Search found 174 matches
- Sat Jul 09, 2005 11:59 am
- Forum: General Discussion
- Topic: On note of QB Sprite Lib,
- Replies: 0
- Views: 7277
On note of QB Sprite Lib,
Well Im thinking that if we have people who want a QB Sprite library, I have an idea. Currently, Im working on a new DirectQB (with full 3D support :D (does it already have this? :( )). And in natural fashion im adding a Direct Draw sort of thing to handle images and stuff. So when I finish it, I ca...
- Wed Jul 06, 2005 6:28 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Quite tricky
- Replies: 4
- Views: 6728
Quite tricky
Here is a rather tricky and most likely impossible question: Is it possible to duplicate INTERRUPT and INTERRUPTx in ASM? Kudos to any who can figure this onw out.
- Tue Jun 28, 2005 4:05 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: QB.LIB
- Replies: 7
- Views: 9657
- Sat Jun 25, 2005 8:05 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: QB.LIB
- Replies: 7
- Views: 9657
- Fri Jun 24, 2005 11:11 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: QB.LIB
- Replies: 7
- Views: 9657
QB.LIB
I am wondering if anybody could tell me about QB.LIB and how to get it/use it, cause' I got QB from a friend and the executable is just sitting on my desktop. I dont know where to put QB.LIB(on my computer that is),How to get it(download possibly...) or how to use it in my QB programs. And whether o...
- Fri Jun 24, 2005 5:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: getting things to move
- Replies: 1
- Views: 3978
- Fri Jun 24, 2005 5:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: True Colors and High res.
- Replies: 3
- Views: 6443
- Thu Jun 23, 2005 4:32 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: True Colors and High res.
- Replies: 3
- Views: 6443
True Colors and High res.
Ive heard about people doing 24 bit (r-255,g-255,b-255) colors and high resolution (800x600, 1024x7680,ect...) graphics in QB. Does anybody know how to do this without the use of librarys? I mean... I dunno... OUT statements or something.
- Mon Jun 20, 2005 4:47 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 3D ASM
- Replies: 10
- Views: 14920
- Sat Jun 18, 2005 5:06 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 3D ASM
- Replies: 10
- Views: 14920
- Fri Jun 17, 2005 2:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 3D ASM
- Replies: 10
- Views: 14920
- Fri Jun 17, 2005 12:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: 3D ASM
- Replies: 10
- Views: 14920
3D ASM
Ok, so im beginning work on a 3D game and decided to create a custom ASM library for it. I figured it wouldnt be too hard until I remembered that I need to have floating point math in it or else it would be impossible. So how do you work with floating point numbers in ASM? Like adding, subtracting, ...
- Wed Jun 15, 2005 8:47 pm
- Forum: General Discussion
- Topic: Which is faster...
- Replies: 6
- Views: 10274
- Wed Jun 15, 2005 3:05 pm
- Forum: General Discussion
- Topic: Which is faster...
- Replies: 6
- Views: 10274
Here is the code, it's still a little buggy but it will work just fine: DECLARE SUB SetVectorXY (stx!, sty!, enx!, eny!) SCREEN 13 CLS RANDOMIZE TIMER DIM SHARED VX AS SINGLE, VY AS SINGLE, Flength AS SINGLE DIM Points(2, 1) DIM Edges(479, 1) TIMET = INT(TIMER) DO Points(0, 0) = INT(RND * 319) + 1: ...