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Edutris, yet another Tetris clone!

Posted: Sat Oct 25, 2025 2:57 pm
by MikeHawk
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Remember that boolean operator tutorial disguised as a "build your own Tetris" article I posted here a couple of years ago? It contained a lot of text, some illustrations, and even a very bare-bone game if you stitched the code snippets together. Well, I returned to it and wrote (yet another QuickBASIC) Tetris clone.

It has some neat modding features and supports three game modes: "treadmill" (makes the well shift horizontally every turn,) "junkyard" (fills the bottom of the well with some junk,) and "high tide" (increases the size of the pile every few turns.) Modes can be combined together if you feel like trying something spicier than the standard vanilla gameplay.

There's also a high-score table, customizable keyboard controls, PC speaker sound or music, two types of blocks (standard and kid mode,) and three different backgrounds to choose from (more can be added.) Everything is sourced as usual.

Re: Edutris, yet another Tetris clone!

Posted: Wed Dec 17, 2025 1:17 am
by Erik
Wow! Another really great release! I just gave it a run for a bit and it really liked it. I'll have to go back and play some more later.

The modes are great. I really like the treadmill mode. Mixing them all together gets a bit wild. Also the 'easy' blocks was something I haven't seen before.

I also liked the datmngr packing/unpacking util. I tested it out extracting and such files from the assets data file without any issues. I reminds me of the kextract/kgroup from Duke3d (I saw you mentioned that as well in your readme).

Oh the readme! That was another neat thing I liked. The readme could be read as-is or if you viewed it in the game, it parsed it to have some nice heading formatting and such. Really neat touch.

I have to get up to date on the articles on your site, I see they go over a bunch of these things (all?) I've mentioned.

Thanks for sharing!