Search found 36 matches

by Nemesis
Tue Dec 13, 2005 8:39 pm
Forum: News and Announcements
Topic: Fastest (pure QB) PUT routine?
Replies: 16
Views: 39151

Err... First of all, I find it ironic that you ask for credit when you've got a crippled version of SetVideoSeg in there with no mention of the original author. And secondly, you're still only poking one byte at a time. SuperPut is definitely faster. Now I suppose we'll get into a debate about what...
by Nemesis
Tue Dec 13, 2005 4:52 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Secure Logon prog.(w/ encryption)
Replies: 19
Views: 34274

Or you could, if you knew circuit board logic, hard-wire the program onto your mother board.
That might be a little over the top but, I can never tell :evil:

Nemesis
by Nemesis
Tue Dec 13, 2005 12:04 am
Forum: Pete's QB Site News
Topic: Can't upload QB program :(
Replies: 1
Views: 10834

Can't upload QB program :(

I'm trying to upload a program to the d/l sections but, it's saying information isn't correct, blah....blah....blah....!!!

????

Nemesis
by Nemesis
Fri Dec 02, 2005 1:01 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: odd or even
Replies: 20
Views: 30975

if berths and 1 then
berth = (berth + or - 1)
else
goto moveon
end if

laters,

Nemesis
by Nemesis
Fri Nov 18, 2005 10:47 am
Forum: QBASIC and QB64 Questions & Answers
Topic: pixel scroller needs optimization...
Replies: 6
Views: 9764

Sub DrawMap ScreenSet 1,0 'sets work page to 1 and visible page to 0 ScreenTileX = Int(CamX / 15) ScreenTileY = Int(CamY / 15) Xpos = Int(CamX Mod 15) Ypos = Int(CamY Mod 15) xxpos=Xpos-15 yypos=Ypos-15 For x = 1 To 55 xx=x*15 sctx=x+ScreenTileX For y=1 To 41 Put (xx- xxpos,(y*15) - yypos, Tile(Map...
by Nemesis
Sun Nov 13, 2005 7:35 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Transparency?
Replies: 11
Views: 13017

In QB, you must either spend twice the amount of memory using the original sprite, and its mask, or write your own custom sprite routine. Usually the custom routine is slower but saves the memory, so its up to the programmer which is more benificial. In a few days when I dig it up and maybe make a f...
by Nemesis
Sun Nov 13, 2005 7:02 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: sleeping
Replies: 19
Views: 29427

....Yes, good point! I always used ... DO:LOOP UNTIL TIMER<>TIMER Cya, Nemesis I think I get the idea of your code, and it's very clever. But I have a doubt about how the code works on a fast PC. TIMER ticks of 1/18 of a second are slow. If a fast PC can access TIMER twice very fast, thus always ge...
by Nemesis
Fri Nov 11, 2005 5:43 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: sleeping
Replies: 19
Views: 29427

Just in case you're concerned with the accuracy of sampling the TIMER, you might consider synchronizing to the TIMER before you start your actual TIMER sampling loop, using the following: Synch! = TIMER 'synchronize to TIMER DO Start! = TIMER LOOP WHILE Start! = Synch! The PC's system time is updat...
by Nemesis
Wed Oct 12, 2005 6:39 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Several questions
Replies: 10
Views: 14367

Here's my version of SETVIDEOSEG... ' DEFINT A-Z DIM SHARED VIDEO(32007) SCREEN 13: CLS VIDEOseg& = 1 + VARSEG(VIDEO(0)) DEF SEG : BSAVE "buffer.tmp", &H0, &HFA00 DEF SEG = VIDEOseg&: BLOAD "buffer.tmp", 0 KILL "buffer.tmp" FOR I = 8 TO 32007 - 1 IF VIDE...
by Nemesis
Tue Oct 11, 2005 4:12 pm
Forum: General Discussion
Topic: Are all the Y2K bugs dead, buried and forgotten?
Replies: 38
Views: 49518

No, I haven't forgotten about the Y2K bug... :lol:
by Nemesis
Tue Oct 11, 2005 4:01 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphics...
Replies: 27
Views: 30954

I've used GET/PUT buffers of over 200mb in size without problems in FB Wow, I wasn't aware FB could handle memory sizes like that! I'm anxious to experience FB for myself but, frankly I don't need all that power since I can pull off feats like that with QB. (Let me highlight the word " like&qu...
by Nemesis
Sat Aug 13, 2005 8:00 pm
Forum: News and Announcements
Topic: Stratego Clone build 30!
Replies: 6
Views: 14611

Yeah, I like the mouse control, drag -n- drop game pieces movement, and stuff... Anyways, with this build I found a few minor errors and all which will be corrected in the next build, and ofcourse some other feature like AI :twisted: Thanx for the replies, and the next D/L will be available maybe th...
by Nemesis
Sat Jul 23, 2005 7:33 pm
Forum: News and Announcements
Topic: Stratego Clone build 30!
Replies: 6
Views: 14611

Stratego Clone build 30!

Take a look at my Stratego clone, Strategq! Still need to add scripts to the mouse-window type GUI, and insert the computer's AI engine, and all it's graphical behaviors ... SPECIAL FX, and total user customination. So this basically means it's not close to completion, heh Anyways, check it out if y...
by Nemesis
Mon Jan 31, 2005 12:30 am
Forum: News and Announcements
Topic: Space Warp Beta(Mouse and Keyhandler!!)
Replies: 15
Views: 21840

Flickering might have stopped on your monitor but, it might not work
so well on others... :cry:
Not sure though, just a guess.
To stop flicker use a double buffering technique.
If you don't know what that is or how to do it then, just ask :wink:

CYA!

Nemesis
by Nemesis
Mon Sep 27, 2004 4:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42359

Pete, regarding that floor-mapping tutorial DarkDread mentioned, that Eclipzer wrote. I beleive I have it somwhere on an old HD. I'd have to reconnect it, and browse thorough it, but I know it's in there somewhere. So, if you're intrested, I will find the time to atleast search for it. But I'm not g...
by Nemesis
Wed Sep 22, 2004 11:22 am
Forum: Pete's QB Site News
Topic: Edit feature for uploads?
Replies: 1
Views: 9754

Edit feature for uploads?

Could anyone tell me how to edit your uploads? I need to remove the oldest two uploads I posted in the Downloads>Game Engines>QuestKit.zip Sorry, I don't know if there's an edit feature, I didn't see one, so I couldn't remove the first two:( I had problems uploading the first time, and then the seco...