Search found 206 matches

by lurah-
Mon Jan 03, 2005 5:07 pm
Forum: General Discussion
Topic: Gaming gold awards?
Replies: 16
Views: 22724

Well, i re-thinked about this qb dying thing. Somehow i believe that as long peoples makes ascii games, qb wont die. There is some thing?s on qb that im gona use, not many but still something. So kind of, it?s not really dead? Well, this is what i wana believe.
by lurah-
Mon Jan 03, 2005 3:24 am
Forum: General Discussion
Topic: Gaming gold awards?
Replies: 16
Views: 22724

...the QB side will likely be archived and no longer updated since there are so few active QB programmers anymore and almost no new announced game projects... Sad but true. I just find qb again but seems like it?s dying. Well, i have also problems with those limits of qb and im considering to move ...
by lurah-
Wed Dec 15, 2004 11:23 pm
Forum: General Discussion
Topic: Hey hey
Replies: 16
Views: 21222

Z!re wrote:All the time!, Say it!

Or you go back into the dungeon and get whipped again!


We're all great, all the time! SAY IT!

*whip whip!*
Well, i like dungeons
Naah, nice mates these are...mo... :lol: 8)
by lurah-
Tue Dec 14, 2004 11:06 pm
Forum: General Discussion
Topic: Hey hey
Replies: 16
Views: 21222

SS_LuckyStrike wrote:NICKNAME:SS_LUCKYSTRIKE
Hi and welcome. Im pretty new here too but i can tell that these mates here are great. (most of time) :lol:
by lurah-
Sun Dec 05, 2004 7:18 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Array(125, 125) on file.
Replies: 1
Views: 5394

Array(125, 125) on file.

Ok. I know how to save simple array and so on.

But saving Array(125, 125) + Array2(125, 125) on same file seems too hard for me. And of course, loading em from there too.

Is there anyway to do it?
by lurah-
Sun Dec 05, 2004 10:08 am
Forum: General Discussion
Topic: QB Express Issue 3 Updates -- Need content!
Replies: 32
Views: 46058

I checked that #bad-logic on efnet. Hmm... it was empty totally. Propaply some server errors etc.

Im missing some channel where can chat and ask, you were n00b or leet. Doesnt matter.

Btw, is it probably or propably or propaply? :oops: :lol:
by lurah-
Sat Dec 04, 2004 1:07 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Moving a map
Replies: 0
Views: 6660

Moving a map

Ok, i have created a map on Screen 0:Width 80,50 After creating i want to save in on OldMap and colors are stored on OldMapC. OldMap & OldMapC are dimmed and so on... --- Code --- SUB Readmap FOR i = 1 TO 48 FOR i2 = 1 TO 78 OldMap(i, i2) = SCREEN(i, i2) OldMapC(i, i2) = SCREEN(i, i2, 1) NEXT NE...
by lurah-
Sat Dec 04, 2004 12:37 am
Forum: General Discussion
Topic: QB Express Issue 3 Updates -- Need content!
Replies: 32
Views: 46058

#quickbasic on Efnet has always been the first and foremost QB channel, but now most of the people that hang out in that channel don't actually program QB. Still, it's a very popular channel, and there are a lot of (former) QB programmers there. Yeah, i have checked it few times and seems like no q...
by lurah-
Fri Dec 03, 2004 10:59 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Screen 12 : Width 80,60 (bsave and bload)
Replies: 2
Views: 6758

Nekrophidius wrote:What the hell? Hello, this isn't C, this is BASIC. You don't represent hex with 0x, you represent it with &H. :P
:lol: :oops:

Yeah, well, i dumped that bsave and load anyway. Ill read screen different way now.
by lurah-
Fri Dec 03, 2004 12:10 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Screen 12 : Width 80,60 (bsave and bload)
Replies: 2
Views: 6758

Screen 12 : Width 80,60 (bsave and bload)

' Start Screen 12 : Width 80,60 Locate 10,10:Print "Something funny should happen" DefSeg = 0xA000 Bsave "Something.tmp", 0 , 9600 Sleep 2 Cls Bload "Something.tmp",0 Sleep 2 ' End "Expected:expression or end of statement"? [edit] Forget this. Ill use screen 0...
by lurah-
Wed Dec 01, 2004 11:29 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Library thing
Replies: 2
Views: 6248

Yeah, that worked. I didnt use that .qlb and it worked fine after that.

Thx mate.
by lurah-
Wed Dec 01, 2004 3:14 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Library thing
Replies: 2
Views: 6248

Library thing

Ok. I run qb.exe with no parameters. Ill type example like this. ---Code--- SUB Colors For i = 1 to 255 Color i Locate 1,1: Print i Sleep 1 Next END SUB ---End of code--- Ill save this as a "Colors.bas" and make it as a library with qb?s own way. "Make library" and name it as &qu...
by lurah-
Tue Nov 30, 2004 1:08 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10707

Yeah, that helped me a lot. I made my own way but it aint this easy :roll:
Thanks man.

I have been offline somewhile...gee it was hard time :lol:
by lurah-
Sat Nov 13, 2004 9:14 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 13028

Nathan1993 wrote: anyway. It's also fun to confuse noobies sometimes.
Something like that...[Edit]...grow up.[/Edit] :wink:
by lurah-
Sat Nov 13, 2004 7:29 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Reading a part of text file.
Replies: 8
Views: 13028

Nathan. i coded with basic before even you were born. Sorry if i was gone like a years...
by lurah-
Thu Nov 11, 2004 11:15 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10707

Ok, i checked it. Looks nice and i love that ascii theme :lol:
by lurah-
Thu Nov 11, 2004 10:10 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10707

Yah, i ment ascii?s :lol: In my country we usually talk about text-based.

What?s Pure-text?
by lurah-
Thu Nov 11, 2004 9:38 am
Forum: General Discussion
Topic: Simple moving tutorial.
Replies: 6
Views: 10707

Simple moving tutorial.

I have surfed in several sites and one question has founded allmost everywhere. "I wana make text-based game. How i can know can my player move to x,y position or is there some wall etc...?" Also my self have been some problems with "simple" things. Loading and saving on file was...
by lurah-
Thu Nov 11, 2004 12:47 am
Forum: News and Announcements
Topic: MOoRPG - Engine Build 276, light FX added.
Replies: 15
Views: 28250

Intel 1600mhz, 516 megs ram(133mhz) and win xp.

Dfn rolled numbers a bit under 300000. :wink:
by lurah-
Fri Nov 05, 2004 1:01 am
Forum: General Discussion
Topic: Character creation tutorial....
Replies: 4
Views: 9314

That sounds cool. Maybe it?s the hurry what makes peoples do that...or need to make small as possible code in game?