Search found 409 matches
- Mon Aug 20, 2007 8:21 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 39406
- Fri Aug 17, 2007 8:52 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 39406
- Fri Aug 17, 2007 5:41 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Flawless modem terminal
- Replies: 1
- Views: 4649
- Fri Aug 17, 2007 5:40 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 39406
New kind of maze/world?
As some of you might know, I'm working of Wire V.2 . Well, I've been fiddeling around with the Z axis, and on one of my check runs, another bug popped up (well...it wasn't a bug in the sense that the code was bad. I just changed one of my initial variables). But was in the form of looking down a hal...
- Fri Aug 17, 2007 5:06 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 831610
I wrote my tutorial in MS word. So there isn't a need to worry over formatting. Are you going to leave me anything? I'm writing a QB physics engine (is there a bigger oxymoron? :D ). I guess mine is wireframe and calc based, and not just collision detection. I also made a new projection (path travel...
- Fri Aug 17, 2007 4:34 pm
- Forum: News and Announcements
- Topic: Wire V.1 is finished, V.2 is soon to be ready
- Replies: 6
- Views: 17409
- Fri Aug 17, 2007 6:53 am
- Forum: News and Announcements
- Topic: Wire V.1 is finished, V.2 is soon to be ready
- Replies: 6
- Views: 17409
Wire V.1 is finished, V.2 is soon to be ready
If any body wants Wire V.1 or V.2 (QB wireframe demo), just ask. I have to finish up on some of the Z coordinates for V.2, which fixed the controls (they were backwards), and set the vanishing point to the center of the screen. Since Pete's going to fix the loading thing next week, I decided to let ...
- Fri Aug 17, 2007 6:11 am
- Forum: News and Announcements
- Topic: RPG Competition
- Replies: 2
- Views: 10562
- Thu Aug 16, 2007 6:41 am
- Forum: General Discussion
- Topic: 2nd Programming Competition Thread
- Replies: 26
- Views: 42999
- Thu Aug 16, 2007 6:38 am
- Forum: News and Announcements
- Topic: New tutorial
- Replies: 11
- Views: 25482
- Thu Aug 16, 2007 6:22 am
- Forum: General Discussion
- Topic: 2nd Programming Competition Thread
- Replies: 26
- Views: 42999
- Thu Aug 16, 2007 6:20 am
- Forum: General Discussion
- Topic: 2nd Programming Competition Thread
- Replies: 26
- Views: 42999
- Thu Aug 16, 2007 6:06 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Will somebody PLEASE tell me what's up the the uploader.
- Replies: 7
- Views: 9379
- Wed Aug 15, 2007 6:00 pm
- Forum: News and Announcements
- Topic: New tutorial
- Replies: 11
- Views: 25482
Wireframe: 3d modeling physics engine: look up handler Derivative translations and rotations: Complex 2D/3D movements handler: look up physics engine AI part 2: more AI RTS : Real Time Strategy TBS: Turn Based Strategy Math programing: calculators and heavy math programs REALLY good TTT: Look up che...
- Wed Aug 15, 2007 4:36 pm
- Forum: News and Announcements
- Topic: New tutorial
- Replies: 11
- Views: 25482
- Wed Aug 15, 2007 7:41 am
- Forum: News and Announcements
- Topic: New tutorial
- Replies: 11
- Views: 25482
- Wed Aug 15, 2007 6:57 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Bigger window
- Replies: 9
- Views: 15993
- Wed Aug 15, 2007 6:40 am
- Forum: News and Announcements
- Topic: New tutorial
- Replies: 11
- Views: 25482
If i do a physics engine tutorial, then I might post an early and a better late one. I have math 272 and physics 251 this semester. A wireframe is the lines around a 3d object. Whatever manipulations are put on a wireframe has the same output as the primitive it resembles. Basically, a wireframe bas...
- Wed Aug 15, 2007 6:37 am
- Forum: General Discussion
- Topic: 2nd Programming Competition Thread
- Replies: 26
- Views: 42999
- Wed Aug 15, 2007 6:36 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Mouse scrolling in QB
- Replies: 5
- Views: 9490