Computer Chess progs & utilities for Qbasic/Fbasic
Posted: Tue Jan 08, 2013 5:08 am
Computer Chess progs & utilities for Qbasic / Freebasic
Total chess head here, lousy coder, lol Im in the middle of constructing a whole sackful of plug n play chess utilities primarily designed to make it easy for my self and others to write chess programs, or create the modular parts of chess programs, aka the bits you are interested in.
If you go to the Projects page on the Freebasic forum you will see numerous chess projects with all sorts of handy code, tips and advice. Including data sets for digital chess pieces.
The chess utilities/modules communicate via simple *.txt files ( im building a network chess supercomputer, this is the WYSIWYG message based method i use to communicate) so for example if you want a board and chess pieces you dont have to write a line of code, its already done you just have to write the position generated by your engine code to a simple *.txt file and the GUI will read it in and shuffle the pieces around.
In a couple of months time we could be having a chess engine tournament. Lets see if you Qbasic softies have got the chess chops to take on the intrinsically superior FreeBasic chess warriors :-p
....while we wait for you to spool up into chess battle mode feel free to try and take on my creaky old network chess supercomputer.
Pawn to H4
Total chess head here, lousy coder, lol Im in the middle of constructing a whole sackful of plug n play chess utilities primarily designed to make it easy for my self and others to write chess programs, or create the modular parts of chess programs, aka the bits you are interested in.
If you go to the Projects page on the Freebasic forum you will see numerous chess projects with all sorts of handy code, tips and advice. Including data sets for digital chess pieces.
The chess utilities/modules communicate via simple *.txt files ( im building a network chess supercomputer, this is the WYSIWYG message based method i use to communicate) so for example if you want a board and chess pieces you dont have to write a line of code, its already done you just have to write the position generated by your engine code to a simple *.txt file and the GUI will read it in and shuffle the pieces around.
In a couple of months time we could be having a chess engine tournament. Lets see if you Qbasic softies have got the chess chops to take on the intrinsically superior FreeBasic chess warriors :-p
....while we wait for you to spool up into chess battle mode feel free to try and take on my creaky old network chess supercomputer.
Pawn to H4