It's a software rendered 3d pacman game I've been working on. I'm also making another version that uses opengl. The source is available on freebasic.net.
Thatks. I've added a makeshift menu, and the option to enable the second control scheme, which works like the classic pacman. Also added some nice camera effects and random text that pops up when you eat a ghost. I just updated the link in my first post.
This version is a real memory hog, but I'm going to upload a new one soon that actually calculates the correct amount of memory needed for the render buffer.
Another update. Did quite a bit of optimizing, started adding a menu and a title screen and changed the method I was using to calculate the required memory for the render buffer. It should use much less memory now. It should be smoother too because I fixed a couple of timing bugs that I previously overlooked. Updated the link in my first post. Thanks for playing!
Thanks, Mystic. I've added a menu over the weekend, and tweaked it a little bit more. Pritchard started making a level editor for it, so if he's done with that, I'm going to upload again tonight.