Hello Qb world! I havn't been on in awhile. And I have been working on my spelling, so my posts should be readable .
Anyway, here's my question. How hard would it be to create a online (text based) game, sort of in the style of Counterstrike or Quake? I know that you need to have a server, and know how to program online code, but I don't know how difficult either of these would be. If it's too hard, I don't want to try it, since the game is text based anyway.
Online game
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I don't believe it would be that hard no, especially for a text based game. Perhaps one map on the server on which each client reports their current location.
One global list of objects if any that report back to the client if they can be taken or already taken by someone else playing.
First trick, sit down, plan things a bit, atleast enough to know what goes on the server and what would go on the client's machine . Basically.
One global list of objects if any that report back to the client if they can be taken or already taken by someone else playing.
First trick, sit down, plan things a bit, atleast enough to know what goes on the server and what would go on the client's machine . Basically.
When God created light, so too was born, the first Shadow!
MystikShadows
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MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com