QB Express #14 Now Available
QB Express #14 Now Available
<p><strong>QB Express #14 Now Available</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on September 18, 2005<br>
The <a href="/sections/express/issue14/index.html">September Issue</a> of QB Express is now ready!
<br>
<br>This month QB Express has a record FIVE game reviews, and a host of fantastic tutorials, columns and editorials on your favorite programming languages: QuickBasic and FreeBasic. There are two reviews of Lachie Dazdarian's new arcade game Poxie, J.B. asks the question "Is QuickBasic Dead?", Seb McClouth fills us in on Qbinux, Lachie Dazdarian reviews TerraScape and Lunatix: The Insanity Circle, MystikShadows reviews ASCII Scrolling Map Maker 2.5, Deleter takes a look at Game Apathy, there's a look at the FBTK Roguelike Compo in the Gallery, two comics, and much more!
<br>
<br>The tutorials section this month features a pixel art tutorial on Stylized Foliage / Clouds Tutorial by Josiah Tobin, Syn9 teaches us how to create A Simple Spline Curve, Torahteen continues his "A* Implementation in FB" series, The Awakened teaches us C For The BASIC Programmer, Wallace tells us about Ally Artificial Intelligence, MystikShadows delivers "Database Design Part 3: Structured Query Language" and Moneo teaches you how to convert between the metric and English systems.
<br>
<br>All this in more in <a href="/sections/express/issue14/index.html">QB Express Issue #14</a>.</p>
The <a href="/sections/express/issue14/index.html">September Issue</a> of QB Express is now ready!
<br>
<br>This month QB Express has a record FIVE game reviews, and a host of fantastic tutorials, columns and editorials on your favorite programming languages: QuickBasic and FreeBasic. There are two reviews of Lachie Dazdarian's new arcade game Poxie, J.B. asks the question "Is QuickBasic Dead?", Seb McClouth fills us in on Qbinux, Lachie Dazdarian reviews TerraScape and Lunatix: The Insanity Circle, MystikShadows reviews ASCII Scrolling Map Maker 2.5, Deleter takes a look at Game Apathy, there's a look at the FBTK Roguelike Compo in the Gallery, two comics, and much more!
<br>
<br>The tutorials section this month features a pixel art tutorial on Stylized Foliage / Clouds Tutorial by Josiah Tobin, Syn9 teaches us how to create A Simple Spline Curve, Torahteen continues his "A* Implementation in FB" series, The Awakened teaches us C For The BASIC Programmer, Wallace tells us about Ally Artificial Intelligence, MystikShadows delivers "Database Design Part 3: Structured Query Language" and Moneo teaches you how to convert between the metric and English systems.
<br>
<br>All this in more in <a href="/sections/express/issue14/index.html">QB Express Issue #14</a>.</p>
- The Awakened
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Um... something went a little wrong on my tut. It should say:
#include <cstdio>
#include <cstdlib>
#include <iostream>
But it just says:
#include
#include
#include
I opened up the source, and it does have the include files in the tut. So it must be mistaking it for HTML tags or somethin.
#include <cstdio>
#include <cstdlib>
#include <iostream>
But it just says:
#include
#include
#include
I opened up the source, and it does have the include files in the tut. So it must be mistaking it for HTML tags or somethin.
"Sorry for beating you up with a baseball bat Julian, but I DID think that you were a samsquanch."
- The Awakened
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In HTML, < and > should be represented as < and > respectively.The Awakened wrote:Um... something went a little wrong on my tut. It should say:
#include <cstdio>
#include <cstdlib>
#include <iostream>
But it just says:
#include
#include
#include
I opened up the source, and it does have the include files in the tut. So it must be mistaking it for HTML tags or somethin.
- {Nathan}
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Hmm... sounds like pete got lazy, but we can all understand that.
TA: I would like you to cover OOP and plotting memory at a certain point (seg and off), and asm... mabye even making a lib, passing vars...
KyleMC: There are no built-in GFX commands in C++. You either have to plot the memory yourself or use a GFX lib.
TA: I would like you to cover OOP and plotting memory at a certain point (seg and off), and asm... mabye even making a lib, passing vars...
KyleMC: There are no built-in GFX commands in C++. You either have to plot the memory yourself or use a GFX lib.
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you can probably print using the Windows API . I would suspect.
lol..I'm a die hard fan of MapMaker Ratt, you should know that by now LOL.
Map Plotter huh? *ponders that thought for a few seconds*. Quoted from StarTrek Next Generation: "Make it so!" lol....think you can whip it in?
lol..I'm a die hard fan of MapMaker Ratt, you should know that by now LOL.
Map Plotter huh? *ponders that thought for a few seconds*. Quoted from StarTrek Next Generation: "Make it so!" lol....think you can whip it in?
When God created light, so too was born, the first Shadow!
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com
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The null article (xxxxxxx) has been removed. So have the problems with #include <_____> in the C++ tutorial. Sorry about the problems.
Seriously dude, do you have any idea how much time I spend on QB Express? I missed a few tiny details in a 100+ page magazine. I know you didn't mean anything by it, but please don't call me "lazy".Nathan1993 wrote:Hmm... sounds like pete got lazy, but we can all understand that.
- {Nathan}
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Sorry pete... I know your not lazy... but really, with a site this awsome, a awsome mag... who needs to tell you that I would do anything to meet you in person... i really would...
hmm... mabye on my honeymoon (yeah, like anyone would marry ME) i could go to niagra falls and stop at your place in ny on the way over...
hmm... mabye on my honeymoon (yeah, like anyone would marry ME) i could go to niagra falls and stop at your place in ny on the way over...
I just noticed some proof reading mistakes I made in the articles I sent to you.
I the music tut. the line:
In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the trebel clef,
should read:
In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the BASS clef
Sorry!
matt
I the music tut. the line:
In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the trebel clef,
should read:
In practice its best to think of it this way: The guitar plays notes written on the trebel clef and the bass guitar plays notes written on the BASS clef
Sorry!
matt
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- The Walrus
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