Page 1 of 3

QB Express #14 Now Available

Posted: Sun Sep 18, 2005 11:38 am
by Pete
<p><strong>QB Express #14 Now Available</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on September 18, 2005<br>
The <a href="/sections/express/issue14/index.html">September Issue</a> of QB Express is now ready!
<br>
<br>This month QB Express has a record FIVE game reviews, and a host of fantastic tutorials, columns and editorials on your favorite programming languages: QuickBasic and FreeBasic. There are two reviews of Lachie Dazdarian's new arcade game Poxie, J.B. asks the question "Is QuickBasic Dead?", Seb McClouth fills us in on Qbinux, Lachie Dazdarian reviews TerraScape and Lunatix: The Insanity Circle, MystikShadows reviews ASCII Scrolling Map Maker 2.5, Deleter takes a look at Game Apathy, there's a look at the FBTK Roguelike Compo in the Gallery, two comics, and much more!
<br>
<br>The tutorials section this month features a pixel art tutorial on Stylized Foliage / Clouds Tutorial by Josiah Tobin, Syn9 teaches us how to create A Simple Spline Curve, Torahteen continues his "A* Implementation in FB" series, The Awakened teaches us C For The BASIC Programmer, Wallace tells us about Ally Artificial Intelligence, MystikShadows delivers "Database Design Part 3: Structured Query Language" and Moneo teaches you how to convert between the metric and English systems.
<br>
<br>All this in more in <a href="/sections/express/issue14/index.html">QB Express Issue #14</a>.</p>

Posted: Sun Sep 18, 2005 2:34 pm
by Kyle
I especially liked the article xxxxxxxxxxx, written by xxxxxxxxxxx.
Image

What was that about? :o

Apart from that, a brilliant read. I thoroughly enjoyed it. :D

Well done, Pete.

Posted: Sun Sep 18, 2005 2:47 pm
by The Awakened
Um... something went a little wrong on my tut. It should say:

#include <cstdio>
#include <cstdlib>
#include <iostream>

But it just says:

#include
#include
#include

I opened up the source, and it does have the include files in the tut. So it must be mistaking it for HTML tags or somethin.

Posted: Sun Sep 18, 2005 2:49 pm
by Kyle
I thought that was strange, too, Awakened. By the way, I loved your tutorial :D It was just what I needed.

Posted: Sun Sep 18, 2005 2:54 pm
by The Awakened
Thanks. :D Anything in particular you want me to cover in the next one?

Posted: Sun Sep 18, 2005 2:55 pm
by Kyle
I would say graphics, but I suppose I'm getting ahead of myself. I knew a few commands before, but your tutorial basically introduced me to C++, so I'm not sure :D

PS: Pete, you've missed off matts music tutorial from the contents list :oops:

Posted: Sun Sep 18, 2005 3:20 pm
by DrV
The Awakened wrote:Um... something went a little wrong on my tut. It should say:

#include <cstdio>
#include <cstdlib>
#include <iostream>

But it just says:

#include
#include
#include

I opened up the source, and it does have the include files in the tut. So it must be mistaking it for HTML tags or somethin.
In HTML, < and > should be represented as < and > respectively.

Posted: Sun Sep 18, 2005 3:36 pm
by {Nathan}
Hmm... sounds like pete got lazy, but we can all understand that.

TA: I would like you to cover OOP and plotting memory at a certain point (seg and off), and asm... mabye even making a lib, passing vars...

KyleMC: There are no built-in GFX commands in C++. You either have to plot the memory yourself or use a GFX lib.

Posted: Sun Sep 18, 2005 3:52 pm
by Rattrapmax6
=P Now I have grey boxes..... :lol:

Hehe,.. @ Mystik: You want a map plotter know? How do you print in FB anyway? :lol: :wink:

Heh, @ Above issue with the code: I summited a tut and used <> in the description for <esc> <f1>, ect.... XD It erased have the description on posting.... :oops: :lol:

:wink:

Posted: Sun Sep 18, 2005 4:27 pm
by MystikShadows
you can probably print using the Windows API :-). I would suspect.

lol..I'm a die hard fan of MapMaker Ratt, you should know that by now LOL.

Map Plotter huh? *ponders that thought for a few seconds*. Quoted from StarTrek Next Generation: "Make it so!" lol....think you can whip it in?

Posted: Sun Sep 18, 2005 5:35 pm
by Rattrapmax6
If I figure out how printing goes about, I can make a App for it.... Thus I can include my other .ascii format from,.. ASCII Painter/Picture Lab 1.0.. And what ever others I come up with... Maybe make some Printer Utility or something... :lol:

Posted: Sun Sep 18, 2005 7:23 pm
by Pete
The null article (xxxxxxx) has been removed. So have the problems with #include <_____> in the C++ tutorial. Sorry about the problems.

Nathan1993 wrote:Hmm... sounds like pete got lazy, but we can all understand that.
Seriously dude, do you have any idea how much time I spend on QB Express? I missed a few tiny details in a 100+ page magazine. I know you didn't mean anything by it, but please don't call me "lazy".

Posted: Sun Sep 18, 2005 8:09 pm
by moneo
Pete,

I must thank you for the professional formatting and highlighting that you did on my metric conversion tutorial, which I had sent you in plain-vanilla text. Certainly not a task done by a "lazy" person.

Thanks again,
Edward F. Moneo
*****

Posted: Sun Sep 18, 2005 8:48 pm
by {Nathan}
Sorry pete... I know your not lazy... :cry: :cry: :cry: but really, with a site this awsome, a awsome mag... who needs to tell you that I would do anything to meet you in person... i really would...

hmm... mabye on my honeymoon (yeah, like anyone would marry ME) i could go to niagra falls and stop at your place in ny on the way over...

Posted: Mon Sep 19, 2005 4:09 am
by matt
I just noticed some proof reading mistakes I made in the articles I sent to you.

I the music tut. the line:

In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the trebel clef,

should read:

In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the BASS clef

Sorry!

matt

Posted: Mon Sep 19, 2005 8:19 am
by + m2j
... And it seems I managed to draw the bass clef backwards... I send you a fixed up graphic soon, sorry ...

m2j

Posted: Mon Sep 19, 2005 9:50 am
by {Nathan}
Pete... this seems to be very error full, but please don't let this make you stop making the mag!!!

Posted: Mon Sep 19, 2005 11:02 am
by Rattrapmax6
:?: Out of all curiousity.... Can anyone draw the QBHH Horse now? :lol:

Posted: Mon Sep 19, 2005 11:35 am
by {Nathan}
Once I am done fooling around with linux, I will check it out. I will upload my horse... err... attempt.

Posted: Mon Sep 19, 2005 12:11 pm
by The Walrus
Rattrapmax6 wrote::?: Out of all curiousity.... Can anyone draw the QBHH Horse now? :lol:
Thanks for the great tut, I'll give it a try :wink: