A few moths ago i have made a little game called Mining. Basically you are a funny looking dude with a pickaxe. Lets put the story on the side and start with my problem I'm not sure why don't the tiles appear in upper left corner, that's my problem.
Few thing that i have tried that aren't causing this are:
Changing x,y to 0 from 1
Code: Select all
FOR y = 1 to 7
FOR x = 1 to 14
If you can't figure out what is the problem i will upload the game on Rapid Share on something like that.
Here is the code:
Code: Select all
'Screen mode
SCREEN 9
DIM titanmine(14, 7)
_TITLE "Mining v.1.0"
'Loading images
miner = _loadimage("./System/Miner.png")
ground = _loadimage("./System/Ground.png")
wall = _loadimage("./System/Wall.png")
bronze = _loadimage("./System/Bronze.png")
silver = _loadimage("./System/Silver.png")
coal = _loadimage("./System/Coal.png")
mithril = _loadimage("./System/Mithril.png")
furnice = _LOADIMAGE("./System/Furnice.png")
mine = _LOADIMAGE("./System/Mine.png")
quit = _LOADIMAGE("./System/Quit.png")
background = _LOADIMAGE("./System/BackGround.png")
CLS
_PUTIMAGE (0,0),background
_PUTIMAGE (462,297),quit
_PUTIMAGE (537,297),mine
RESTORE titanmine
FOR y = 1 to 7
FOR x = 1 to 14
READ titanmine(x,y)
NEXT : NEXT
FOR y = 1 to 7
FOR x = 1 to 14
IF titanmine(x,y) = -4 then _PUTIMAGE (x * 30, y * 41),furnice
IF titanmine(x,y) = -3 then _PUTIMAGE (x * 30, y * 41),bronze
IF titanmine(x,y) = -2 then _PUTIMAGE (x * 30, y * 41),silver
IF titanmine(x,y) = -1 then _PUTIMAGE (x * 30, y * 41),coal
IF titanmine(x,y) = 0 then _PUTIMAGE (x * 30, y * 41),mithril
IF titanmine(x,y) = 1 then _PUTIMAGE (x * 30, y * 41),wall
IF titanmine(x,y) = 2 then _PUTIMAGE (x * 30, y * 41),ground
IF titanmine(x,y) = 3 then _PUTIMAGE (x * 30, y * 41),miner
'trigers
IF titanmine(x,y) = 4 then _PUTIMAGE (x * 30, y * 41),ground
IF titanmine(x,y) = 5 then _PUTIMAGE (x * 30, y * 41),ground
IF titanmine(x,y) = 6 then _PUTIMAGE (x * 30, y * 41),ground
IF titanmine(x,y) = 7 then _PUTIMAGE (x * 30, y * 41),ground
NEXT : NEXT
X = 2
Y = 2
_PUTIMAGE(x * 30, y * 41),ground
_PUTIMAGE(x * 30, y * 41),miner
bronze = 0
silver = 0
coal = 0
mithril = 0
xp = 0
lvl = 1
LOCATE 15,60
PRINT "You can mine: "
COLOR 6
LOCATE 17,60
PRINT "Bronze at Lvl 1"
COLOR 7
LOCATE 18,60
PRINT "Silver at Lvl 5"
LOCATE 19,60
COLOR 8
PRINT "Coal at Lvl 10"
COLOR 1
LOCATE 20,60
PRINT "Mithus at Lvl 20"
Start:
DO
COLOR 15
LOCATE 5,60
PRINT "Bronze: "
LOCATE 5,68
PRINT bronze
LOCATE 6,60
PRINT "Silver: "
LOCATE 6,68
PRINT silver
LOCATE 7,60
PRINT "Coal: "
LOCATE 7,68
PRINT coal
LOCATE 8,60
PRINT "Mithus: "
LOCATE 8,68
PRINT mithril
LOCATE 12,60
PRINT "Level: "
LOCATE 12,67
PRINT lvl
LOCATE 13,60
PRINT "XP: "
LOCATE 13,64
PRINT xp
k$ = INKEY$
IF titanmine(x,y) = 4 THEN
gofurnace = 1
END IF
IF gofurnace = 1 THEN
END IF
'mining
IF titanmine(x,y) = 4 AND lvl >= 1 AND k$ = "m" or k$ = "M" THEN
LOCATE 10,60
PRINT "Mining..."
_DELAY 2
LOCATE 10,60
PRINT " "
bronze = bronze + 1
xp = xp + 20
ELSEIF titanmine(x,y) = 5 AND lvl >= 5 AND k$ = "m" or k$ = "M" THEN
LOCATE 10,60
PRINT "Mining..."
_DELAY 2.5
LOCATE 10,60
PRINT " "
silver = silver + 1
xp = xp + 50
ELSEIF titanmine(x,y) = 6 AND lvl >= 10 AND k$ = "m" or k$ = "M" THEN
LOCATE 10,60
PRINT "Mining..."
_DELAY 3.5
LOCATE 10,60
PRINT " "
coal = coal + 1
xp = xp + 100
ELSEIF titanmine(x,y) = 7 AND lvl >= 20 AND k$ = "m" or k$ = "M" THEN
LOCATE 10,60
PRINT "Mining..."
_DELAY 4
LOCATE 10,60
PRINT " "
mithril = mithril + 1
xp = xp + 200
END IF
IF xp >= 30 then lvl = 2
IF xp >= 60 then lvl = 3
IF xp >= 100 then lvl = 4
IF xp >= 130 then lvl = 5
IF xp >= 170 then lvl = 6
IF xp >= 220 then lvl = 7
IF xp >= 270 then lvl = 8
IF xp >= 330 then lvl = 9
IF xp >= 380 then lvl = 10
IF xp >= 450 then lvl = 11
IF xp >= 510 then lvl = 12
IF xp >= 600 then lvl = 13
IF xp >= 690 then lvl = 14
IF xp >= 780 then lvl = 15
IF xp >= 860 then lvl = 16
IF xp >= 980 then lvl = 17
IF xp >= 1020 then lvl = 18
IF xp >= 1100 then lvl = 19
IF xp >= 1380 then lvl = 20
IF xp >= 1700 then lvl = 21
IF xp >= 2100 then lvl = 22
IF xp >= 2900 then lvl = 23
IF xp >= 3850 then lvl = 24
IF xp >= 4300 then lvl = 25
IF xp >= 4650 then lvl = 26
IF xp >= 5380 then lvl = 27
IF xp >= 5900 then lvl = 28
IF xp >= 6500 then lvl = 29
IF xp >= 7000 then lvl = 30
'walking
px = x: py = y
IF k$ = chr$(100) AND titanmine(x + 1,y) > 1 THEN x = x + 1
IF k$ = chr$(97) AND titanmine(x - 1,y) > 1 THEN x = x - 1
IF k$ = chr$(119) AND titanmine(x,y - 1) > 1 THEN y = y - 1
IF k$ = chr$(115) AND titanmine(x,y + 1) > 1 THEN y = y + 1
IF px <> x OR py <> y THEN
_PUTIMAGE(x * 30, y * 41),miner
_PUTIMAGE(px * 30, py * 41),ground
END IF
IF k$ = chr$(9) then
locate 1,1
INPUT ": ",a$
if a$ = "game" then
goto start
PRINT " "
elseif a$ = "god" then
lvl = 40
locate 1,1
PRINT " "
end if
end if
LOOP UNTIL k$ = "q" or k$ = "Q"
titanmine:
DATA 1,1,1,1,1,1,1,1,1,1,1,1,1,1
DATA 1,2,2,6,-1,6,2,2,2,4,-3,1,2,1
DATA 1,6,2,2,6,6,2,2,2,6,4,1,2,1
DATA 1,-1,6,2,6,-1,6,2,6,-1,6,2,2,1
DATA 1,6,-1,6,2,6,7,2,2,6,2,2,5,1
DATA 1,2,6,2,2,7,0,7,2,2,2,5,-2,1
DATA 1,1,1,1,1,1,1,1,1,1,1,1,1,1