Search found 1167 matches

by {Nathan}
Fri Nov 19, 2004 3:21 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Peek Character maps...help?
Replies: 6
Views: 9898

Intresting... play around at $HB0000 I think... check the useless sock documentation. Also, please send me anything you know about this becuase i want to know too :-)
by {Nathan}
Thu Nov 18, 2004 5:14 pm
Forum: News and Announcements
Topic: MOoRPG - Engine Build 276, light FX added.
Replies: 15
Views: 28175

It went very smoothly. I got 4000-1500 uhh... things. It steadily declined but the FPS didn't. Nice engine. Runes smoothly. Also, is the stuff next to the mouse supposed to be all disorted? Still, nice engine.
by {Nathan}
Thu Nov 18, 2004 3:33 pm
Forum: General Discussion
Topic: My laptop lives!!!
Replies: 11
Views: 19250

My laptop lives!!!

Some time in the middle of the summer: I turn on my laptop. it runs on batteries and i didn't even know it. They died... like my powercord. Last Monday, I finally got active enough to go on ebay and buy a new one! It came today, I paid $13 for priority shipping... but ohh well!!! THIS RULES!!! It li...
by {Nathan}
Thu Nov 18, 2004 3:29 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Q-Basic Games!
Replies: 13
Views: 19740

that makes no sense whatsoever.
by {Nathan}
Mon Nov 15, 2004 6:51 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: RushOS GUI by RushSoft
Replies: 1
Views: 5318

Hmm... if you want the source code, it must be good. Can you please give me a link to it? Ohh, this is a little bt off topic, but I have a website up for graps with *gasp* as mush webspace as you want. If it gets too big, they might delete it though, and also in about a year it will die. URL: http:/...
by {Nathan}
Mon Nov 15, 2004 4:52 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 12995

Now, I am off to go play San Andreas (I just got done crying)
by {Nathan}
Sun Nov 14, 2004 8:31 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 12995

... :cry: leave me alone! *calls 911* Hello, operater, I am being harrassed by some guy... Hey, it is still fun to confuse people. Plus, I don't see many tutors by you. And I'am only 11, so give me a freakin brake already *runs of crying and goes start playing Grand Theft Auto: San Andreas* :cry: Gi...
by {Nathan}
Sat Nov 13, 2004 3:04 pm
Forum: General Discussion
Topic: A few things
Replies: 4
Views: 9073

*bump*
by {Nathan}
Sat Nov 13, 2004 1:07 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 12995

I hate you... grrr... hey, it was early. I like to take the long ways sometimes, anyway. It's also fun to confuse noobies sometimes.
by {Nathan}
Sat Nov 13, 2004 8:50 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 12995

Hmm... you can't with QB but I do know how you can. If you know maps with rpgs darkdread style then this will be very easy for you. Follow the steps and there you go. 1. In between every character, put a comma (I don't know any faster way, sorry) 2. DIMension the array (1 TO 50, 1 TO 50) 3. Load the...
by {Nathan}
Fri Nov 12, 2004 7:34 am
Forum: General Discussion
Topic: A few things
Replies: 4
Views: 9073

A few things

1. For the review for DGame, it says in the summary you first see "A simple screen 12 RPG" or something like that, it says screen 12. In the discription, it says that it is a screen 9. Why did I read the review? It is one of the few I haven't read yet. 2. For the review on minirpg 3, I bel...
by {Nathan}
Thu Nov 11, 2004 2:37 pm
Forum: News and Announcements
Topic: MOoRPG - Engine Build 276, light FX added.
Replies: 15
Views: 28175

what version of firefox? 0.9 and below have a memory leak in XP.
by {Nathan}
Thu Nov 11, 2004 10:57 am
Forum: News and Announcements
Topic: MOoRPG - Engine Build 276, light FX added.
Replies: 15
Views: 28175

I can't. I told you, my laptop needs a new power cord. But, on my Xp computer (dont know specs, its my dads) I got like 650000 or somewhere around there
by {Nathan}
Thu Nov 11, 2004 10:49 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10558

pure-text is a programing group (not very good, but it's new. I am a member). www.pure-text.com
by {Nathan}
Thu Nov 11, 2004 10:09 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10558

when you say text, do you mean ASCII (if so, join pure text), or do you mean a classic text adventure. If you do mean text adventure, there is a tutor on this site. Otherwise, read DarkDread's tutorials. He gives a quike, easy and fast method of doing collision.
by {Nathan}
Tue Nov 09, 2004 4:54 pm
Forum: News and Announcements
Topic: MOoRPG - Engine Build 276, light FX added.
Replies: 15
Views: 28175

The laptop I normaly use (though it is currently in need of a new power cord ) has 128 meg ram (used 2 have 256, but a stick went bad :( mabye get new stick soon), 600 meghertz processor, pent. 3, Dell latidude CPX, and I have windows 98. I am also thinking about partitioning and getting Linix too, ...
by {Nathan}
Mon Nov 08, 2004 5:15 pm
Forum: Pete's QB Site News
Topic: Tutorials Blowout: 294 Tutorials Added!
Replies: 3
Views: 12910

OMG... thank you S0 much!!! I love tutorials ever since I realized that QB was still alive on the 'net.
by {Nathan}
Mon Nov 08, 2004 4:36 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: help for a beginner
Replies: 8
Views: 12289

Count me in. Also, tell me. WHERE THE HECK WOULD YOUR HOMEWORK INVOLVE USING QBASIC???!!!
by {Nathan}
Sat Nov 06, 2004 2:08 pm
Forum: Pete's QB Site News
Topic: QB Express Issue #3 is up!
Replies: 15
Views: 37022

Jocke The Beast wrote:
Nathan1993 wrote:Jocke, it was a joke. and HUH? lol
Really?!! :wink: I know, I was just playing around....
wait... I just got it... lol... DON'T HURT ME!!!
by {Nathan}
Sat Nov 06, 2004 8:23 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Compiling a chain function...
Replies: 4
Views: 9479

If it cannot, here is a solution. Right before you compile, change the chain to a shell "filename.exe" and compile the program you chain to too. NOTE: This is untested but it really should work. I don't know why it wouldn't.