Search found 97 matches
- Fri Apr 04, 2008 1:31 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Subs and variables
- Replies: 7
- Views: 10874
- Fri Apr 04, 2008 5:46 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: swapping the bytes of an integer
- Replies: 13
- Views: 21297
- Thu Apr 03, 2008 2:35 pm
- Forum: General Discussion
- Topic: QB game remakes for Sega MD/Genny ?
- Replies: 24
- Views: 39604
QB game remakes for Sega MD/Genny ?
what would you think of having some QB games ported to Sega MD/Genny ? I did make a MD version of one of my QB games, and it plays great. Almost 8MHz 68000 + nice GFX chip = 66MHz 486DX2 with a lousy framebuffer One thing, ports will be in 68K ASM not BASIC.... there's one dialect for MD but if it d...
- Thu Apr 03, 2008 2:15 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Just a thought...
- Replies: 5
- Views: 15457
- Thu Apr 03, 2008 8:38 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: swapping the bytes of an integer
- Replies: 13
- Views: 21297
This should be efficient...
Code: Select all
ADDR& = VARPTR(the_integer%)
A% = PEEK(ADDR&)
B% = PEEK(ADDR& + 1)
POKE ADDR&, B%
POKE ADDR& + 1, A%
- Thu Apr 03, 2008 8:34 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphics routines
- Replies: 15
- Views: 21294
- Thu Apr 03, 2008 12:23 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphics routines
- Replies: 15
- Views: 21294
- Wed Apr 02, 2008 10:12 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphics routines
- Replies: 15
- Views: 21294
monocrome BMPs are 1bpp... there's quite some headache getting them display nicely. I have some code to load 8 and 4 bit BMPs. I'll see if I can find it. Here it is, I wrote it before becoming an (ASM) optimization guru, so there's quite a bit of stupidity in the code SUB LOADBMP (BMPFILE$) 'Windows...
- Tue Apr 01, 2008 12:52 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Assembler / Machine Language
- Replies: 13
- Views: 20450
- Tue Apr 01, 2008 12:47 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: WRITING A SIMPLE GAME PROGECT.
- Replies: 16
- Views: 29122
- Mon Mar 31, 2008 3:46 pm
- Forum: Freebasic Questions & Answers
- Topic: Which would be my best FB compiler version for these type of
- Replies: 10
- Views: 77903
- Mon Mar 31, 2008 2:37 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: WRITING A SIMPLE GAME PROGECT.
- Replies: 16
- Views: 29122
- Mon Mar 31, 2008 2:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: WRITING A SIMPLE GAME PROGECT.
- Replies: 16
- Views: 29122
- Mon Mar 31, 2008 10:02 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphs and what not...
- Replies: 25
- Views: 33268
- Mon Mar 31, 2008 9:57 am
- Forum: News and Announcements
- Topic: (TCB) Scrolling plateform game
- Replies: 41
- Views: 151611
- Sat Mar 29, 2008 1:29 pm
- Forum: News and Announcements
- Topic: Glass Breaker QB
- Replies: 1
- Views: 10416
Glass Breaker QB
Hi everyone, I've made this game quite a while ago though, but I'd like to hear some comments about it and stuff like that... The game is written 99% in QB45, 1% is 386ASM. GFX is done in MS-Paint and TGFedit 0.24. Here's a direct link (85KB) : http://www.hot.ee/tmeeco/DWNLOADS/GLASSBRK.RAR Sometime...
- Mon Mar 17, 2008 11:26 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Playing a single MIDI note
- Replies: 2
- Views: 8215
The answer is direct I/O ( Port $330 or $300 ) along with General MIDI specification. Works in XP too, but the drums are out of sync usually (some XP MIDI emulation issue). Here's a tracker I made in QB45 (plus a little bit of ASM) that works on MIDI : http://www.hot.ee/tmeeco/DWNLOADS/MDTRK.RAR (it...