Search found 837 matches
- Sun Apr 03, 2005 7:48 pm
- Forum: News and Announcements
- Topic: SpaceMerc Debugged!
- Replies: 8
- Views: 16954
Ya, it works... :| Fire bug sounds cool....like a bug that sets fires.... No there's no bug, just that the fire cycles every 60 odd loops and you have to be pressing the mouse when a loop comes when a certain gun is told to fire....its no bug just a structural oversite. The speed is fine. Your graph...
- Sun Apr 03, 2005 3:52 pm
- Forum: News and Announcements
- Topic: SpaceMerc Debugged!
- Replies: 8
- Views: 16954
SpaceMerc Debugged!
Hey Rattra: Your NOT going to believe this! -I fixed the error, now the mouse works well! No more sticking to the left! -Also, I got rid of that annoying flickering on the top left hand corner. -I also fixed another error, tell me what you think! :D Note its on my new site: SpaceMerc My new site: My...
- Sun Apr 03, 2005 3:47 pm
- Forum: Freebasic Questions & Answers
- Topic: FreeBASIC problems: Using PUT for graphics.
- Replies: 10
- Views: 21818
- Sun Apr 03, 2005 10:15 am
- Forum: General Discussion
- Topic: Three word story.
- Replies: 124
- Views: 144085
- Sun Apr 03, 2005 10:14 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to WRITE or PRINT a string containing quotes to a file?
- Replies: 5
- Views: 7870
- Sun Apr 03, 2005 10:13 am
- Forum: Freebasic Questions & Answers
- Topic: FreeBASIC problems: Using PUT for graphics.
- Replies: 10
- Views: 21818
- Sun Apr 03, 2005 10:09 am
- Forum: News and Announcements
- Topic: EVERYONE READ THIS <<<>>>
- Replies: 65
- Views: 93412
- Fri Apr 01, 2005 11:44 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG Help - Battle Engine
- Replies: 12
- Views: 18021
- Fri Apr 01, 2005 11:42 am
- Forum: News and Announcements
- Topic: strange stuff
- Replies: 4
- Views: 8967
- Fri Apr 01, 2005 11:41 am
- Forum: News and Announcements
- Topic: EVERYONE READ THIS <<<>>>
- Replies: 65
- Views: 93412
- Thu Mar 31, 2005 3:39 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG Help - Battle Engine
- Replies: 12
- Views: 18021
- Thu Mar 31, 2005 3:33 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: HOW TO stop output flash by
- Replies: 3
- Views: 6385
- Thu Mar 31, 2005 3:24 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: CHECK IT OUT
- Replies: 4
- Views: 7697
- Tue Mar 29, 2005 5:23 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Whats a library ???
- Replies: 7
- Views: 10885
- Tue Mar 29, 2005 4:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: is there a way to get words from notepad to qbasic
- Replies: 3
- Views: 6985
- Tue Mar 29, 2005 4:24 pm
- Forum: News and Announcements
- Topic: QB lives on!!
- Replies: 32
- Views: 44106
- Tue Mar 29, 2005 4:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Whats a library ???
- Replies: 7
- Views: 10885
No, this is defining a sub or function: SUB MySub (A, B, C) B = A + B C = B + C A = A + B * C 'other code END SUB That's the definition of a sub or a function.... This is how you call a sub or function: MySub A, B, C In Mystiks terms he was refering to the declarations which are the ACCUAL subs or f...
- Tue Mar 29, 2005 4:06 pm
- Forum: News and Announcements
- Topic: QB lives on!!
- Replies: 32
- Views: 44106
- Tue Mar 29, 2005 4:01 pm
- Forum: News and Announcements
- Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
- Replies: 21
- Views: 34823
Pete's sake? lol I checked the code...its good....sorry....I can't do anymore unless I see the bad one... :roll: Its all as it should be, the right + left moves are the EXACT same, save for direction.....sorry :cry: I made a sub for infinite axises and one for direction dectection change. They are t...
- Mon Mar 28, 2005 10:21 pm
- Forum: General Discussion
- Topic: Check out this new website I made
- Replies: 9
- Views: 13107