 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42393
DarkDread's RPG Battle Engine tutorial is actually on my site in the Tutorials section. Anyway, I've reprinted it here for you: +------------------------------------------+ | RPG Programming Tutorial | | | | June/July 1997 | | Issue #3 | | Released: July 16th, 1997 | | Enemy Encounter Engine | +----...
- Wed Aug 04, 2004 9:12 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Challenge #11
- Replies: 2
- Views: 9550
It's a really old puzzle that's been around for a looooooong time. I could explain it for you in my own words, but instead, check out this flash game: http://perso.wanadoo.fr/jeux.lulu/html/anglais/loupChe/loupChe1.htm or this page for solutions: http://ccins.camosun.bc.ca/~jbritton/jbwolfgoat.htm T...
- Tue Aug 03, 2004 6:37 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: What color is that text?
- Replies: 3
- Views: 11389
- Tue Aug 03, 2004 6:25 pm
- Forum: General Discussion
- Topic: Syraphage Demo
- Replies: 15
- Views: 27945
- Mon Aug 02, 2004 9:37 am
- Forum: General Discussion
- Topic: The meaning of life...as per suggested by Pete and the board
- Replies: 3
- Views: 10918
You might find this interesting. It was just posted on the Yahoo! QBasic Group: QuickerBasic Preliminary Scratch Interpreter 1 Here's something that can actually do something: http://qkrbasic.sourceforge.net/qkrbasic-prelim1b.zip It supports the following subset of QuickBasic: GOTO Line labels One l...
- Sun Aug 01, 2004 10:54 am
- Forum: General Discussion
- Topic: The meaning of life...as per suggested by Pete and the board
- Replies: 3
- Views: 10918
That's an interesting idea... I know WisdomDude / James Robert Osbrone was dreaming of making a W32-compatible version of QBASIC...basically remaking the entire interpreter and compiler so that it is compatible with Windows rather than DOS... but that would be one hell of a project. Especially since...
- Sun Aug 01, 2004 10:43 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Test for text
- Replies: 3
- Views: 10915
Here's a little bit information on this... If you'd like to check the printed character at screen position (1, 1) -- not pixel (1, 1), but row 1, column 1 of text -- you'd do this: character$ = SCREEN(1,1) Simple as that. The SCREEN function will spit out ASCII codes, instead of a simple character o...
- Sat Jul 31, 2004 9:43 am
- Forum: Pete's QB Site News
- Topic: V Planet! Update and Other News
- Replies: 0
- Views: 13506
V Planet! Update and Other News
<p><strong>V Planet! Update and Other News</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on July 31, 2004<br> I'll start with the biggest news: <a href="http://www.hulla-balloo.com/vplanet/">V Planet!</a>, an affiliate and recipient of the Five Star Site Award...
- Fri Jul 30, 2004 10:32 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Curved Line and Oval Help
- Replies: 2
- Views: 15714
Ovals and Arcs (which are curved lines of sorts) are really easy with the CIRCLE command. Here's a tutorial I found that explains this pretty well: * 8.6 Creating Circles, Arcs, and Ovals Another useful graphics command is CIRCLE. With CIRCLE, you need to not only specify its coordinates, but also i...
- Wed Jul 28, 2004 8:01 pm
- Forum: General Discussion
- Topic: An odd tutorial...
- Replies: 2
- Views: 9477
Also, you should submit your tutorials to the Basic Network tutorial competition! It has just been extended for an additional two weeks. The Basic Network is here: http://www.basicnetwork.net ] and the official rules are here: http://forum.basicnetwork.net/viewtopic.php?t=251 If you're interested, t...
- Wed Jul 28, 2004 7:47 pm
- Forum: News and Announcements
- Topic: TWIGZ Engine is Complete
- Replies: 3
- Views: 15138
Re: Thanks for your posts
Heheh, yeah. The Twigz Engine is definitely a HUGE improvement over KaPong.CrazyS wrote:Pete,
Its nice to get a good review from you considering the first game I ever created that I submitted to you ... "KaPong". Favorite quote from the review: "Graphics: Suckity Suck Suck Suck"
-Pete
- Wed Jul 28, 2004 7:44 pm
- Forum: General Discussion
- Topic: Syraphage Demo
- Replies: 15
- Views: 27945
- Wed Jul 28, 2004 11:24 am
- Forum: News and Announcements
- Topic: New QB Site: Sumerkoala QB
- Replies: 5
- Views: 19669
- Wed Jul 28, 2004 11:23 am
- Forum: General Discussion
- Topic: An odd tutorial...
- Replies: 2
- Views: 9477
- Wed Jul 28, 2004 11:20 am
- Forum: General Discussion
- Topic: Nice place you got here :)
- Replies: 6
- Views: 16381
- Tue Jul 27, 2004 10:30 am
- Forum: News and Announcements
- Topic: New QB Site: Sumerkoala QB
- Replies: 5
- Views: 19669
I justed posted this on the QBasic News board, which repeats a lot of the stuff I said before, but it has some new stuff. Man, I've spent too much time writing about Semerkoala! -------------------------------------------------- I support anyone who decides to make their own QB site / forum / etc......
- Tue Jul 27, 2004 1:06 am
- Forum: General Discussion
- Topic: Nice place you got here :)
- Replies: 6
- Views: 16381