Search found 25 matches
- Fri Aug 01, 2008 8:16 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scrolling tile RPG
- Replies: 45
- Views: 95834
I must not be making myself clear. For my game to work, I need to be able to draw a tile partially on screen and partially off screen. That way it can scroll smoothly (with the character constantly staying in the middle of the screen.) I know how BSAVE and BLOAD work and how to access pictures from ...
- Thu Jul 31, 2008 6:52 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scrolling tile RPG
- Replies: 45
- Views: 95834
:? Yeah...I know I get an error. That's why I asked how there was a way to do it without getting one. The reason why I want to PUT things off screen is because its a smooth scrolling map. So that while its scrolling, I want half of a tile to be visible while half of it isn't, that way it can scroll ...
- Thu Jul 31, 2008 5:20 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scrolling tile RPG
- Replies: 45
- Views: 95834
Scrolling tile RPG
Hello everyone, I've been working on a QBasic RPG for quite a few years now. It uses a smooth scrolling map (ie Final Fantasies for the SNES), but the one thing that's always bugged me is that I just can't get it to scroll smooth enough. Right now, my tiles are saved in string files, so that all I h...
- Thu Jul 31, 2008 11:02 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: PAINT command
- Replies: 3
- Views: 7933
- Tue Jul 29, 2008 1:40 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Using DS4QB and DirectQB at the same time.
- Replies: 4
- Views: 7123
Using DS4QB and DirectQB at the same time.
Hi everyone, Is there a way to use the graphics capabilities of DirectQB and the sound capabilities of DS4QB at the same time? DS4QB relies on the CALL ABSOLUTE, or something similar, feature to work. To get that to work, I need to type /l on the command line. However, DirectQB needs a /ldqb on the ...