QB Express #15 Submissions

Discuss whatever you want here--both QB and non-QB related. Anything from the DEF INT command to the meaning of life!

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SebMcClouth
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Post by SebMcClouth » Sun Oct 16, 2005 1:12 am

Nathan, do that... those tut on cracking programs might be sumfin to build into Qbinux... but without warranty and any kind of manual... safety regulations... :lol:
I know why you're here. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer...<br>
Unfortunately, no one can be told what Qbinux is. You have to see it for yourself.

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{Nathan}
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Post by {Nathan} » Sun Oct 16, 2005 2:52 pm

I have another idea about my thoughts on DOS emulation, so if I have time after I go mow I will do that.
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m2j

Post by m2j » Tue Oct 18, 2005 3:55 am

Pete, I've sent a stupid rant to your .edu address,

matt

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Pete
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Post by Pete » Tue Oct 18, 2005 11:51 am

Hey guys, I'm really behind on this issue. Sorry. It's gonna be several days before I get it out.

But that means that you can still submit!

The amount of submissions this month was very small, probably the smallest amount since issue 5 or 6... so I'm really looking for articles (especially TUTORIALS).

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Post by Pete » Thu Oct 20, 2005 12:38 am

Wow... this is a mighty small issue...

# Articles & Editorials

* Searching For The Unknown: Madmix Game by Enrique Huerta - Lachie Dazdarian
* Game Production - Matt2Jones
* Qbinux - Revisited, Part Deux - Seb McClouth
* Review of The Griffon Legend by Syn9 - Lachie Dazdarian
* Some Writing About Writing - urger (Peter Lenz)

# Tutorials

* GUIs Part I - GUI Design - MystikShadows
* Group AI - Jonathan Wallace
* Cracking VB6, Compression, and Editing Memory in Games - Nathan1993
* Database Design Part 4 - Database Reporting - MystikShadows

# Plus...
* Comics - Horse Humor & BBY the QBasic Maniac

Plus letters to the editor, news briefs, and a Gallery article if I can find a game for it.

It should be coming out shortly.

(Remember, you can still submit stuff!)

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{Nathan}
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Post by {Nathan} » Thu Oct 20, 2005 5:42 am

I will try to get something in after school if I can. Two things from me? I havn't even made a game before! YOU GUYS ARE LAZY! And is Na_th_an done with the IF tutorial series?
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Post by MystikShadows » Thu Oct 20, 2005 6:19 am

I got two things... :-)...working on a 3rd one now but I'm not sure i'll be done on time...depends when QBE comes out. and if I'll have time later today to finish it.
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Post by Kyle » Thu Oct 20, 2005 1:14 pm

Mystik, if you want screenshots of Edge, they are here:

http://www.mcinnes.uk.net/kyle/gallery/ ... dir=./edge

No download, unless you want the 90kb source :)

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Post by {Nathan} » Thu Oct 20, 2005 3:09 pm

i would write something, but this has been the worst day of my life and i have no intention of writing
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Post by MystikShadows » Thu Oct 20, 2005 4:58 pm

Kylemc wrote:Mystik, if you want screenshots of Edge, they are here:

http://www.mcinnes.uk.net/kyle/gallery/ ... dir=./edge

No download, unless you want the 90kb source :)
I'd definitaly like to have a look at that source Kylemc if it's kewl with you, email it to me. mystikshadows@gmail.com
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Post by Kyle » Fri Oct 21, 2005 7:53 am

I couldn't send it to you, so it's here:

http://fileanchor.com/6840-d

That's the whole shebang, so it should run.

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Post by MystikShadows » Fri Oct 21, 2005 8:09 am

I haven't looked at it in details yet...I basically perused the module...tried to run it (which it did)...but one thing i can say it's one of the best code I've seen in a good while. documented just how I like em...good naming conventions, clear easy to follow...good job :-)

EDIT: It works in execution and all...the comments mention a file called winfonts.bas and I can't see that anywhere..can you include it in the zip? :-)
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Post by Kyle » Fri Oct 21, 2005 8:35 am

winfont.bas? You must be looking at the code in the windoze\ directory. Don't - that's the original Windoze source, which Edge is based on. winfont.bas isn't needed anymore.

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Post by Seb McClouth » Sat Oct 22, 2005 1:45 am

Kylemc wrote:Mystik, if you want screenshots of Edge, they are here:

http://www.mcinnes.uk.net/kyle/gallery/ ... dir=./edge

No download, unless you want the 90kb source :)
Would you like to see this GUI in Qbinux? It seems as a good basic GUI to me.

grtz
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Post by MystikShadows » Sat Oct 22, 2005 3:37 am

Of course Seb :-)....I know it was linux, I didn't know i had a GUI :-)....I wanna see it :-).
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Post by Seb McClouth » Sat Oct 22, 2005 4:55 am

Only couple of probs...

1. I first need a good working release of Qbinux
2. I won't have internet at home anymore till December or maybe even January
3. Qbinux won't have a gui until version 0.3 (but that isn't that long anymore).

When I have debugged McClouth QBinux 0.2 and have added some more things, I will try to build in the gui.

Until furture notice

Seb

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The Awakened
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Post by The Awakened » Sun Oct 23, 2005 4:35 pm

I finally finished C++ for the Basic Programmer Part 2. I didn't think I'd have it in me to make the deadline, but I did. It covers:

-Prototype declarations
-Variable Scope
-Zero Terminated Strings
-Pointers
-Heap Memory
-Structures
-Classes (which covers theory, creating classes, encapsulation, getters and setters, and inheritance)

We've still got a ways to go. I wouldn't be surprised if it took two issues for me to finish it. I still want to cover:

-Linked Lists
-Pointers and Heap memory as they relate to classes
-Constructors and Destructors
-Static Member functions
-Overloading
-Polymorphism
-Abstract Classes
-Opening files
-Including Libraries
-Error Handling Classes
-Possibly Multiple Inheritence

Wow. Yeah, I just realized that yes, it will take two issues.

After that, you're on your own. :wink:
"Sorry for beating you up with a baseball bat Julian, but I DID think that you were a samsquanch."

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Post by MystikShadows » Sun Oct 23, 2005 4:48 pm

Excellent :-)...I can't wait to read it :-)....well I know C++ so it's why I can't wait to read it :-)....see your teaching genre :-)
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Post by The Awakened » Sun Oct 23, 2005 5:15 pm

I'm not a C++ expert by any means, so if I screwed anything up, or anything I said was false, PLEASE, let me know! :D Although I did test all of the code.

"Wow. That was a lot. I just spend all of today testing the code, making sure it worked (some of it didn't), and finishing up this edition of the tutorial. I need a Coke. Yes, a Coke, and then I'll go downstairs and play Quake for N64. I'm checking out a lot of 3D stuff, so I gotta play the classics... besides, it was $9 (Canadian currency too) at the used game shop, so who wouldn't? :)"

That was from the end of the tutorial... and right now, I'm sitting here, enjoying a nice fountain Coke (I think I have an addiction), and I'm about to go downstairs to set up my N64. Should be fun.
"Sorry for beating you up with a baseball bat Julian, but I DID think that you were a samsquanch."

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Post by Zamaster » Sun Oct 23, 2005 6:24 pm

Still workin on that tutorial, I want to put it out there all at once. Might possibly be in by next issue.
C:\DOS
C:\DOS\RUN
RUN\DOS\RUN

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