3d Game Splitscreen/Lan Help

If you have questions about any aspect of QBasic programming, or would like to help fellow programmers solve their problems, check out this board!

Moderators: Pete, Mods

Post Reply
awk013
Newbie
Posts: 1
Joined: Mon Aug 07, 2017 4:46 pm

3d Game Splitscreen/Lan Help

Post by awk013 »

Hello,
I'm trying to make a 3d shooter game that has 2 player splitscreen or a lan style single screen (where the info from one player's program will be passed to the others' via multiple shared .txt files).

The problem I'm having with the split screen is that I'm using the 3d version of _maptriangle but the default for that command makes whole program window the 3d viewing window. Is there any way I can change this so I can have two or more viewing windows at the same time?

The problem I'm having with the lan is run time. The methods I'm used to write to a shared .txt file then read that .txt file in real time is very slow and is very discouraging. If I keep all the players' game programs on one computer I'm sure that would make it easier for other commands to be used but I like the potential of having different computers play together.

I have looked around for a solution and can't find anything but fixing either problem will virtually eliminate the need for the other

Thanks
User avatar
burger2227
Veteran
Posts: 2466
Joined: Mon Aug 21, 2006 12:40 am
Location: Pittsburgh, PA

Re: 3d Game Splitscreen/Lan Help

Post by burger2227 »

Please acknowledge and thank members who answer your questions!
QB64 is a FREE QBasic compiler for WIN, MAC(OSX) and LINUX : https://www.qb64.org/forum/index.php
Get my Q-Basics demonstrator: https://www.dropbox.com/s/fdmgp91d6h8ps ... s.zip?dl=0
Post Reply