'main game engine order:
'1)draw sky
'2)draw ground
'3)draw objects and people
'5)draw HUD
'4)Check for combat and actions
'5)AI, movement, attack, and actions
'6)move player if player moves
'7)if player is alive and doesn't quit, then loop again
'main menu:
'1)new game
'2)load game
'3)save game
'4)introduction
'in-game menu:
'1)return
'2)non-HUD stats, abilities, skill levels, etc.
'3)save
'4)exit
And how many polygons can FB draw per frame and still run at a decent rate of frames?
For any grievances posted above, I blame whoever is in charge . . .
I'd add another item to your main menu, exit... might be handy...
grtz
QBinux is a Linux distribution with the aim of integrating the work of the vast community of free software developers at Pete's QBASIC Site in order to create a modern, performant, safe and easy to use system for system administrators and desktop users.
Most PC's in the past 6 years or so have some kind of graphic acceleration in place DirectX or OpenGL so I think it's safe to assume that drawing and filling about 100,000 polygons should be decent on most of them.
When God created light, so too was born, the first Shadow!
QBinux is a Linux distribution with the aim of integrating the work of the vast community of free software developers at Pete's QBASIC Site in order to create a modern, performant, safe and easy to use system for system administrators and desktop users.