Search found 266 matches
- Fri Dec 11, 2009 8:48 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
nice work!! This seems very newbie-friendly as well as informational for the pros! some of my buddies want to learn PROSEED and will be happy to make use of your work. :D I think that this is one of the most cool projects I have ever created. 8) I will try to work on it this week end, but I might no...
- Tue Dec 08, 2009 2:13 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: I am New XD, Info Help
- Replies: 18
- Views: 21570
- Tue Dec 08, 2009 12:10 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: OLD Texas Pgm
- Replies: 3
- Views: 7310
wow, a TI-59? NICE! I only know TI BASIC for the 8X series, but most of the people here only know Qbasic or similar. havD is probably a special variable that when changes, you get some special output. like on a graphing calc, you can change variables that affect the graph output. I dont really know ...
- Sun Dec 06, 2009 12:45 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: did anybody try testing video games to make a living?
- Replies: 4
- Views: 10504
- Fri Dec 04, 2009 1:42 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
I am currenly thinking about creating a compiler for PROSEED. It will most likely be a simple PROSEED to C translator and will have preprocessors that include the proper libs for what system you are compiling for. If you are programming for the gameboy, it will give GBDK libs and if for the IBM PC i...
- Thu Dec 03, 2009 11:32 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Reading from a line
- Replies: 2
- Views: 6508
wow, I feel stupid... I just tried to send a HUGE post with lots of info on parsing and it got lost again. lol :roll: anyways, part of what I was trying to say was that on my website you can find several examples of string parsing with my PROSEED interpreter and my GBE basic to C translator. as well...
- Thu Dec 03, 2009 11:31 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to tell if a variable is a whole number or decimal
- Replies: 9
- Views: 18633
- Tue Dec 01, 2009 9:28 pm
- Forum: General Discussion
- Topic: RPG
- Replies: 20
- Views: 83887
- Sun Nov 29, 2009 4:30 pm
- Forum: General Discussion
- Topic: New forum! Come join!
- Replies: 7
- Views: 19896
- Sun Nov 29, 2009 4:15 am
- Forum: General Discussion
- Topic: New forum! Come join!
- Replies: 7
- Views: 19896
New forum! Come join!
umm 1st thing: I have made several HUGE posts in the past week, answering peoples questions and even right now and when I press submit, it tells me to log in, again.. then my post goes away! lost forever... I dunno if that is a bug. anyway, what I came to say is I got a new forum on my site because ...
- Thu Nov 19, 2009 10:48 pm
- Forum: News and Announcements
- Topic: Redefining characters for TUI
- Replies: 2
- Views: 11103
- Thu Nov 19, 2009 8:10 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
Lowering the compression ratio might be a good idea as most people use what comes with their computers. My 16 bit ide is almost done by the way, but it is not very good I am afraid. At the moment, I am doing the following things: - fixing up my recent code - updating the sample programs - fixing up/...
- Thu Nov 19, 2009 11:13 am
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
- Wed Nov 18, 2009 11:08 am
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
- Tue Nov 17, 2009 9:01 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
- Tue Nov 17, 2009 2:19 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
I already have the code for a windows IDE that I created some time ago for another language, but yours will probably be way better than mine. :D My idea was very simple, kinda like this: A notepad clone with a button that says run. When you press run, it takes the current file that is open and calls...
- Mon Nov 16, 2009 3:11 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
Re: download
i tried to download it but the application wasnt working so i tried the .bas file and it said the if statement was addvanced so i dont know what to do Oh, I did not see your post! I am sorry! I think that your problem might be you are using qb 1.1. You will need to compile it to use it because it i...
- Mon Nov 16, 2009 3:03 pm
- Forum: General Discussion
- Topic: PROSEED - Multi purpose interpreter (WIP) >UPDATE!!!<
- Replies: 46
- Views: 106395
Last night, I managed to add VERY basic line number support. There are a few things that I need to add to make it work like it should... I also started writing a small RPG in proseed! It will be a simple menu driven little rpg where you fight battles to gain xp and money and stores and potions and s...
- Thu Nov 12, 2009 2:18 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MODEM programming
- Replies: 3
- Views: 7656
Ok, so generally I am not going to hook up more than 2 or 3 people at a time. That pretty rules out creating a MUD (multi user dungeon). And as for the chat room, I might as well keep it the way it is because some people might not even be able to do a 3 way. I forgot to post the source, but will try...
- Tue Nov 10, 2009 2:42 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MODEM programming
- Replies: 3
- Views: 7656
MODEM programming
So, I am back here with some questions. I am working on a simple QB chat room the uses a modem. I am also writing this on the Atari 400/800xl and will later port it to my ST. The goal is simple, people are able to connect from severl types of computers and chat! In my Qbasic version (the 1st) I real...