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3D code wanted

Posted: Fri Dec 29, 2006 8:22 pm
by commanderkeen
Me and my friend are working on little 3D programs and working up to bigger ones. Currently, I am having trouble finding QB/VB compatible code for 3D applications. I don't know any calculus, so code would be highly appreciated.

At the moment, I am looking for rotation code especially, but it all seems to be written in C++. Problem is, I can understand C to a degree, but not C++.

I've currently got a starfield and 3D sprites, but without rotation it is a bit feeble.

Posted: Fri Dec 29, 2006 9:17 pm
by Anonymous
You may want to look at the sites tutorials http://www.petesqbsite.com/sections/tut ... cs.shtml#5
I'm pretty sure what you need is there in one of the tuts

Posted: Mon Jan 01, 2007 12:11 pm
by D.S
Relsoft's 3d tutorials (http://qbnz.com/pages/tutorials/index.html at the bottom of the page) give you all the information you need to handle polygon-based 3d stuff, and have plenty of examples. Even if you have other 3d tutorials, I reccomend printing at least the first two of these off. They're good for referance material.

Posted: Wed Jan 03, 2007 6:25 pm
by commanderkeen
Thanks. I downloaded all of the Petes QB site 3D tutorials, and they are jam packed with most of what I need. I didn't know qbnz had a 3D tutorial, but now I do know.

If my friend and I make any decent 3D apps I'll be sure to upload them here!