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3D Graphics in QBasic..

Posted: Tue Feb 28, 2006 2:45 am
by impersonator
Since I already know how to project and rotate the points in 3D on a drawing screen, one more thing I need to know is, sort of vector based raycasting. It doesn't have to have a lot of colors but 16 is fine with me.

Basically it's like wireframe but with colored triangles and lines filled with it.

If you don't know what I'm talking about, I want to make a 3D game with the graphics that looks exactly like this(CornCob3D):

I wonder if theres any tutorials for those.

I don't have time to look through this site since I have work early tomorrow.

Posted: Thu Mar 02, 2006 2:41 pm
by zanzibar
There are tons of tutorils out there. just google it!

I've never done 3d cause I'm bad at math but it looks like PAINT and LINE commands...

just modify the end points used in the LINE command with the 3d concepts you already know!