3d Game Splitscreen/Lan Help

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3d Game Splitscreen/Lan Help

Post by awk013 » Mon Aug 07, 2017 5:07 pm

I'm trying to make a 3d shooter game that has 2 player splitscreen or a lan style single screen (where the info from one player's program will be passed to the others' via multiple shared .txt files).

The problem I'm having with the split screen is that I'm using the 3d version of _maptriangle but the default for that command makes whole program window the 3d viewing window. Is there any way I can change this so I can have two or more viewing windows at the same time?

The problem I'm having with the lan is run time. The methods I'm used to write to a shared .txt file then read that .txt file in real time is very slow and is very discouraging. If I keep all the players' game programs on one computer I'm sure that would make it easier for other commands to be used but I like the potential of having different computers play together.

I have looked around for a solution and can't find anything but fixing either problem will virtually eliminate the need for the other


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Re: 3d Game Splitscreen/Lan Help

Post by burger2227 » Fri Sep 01, 2017 8:13 pm

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