Search found 36 matches
- Tue Dec 13, 2005 8:39 pm
- Forum: News and Announcements
- Topic: Fastest (pure QB) PUT routine?
- Replies: 16
- Views: 39408
Err... First of all, I find it ironic that you ask for credit when you've got a crippled version of SetVideoSeg in there with no mention of the original author. And secondly, you're still only poking one byte at a time. SuperPut is definitely faster. Now I suppose we'll get into a debate about what...
- Tue Dec 13, 2005 4:52 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Secure Logon prog.(w/ encryption)
- Replies: 19
- Views: 34434
- Tue Dec 13, 2005 12:04 am
- Forum: Pete's QB Site News
- Topic: Can't upload QB program :(
- Replies: 1
- Views: 10941
Can't upload QB program :(
I'm trying to upload a program to the d/l sections but, it's saying information isn't correct, blah....blah....blah....!!!
????
Nemesis
????
Nemesis
- Fri Dec 02, 2005 1:01 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: odd or even
- Replies: 20
- Views: 31601
- Fri Nov 18, 2005 10:47 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: pixel scroller needs optimization...
- Replies: 6
- Views: 9833
Sub DrawMap ScreenSet 1,0 'sets work page to 1 and visible page to 0 ScreenTileX = Int(CamX / 15) ScreenTileY = Int(CamY / 15) Xpos = Int(CamX Mod 15) Ypos = Int(CamY Mod 15) xxpos=Xpos-15 yypos=Ypos-15 For x = 1 To 55 xx=x*15 sctx=x+ScreenTileX For y=1 To 41 Put (xx- xxpos,(y*15) - yypos, Tile(Map...
- Sun Nov 13, 2005 7:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Transparency?
- Replies: 11
- Views: 13031
In QB, you must either spend twice the amount of memory using the original sprite, and its mask, or write your own custom sprite routine. Usually the custom routine is slower but saves the memory, so its up to the programmer which is more benificial. In a few days when I dig it up and maybe make a f...
- Sun Nov 13, 2005 7:02 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: sleeping
- Replies: 19
- Views: 30036
....Yes, good point! I always used ... DO:LOOP UNTIL TIMER<>TIMER Cya, Nemesis I think I get the idea of your code, and it's very clever. But I have a doubt about how the code works on a fast PC. TIMER ticks of 1/18 of a second are slow. If a fast PC can access TIMER twice very fast, thus always ge...
- Fri Nov 11, 2005 5:43 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: sleeping
- Replies: 19
- Views: 30036
Just in case you're concerned with the accuracy of sampling the TIMER, you might consider synchronizing to the TIMER before you start your actual TIMER sampling loop, using the following: Synch! = TIMER 'synchronize to TIMER DO Start! = TIMER LOOP WHILE Start! = Synch! The PC's system time is updat...
- Wed Oct 12, 2005 6:39 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Several questions
- Replies: 10
- Views: 14501
- Tue Oct 11, 2005 4:12 pm
- Forum: General Discussion
- Topic: Are all the Y2K bugs dead, buried and forgotten?
- Replies: 38
- Views: 49622
- Tue Oct 11, 2005 4:01 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Graphics...
- Replies: 27
- Views: 30967
- Sat Aug 13, 2005 8:00 pm
- Forum: News and Announcements
- Topic: Stratego Clone build 30!
- Replies: 6
- Views: 14622
Yeah, I like the mouse control, drag -n- drop game pieces movement, and stuff... Anyways, with this build I found a few minor errors and all which will be corrected in the next build, and ofcourse some other feature like AI :twisted: Thanx for the replies, and the next D/L will be available maybe th...
- Sat Jul 23, 2005 7:33 pm
- Forum: News and Announcements
- Topic: Stratego Clone build 30!
- Replies: 6
- Views: 14622
Stratego Clone build 30!
Take a look at my Stratego clone, Strategq! Still need to add scripts to the mouse-window type GUI, and insert the computer's AI engine, and all it's graphical behaviors ... SPECIAL FX, and total user customination. So this basically means it's not close to completion, heh Anyways, check it out if y...
- Mon Jan 31, 2005 12:30 am
- Forum: News and Announcements
- Topic: Space Warp Beta(Mouse and Keyhandler!!)
- Replies: 15
- Views: 21844
- Mon Sep 27, 2004 4:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42459
Pete, regarding that floor-mapping tutorial DarkDread mentioned, that Eclipzer wrote. I beleive I have it somwhere on an old HD. I'd have to reconnect it, and browse thorough it, but I know it's in there somewhere. So, if you're intrested, I will find the time to atleast search for it. But I'm not g...
- Wed Sep 22, 2004 11:22 am
- Forum: Pete's QB Site News
- Topic: Edit feature for uploads?
- Replies: 1
- Views: 9842
Edit feature for uploads?
Could anyone tell me how to edit your uploads? I need to remove the oldest two uploads I posted in the Downloads>Game Engines>QuestKit.zip Sorry, I don't know if there's an edit feature, I didn't see one, so I couldn't remove the first two:( I had problems uploading the first time, and then the seco...