Search found 124 matches
- Tue Oct 23, 2007 1:41 pm
- Forum: General Discussion
- Topic: I need a tileset to test my platform engine
- Replies: 8
- Views: 15974
I need a tileset to test my platform engine
I can't find ANY tilesets for platform games. Anything that you can find to use in a platformer is fine. Sprites are less important. I have already some lame XOR generated tiles, but now I want to load them into the engine to see what problems I face(and to see if the collision detection works etc.)...
- Mon Oct 22, 2007 3:55 pm
- Forum: Freebasic Questions & Answers
- Topic: Does somebody have good tutorials for FB?
- Replies: 3
- Views: 14692
I don't know if you know about my FB game design oriented dummy level tutorial: http://lachie.phatcode.net/Downloads/How_To_Program_A_Game_1.zip Thanks. I actually saw them already one time, but I din't thought about it. I glanced at it and it was indeed exactly what I'm searching for! FreeBASIC ha...
- Sun Oct 21, 2007 11:33 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Is page flipping the best way to animate?
- Replies: 6
- Views: 10841
I always do screen flipping with a buffer, and then you PUT it to the screen. This way you can write to the buffer with POKE, which is faster then PSET. It is also possible in SCREEN 13, where page flipping isn't built-in. And I think that page flipping is the best way to animate and eliminate flick...
- Sun Oct 21, 2007 11:28 am
- Forum: Freebasic Questions & Answers
- Topic: Does somebody have good tutorials for FB?
- Replies: 3
- Views: 14692
Does somebody have good tutorials for FB?
Does somebody have good tutorials for FB? I already have FB, but I don't know all of it's new things. I searched for FB tutorials, but I found mostly the tutorials that are meant to learn FB from scratch. I, however, have alreay a background in programming in QB, but don't know the possibilities and...
- Thu Oct 18, 2007 4:20 am
- Forum: General Discussion
- Topic: Anim8or
- Replies: 7
- Views: 13925
- Tue Oct 09, 2007 2:48 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 812253
- Tue Oct 09, 2007 2:45 am
- Forum: General Discussion
- Topic: theres no such thing as.............
- Replies: 5
- Views: 10316
- Mon Oct 08, 2007 2:17 pm
- Forum: General Discussion
- Topic: theres no such thing as.............
- Replies: 5
- Views: 10316
Getting paid is not the purpose of most programmers that are writing in qb. Also people don't download games that: 1. Are written in the ancient programming language QBASIC. 2. You have to PAY (!??!) for. Nonetheless, thanks for your tip. Maybe that some guys that write really good-quality games are...
- Mon Oct 08, 2007 1:34 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 812253
I submitted a tutorial on 1-d projectile motion. I'm thinking about doing one on 2d next. 1d, huh? Ok... Jusy never saw a 1d game or something. Well, I've finished the worms-engine tutorial. It has become a reasonable tutorial, but too much theory in my opinion. It doesn't give you much code, only ...
- Sun Oct 07, 2007 8:01 am
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 199855
I think this is a great idea. I often have no idea what to take as a topic to write a tutorial about. Also I often have questions about how things are done. So that would be a perfect solution, I think. This is also great because the requested tutorials would be updated every issue, so you can see w...
- Fri Oct 05, 2007 8:59 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Binary Files
- Replies: 6
- Views: 10876
- Thu Oct 04, 2007 9:06 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 812253
I have to say that this tutorial is a hard subject to write about, and it isn't going to be one of my best tutorials, believe me... :oops: . It covers too much theory, this is because I can't actually write such an engine myself. I also covered how to save big maps with a binary storage method, but ...
- Wed Oct 03, 2007 9:13 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 812253
I have few requests. A tutorial about using PEEK/POKE statements with some examples where it can be used. Dummy level. I wrote this tutorial, it will be featered in the next (octobre) issue :) . A tutoria about a Worms-like engine. You know, how to create an engine which features destructible and c...
- Wed Oct 03, 2007 8:32 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: XP Network Slooooowdown.
- Replies: 3
- Views: 6920
You can use Alt-enter to switch fullscreen/windowed mode. If that doesn't work, (I can only run qb windowed in text mode on my XP computer), maybe ehm, I don't know, because I never used one, but would a DOS emulator work? You use QB to acces a network or something, if I understand you well. Is the ...
- Sun Sep 30, 2007 1:08 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How can I make white background in Screen 12??
- Replies: 5
- Views: 10687
- Sun Sep 30, 2007 5:30 am
- Forum: General Discussion
- Topic: 3d Graphics
- Replies: 6
- Views: 14507
It's always handy to have a plan when you're making big or complex games. Write the complex parts of what you want to do up (in notepad or on a paper) then look what equations or operations need to be done and then you write the things up that may come in handy (such as equations that you need much)...
- Sat Sep 29, 2007 4:34 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 199855
- Sat Sep 29, 2007 11:11 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 812253
Does anyone have requests for demo effects? I can write a tutorial on it. I know how to do the most effects, except for the very special ones. BTW I love to search out how to do effects that I don't know, so just ask me. I only include pure qbasic, so no things are included such as libs or asm. I do...
- Sat Sep 29, 2007 5:18 am
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 199855
- Thu Sep 27, 2007 3:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Problem with compiling
- Replies: 8
- Views: 11735
Sorry, Mac but your code didn't solved the problem for me. I made the mul320 LUT integer, and now it works, weird enough. It is really weird, because now it gives overflow in IDE, but compiles correctly. Thanks for spending your time on my problems, though. Just change: DIM mul320(199) AS LONG to: D...