I'm veeeery new to raycasting. I looked into some tutorials and examples. Everyone draws the texture on the floor dependend on the distance to a wall.
Well. I'm programming a little RPG game (for school) in 100% 16-Bit assembler. Tile-engine and scrolling and things like LZ77 decompressing for images wasn't a real problem.
But I want to have a SecretOfMana-like worldmap. What means: the complete worldmap created only using a textured floor. I have to rotate the floor and "walk" over it. Then I have to set the Y-position of the player. Sometimes near the ground and sometimes high in the sky.
Well. I'm looking for someone who can explain me how to create this or someone who knows a tutorial / example for that or someone who is bored and writes me an example *g*. (Every programming language is ok for that. I have to convert it for the A86 compiler (http://eji.com/a86/ - only because of the school >_<))
If the game is done (by summer - end of schoolproject) I can post it on your site Open-Source.
Thank you for every help.
