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Two Lords alpha release soon
Posted: Fri Sep 01, 2006 1:39 am
by Nodtveidt
Posted: Fri Sep 01, 2006 2:50 am
by bungytheworm
Hi Nekrophidius.
I do follow QBN time to time but havent noticed your post about this issue there.
Looks damn cool.
Could you tell me what gfx./sound etc. libraries this uses? I wana know since im *nix user only and im interested to know is this goin to be compiled for *nix too or is source that kind of it's possible compile with out major changes.
Posted: Fri Sep 01, 2006 7:53 am
by Nodtveidt
Graphics is via fbgfxlib, so it should work in *nix. Sound, however, is via bass, and afaik, there is no *nix port of that. The sound engine would have to be rebuilt on top of something else, like fmod. Other than that, it should compile in *nix just fine. I'm not releasing source in the alpha, only in the RC and final versions.
Posted: Sat Sep 02, 2006 10:09 am
by AiRMaN
Hello there Nekrophidius,
The graphics looks fantastic, but I have to ask you about the story and how the game is set up, I mean what's the background story?, what are the weapons used?, how do the player finish the game?
I thik Two Lords will be a hit if it's a combination of these amazingly looking graphics and a good storyline!
I'm looking forward for the release!
Posted: Sun Sep 03, 2006 4:28 am
by Nodtveidt