Search found 1052 matches

by Rattrapmax6
Sun Jan 23, 2005 5:13 pm
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

Yeah, and I'll c if I can't unlock that poteintal for SW's sake. :wink: Thanks for the input,. I'll read over it and see if I can compile it. :)
by Rattrapmax6
Sun Jan 23, 2005 5:09 pm
Forum: General Discussion
Topic: Meaning of Life
Replies: 81
Views: 105776

Well, for me to 100% correctly answer this Q to what I 100% beleive is rather hard.. I believe in God, and I really like the tallents he gave me to draw and understand programing, driving my Jeep how I can (Off raod mind, it also helps he gave me a Dad who could teach me that also),.. :wink: Maybe I...
by Rattrapmax6
Sun Jan 23, 2005 4:52 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

Yeah, I could c starwars in the since of MRPG,. Mutible.Role.Playing.Game, where you could pick the role of diff creatures, space alien races, or humans... Sorta like Z!res MOORPB,. tho I forgot what M.O.O.Role.Playing.Game, stood for. :( ... 1 of them was Open, for Open word, go anywhere. I c RPG a...
by Rattrapmax6
Sun Jan 23, 2005 4:38 pm
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

And they said Vics tuts where the best, oh well.. thanks, I see how I can use this, and if I like its a-go!! :D :wink:

Oh, and when I compile, it will work right?
by Rattrapmax6
Sun Jan 23, 2005 4:33 pm
Forum: General Discussion
Topic: Meaning of Life
Replies: 81
Views: 105776

:( Okay, I wasn't beening short sighted, I was drawing of your comment "Whats the meaning of life",. my response is rather dumb, but car do fill part of my life.. Now your current Q. I have this answer.. I see life as a test of choice,.. We start in heaven, and then we come here to learn a...
by Rattrapmax6
Sun Jan 23, 2005 4:17 pm
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

No, is that really the mouse contoll? it calls the mouse and every thing? I'm just like shocked if it is, since the one I was using is 80Lines long, is all.
by Rattrapmax6
Sun Jan 23, 2005 4:14 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

Well, if you going for like the game "Nights of the old republic" FPS sounds sweat.. You could do a Star Wars Starfigter Arcade.. I'm gd with rocket animation, right? :wink: lol. Hmm.. that narrows it to 2, can't see an RPG, and I've never seen a conquest game be for so, lol.. There you ha...
by Rattrapmax6
Sun Jan 23, 2005 4:00 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

:) Yeah, an idea.. what you saying? You'd know more on it than me, tho I could do you for GFXs, 2D, I don't realy get carried away with 3D thu I can grasp it, lol :wink:
by Rattrapmax6
Sun Jan 23, 2005 3:57 pm
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

All that you posted was mouse controll^,. :shock: mines much bigger than that.. like 80Lines of ASM...Machine code stuff.. I like yours thu! :wink:
by Rattrapmax6
Sun Jan 23, 2005 3:50 pm
Forum: General Discussion
Topic: Meaning of Life
Replies: 81
Views: 105776

:) Its beautiful, this forum is only half QB so I going deep.. All the forces, put it this way, alow for some amazing feats.. Just think, if all of us QBers got togetter, it would still be hard to write a prog simulating 100% of what life is like.. And you put some of my favorite parts of the forces...
by Rattrapmax6
Sun Jan 23, 2005 3:31 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

:wink: You know if you make a Star Wars game with QB, you could talk bout em bout at once, lol. :lol: Pitty drifting ain't in QB, lol,. You should have seen this guy in a Honda on the car show on NBC a hour ago.. darn, still a QB forum.. How bout we think up QB bots like Z!re was doing, corse Z!re, ...
by Rattrapmax6
Sun Jan 23, 2005 3:19 pm
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

:) Aye, my ship does go 5 pixals each press, I was going for speed, but letting off bing jerky looking,. I'll play around with diff speeds, the tug goes 2.. Corse theres a clever trick in blasting the tug,. when he comes up on you, start to move away with him leading the target, then blast him, hehe...
by Rattrapmax6
Sun Jan 23, 2005 11:04 am
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

I did up a demo for this new engine to show what you can ecpect from the A.I... Either visit my site, Click Smiley::D, or go directly to the download, Click Smiley: :wink:

:D If you havn't visited my site, I suggest you do. :wink: If you already have, just go direct..
by Rattrapmax6
Sun Jan 23, 2005 10:54 am
Forum: General Discussion
Topic: Play in backgorund opinions?
Replies: 4
Views: 8630

:D Yeah, it makes it easier to learn.. Just make sure you got the BM2 I uploaded on Jan, 10, 1005.. the first one had up had a slight mistake that I missed. Pete removed the first leaving the correct on on, so the correct one is the only one there. :wink:
by Rattrapmax6
Sun Jan 23, 2005 9:23 am
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

"But...It was so beautifly done, um, the StarWars seiries was beautifly done, lol?? lol :wink:
by Rattrapmax6
Sun Jan 23, 2005 8:53 am
Forum: General Discussion
Topic: Play in backgorund opinions?
Replies: 4
Views: 8630

:) ,.. If you want to use the PLAY statment, BA-SIC MU-SIC II really helps,. Just listin to the examples(demos) in the help menu, or the intro as I've said b4, all but 2 are writtin in BM.. BM2 also supports a BLOAD BSAVE style external file for music using the OPEN statment on the .MUS feature... :...
by Rattrapmax6
Sun Jan 23, 2005 8:42 am
Forum: News and Announcements
Topic: Space Warp!
Replies: 43
Views: 66112

Oh, sorry, I patch it up.. Yes I was using H&3DA, 8, and I put it b4 my gfx codes.. my real prob was this.. Code 1, Before: DO press$ = INKEY$ FOR i = 1 TO 6 H&3DA, 8 IF i < 3 THEN PUT(sx, sy), ship1, PSET IF i > 3 THEN PUT(sx, sy), ship2, PSET Bunch other stuff here... NEXT LOOP UNTIL press...
by Rattrapmax6
Sun Jan 23, 2005 8:21 am
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

:shock: ADD, no a doc thought that one time, but he was wrong.. My mind travels close 2 a million miles per hour,. I'm just thinking of a 100rd things at once, thats all, lol, :wink: So I'm not Atintion(can't spell it, lol,just woke up) deff, I just have super atintion, (I solve many probs this way,...
by Rattrapmax6
Sat Jan 22, 2005 7:07 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

:P < 1 Q, is the smilely opening his mouth, or sticking out his toungh? Says "Razz" whatever it is.. lol
by Rattrapmax6
Sat Jan 22, 2005 6:59 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: cannot maintain variables in the subs
Replies: 278
Views: 278075

:D . I'm going to right after I finish SpaceWarp,. its hard to program on 2 things at once, thu I did it with BM2 and RoboRaider, but that was diff.

:P Seriously looks alsome, Nek's FIDO even more, hehe! :wink: