Search found 174 matches

by Zamaster
Sat Oct 29, 2005 7:44 pm
Forum: General Discussion
Topic: Join the Linux Revolution!
Replies: 217
Views: 2130003

Okay, time for a conversation stopper. *eh em*, I LIKE EGGS!
by Zamaster
Sat Oct 29, 2005 7:35 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: I need help...literally
Replies: 13
Views: 16488

*snickers* (no candy bars here)
by Zamaster
Sat Oct 29, 2005 7:19 pm
Forum: General Discussion
Topic: Sprite lib... need help
Replies: 12
Views: 17615

Questions, actually.

"Where will your sprite library end up for people to access? Will people get credit for their sprites?"
by Zamaster
Sat Oct 29, 2005 7:14 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: I need help with these programs.....
Replies: 22
Views: 25785

Yuck, I lost my appetite when I saw that code, just kidding. But, it could be a bit better. DECLARE FUNCTION num$ (nm&) FOR mul1% = 1 TO 400 FOR mul2% = 1 TO 400 mstr$ = num$(CLNG(mul1%) * CLNG(mul2%)) nstr$ = mstr$ m1$ = num$(CLNG(mul1%)): m2$ = num$(CLNG(mul2%)) f% = 0 FOR i% = 1 TO LEN(m1$) t...
by Zamaster
Sat Oct 29, 2005 11:34 am
Forum: General Discussion
Topic: Rattrapmax6 is on the verge of 1000 posts!
Replies: 25
Views: 47079

Why bother? Why drive somebody up a wall? Must you? What point does one make bothering somebody about how many posts they make? If you know it irritates somebody, dont do it! *grumble*
by Zamaster
Sat Oct 29, 2005 11:25 am
Forum: General Discussion
Topic: Sprite lib... need help
Replies: 12
Views: 17615

Hate to be the bearer of bad news einstein, but thats NO way to get people to submit stuff for your sprite collection. Refusal to answer questions about it isn't helping much either.
by Zamaster
Sat Oct 29, 2005 11:20 am
Forum: QBASIC and QB64 Questions & Answers
Topic: I need help with these programs.....
Replies: 22
Views: 25785

Hey, wait a sec! It is possible to decifer cryptograms w/o knowing the original crypting algorithm. It wouldnt be easy though. You first need a list of all the words in the english language. Then you have the program solve it just the way you would. I dont feel like explaining the logic. And as for ...
by Zamaster
Fri Oct 28, 2005 3:47 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30896

Ugh, it takes like 3 seconds to figure out what memory's all about. That is if someone thoroughly explains it to you.
by Zamaster
Thu Oct 27, 2005 6:02 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30896

Somewhere along the line somebody mentioned something about copying the screen using ASM. I said it wouldnt be too hard to learn if they wanted to. Somebody else told me that ASM was too hard for a beginner, I said no it isnt. Just follow the trail of comments.
by Zamaster
Sun Oct 23, 2005 10:56 pm
Forum: General Discussion
Topic: Sprite lib... need help
Replies: 12
Views: 17615

Im suprised somebody hasnt done that yet, good idea! I have a few, but where do I send them to? Where will your sprite library end up for people to access? Will people get credit for their sprites? Id like to know before I submit anything.
by Zamaster
Sun Oct 23, 2005 10:52 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30896

I know its dead, but I havent been on in a while so I looked at the replies to some old topics. Im referring to how ASM is not too hard to learn.
by Zamaster
Sun Oct 23, 2005 6:24 pm
Forum: General Discussion
Topic: QB Express #15 Submissions
Replies: 47
Views: 72743

Still workin on that tutorial, I want to put it out there all at once. Might possibly be in by next issue.
by Zamaster
Sun Oct 23, 2005 6:23 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30896

Simple ASM DOES take about one day. Learning basic commands is easy, JUST AS EASY AS QB!... well not quite, but close! All one needs to do is get the hang of the stack and registers and then your well on your way to being a
good ASM programmer!
by Zamaster
Thu Oct 06, 2005 3:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Continueing maps
Replies: 6
Views: 7666

What, you think my "map array and tile data index" would be screwed up? I think not!
by Zamaster
Thu Oct 06, 2005 3:09 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30896

Try writing your own ASM code, "WHAT!??!?!?!?!". ASM is a breeze once you get the hang of it (takes about 1 day). You would need to copy all of the pixel data into a buffer, and then copy it back to the screen, VERY EASY to do in ASM!
by Zamaster
Wed Oct 05, 2005 7:26 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Continueing maps
Replies: 6
Views: 7666

A couple o' things to keep in mind here: Number 1- What the guest guy said, you walk off the bottom you reappear on the top of the screen. Same goes for all other sides, walk off it and you appear on the opposite side. Number 2- Need not load 45 bazillion maps and tiles into RAM, every time you move...
by Zamaster
Wed Oct 05, 2005 7:09 pm
Forum: General Discussion
Topic: If QB was human...
Replies: 24
Views: 32424

Well as far as I can tell, my QB is a guy. He loves to play tricks on me like deleting some of my code than putting it back 10 min. later, no girl would do that.
by Zamaster
Tue Oct 04, 2005 2:49 pm
Forum: General Discussion
Topic: Whats everybody up to?
Replies: 17
Views: 30544

Wow, we have some seriously busy people.
by Zamaster
Mon Oct 03, 2005 4:38 pm
Forum: News and Announcements
Topic: 1 key challenge revisited
Replies: 14
Views: 23046

I bet this would be VERY easy to do for mini-golf.(hint-hint, wink-wink)
by Zamaster
Mon Oct 03, 2005 4:32 pm
Forum: General Discussion
Topic: Whats everybody up to?
Replies: 17
Views: 30544

Whats field view?