GameBasic a good idea?

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Interested in GameBasic?

Yes.
3
33%
No.
3
33%
Maybe.
3
33%
 
Total votes: 9

Harry Potter
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GameBasic a good idea?

Post by Harry Potter »

Sorry for the SPAM, but I just want to know:

GameBasic for DOS is to be a version of BASIC for games. It is to contain built-in graphics with sprites, transparencies, clipping, sfx and better drawing routines. This will be for EGA, VGA, Mode-X and SVGA. It will also include digital sound for AdLib and Sound Blaster. It will work for 8086 to Pentium. There should be versions for 16-bit and 32-bit DOS. It will have unsigned number types and variable-length strings in user-defined types. There may be a GUI. Language extensions will be able. Anyone interested? Should I make it? Feedback would be appreciated.
Joseph Rose, a.k.a. Harry Potter
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angros47
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Post by angros47 »

Why doing it only for dos? Why don't you build a multiplatform?
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Post by Harry Potter »

Maybe I could.... A Win32 version would be nice--if I had the knowledge and experience.
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Imortis
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Post by Imortis »

FreeBASIC produces win32 executables.
Image
angros47
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Post by angros47 »

How are you going to do it? It will have a RAD/IDE or a command line? It will be an interpreter, a P-code compiler/interpreter, or a true compiler?

An interesting idea could be a compiler that create flash or java executables (emitting java/actionscript code) so that games can be developed for internet pages.

Also... Will be free software (open source)? Or freeware/shareware? Or omething else?
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Post by Harry Potter »

It is planned to be Shareware and include both an interpreter and a compiler. It should have an IDE, but I could use a prompt-based compiler/linker/librarian.
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Post by angros47 »

To be honest, I'm not much interested in a shareware.
Also, XST Basic for DOS is already a good solution, and it's free.

It can be found at http://www.geocities.com/snakessoft/xst.html or at http://www.geocities.com/snakessoft/vault.html.

It provides an interpreter, a c emitter, 2d and 3d games creation... The only problem, it isn't open source.

Most of DOS users, nowaday, use freedos on old machines, and so I don't think they'd like to spend money to buy software (but I could be wrong)

So, IMHO, you should either release your work as free software, or choose another target (embedded games in web pages, or games for mobile devices)

Good luck
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qbasicfreak
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Post by qbasicfreak »

one of the reasons qbasic and other BASIC programming languages are still going are because members share their source code.
I can promise that nobody will buy a dos program nowadays unless it is a classic.
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Post by angros47 »

Well, a game-oriented basic compiler is needed for DexOs (http://www.dex4u.com).

DexOs is a tiny, dos-like 32-bit OS with an original GUI, that instead of using a window interface tries to simulate a gaming console.

It's 100% written in ASM, so if you are a good ASM coder maybe it could be your target: the author already said that needs a basic language, something like DarkBasic or BlitzBasic (easy to use, not too advanced, without features like OOP or pointers, but with a lot of built-in graphics and sound commands).

Have a look at the site, maybe your work could be more appreciated here.
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yeah

Post by floogle11 »

i think its good
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Post by angros47 »

XST Basic for dos is now open source: http://sourceforge.net/projects/xstbasic/
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