
 _______________________________
|                               |
|Another World Memory FreeBASIC |
|           ver.1.0             |
|                               |
|  by Dean Janjic, Jan 2006.    |  
|                               |
|_______________________________|

      ___________________
     | Table of Contents |
 |----------------------------|
 | 1.0 - About The Game       |
 | 2.0 - Running The Game     |
 |    2.1 - Requirements      |
 |    2.2 - How To Play       |
 | 3.0 - Credits              |
 | 4.0 - Contact              |
 |----------------------------|


 -------------------
|1.0.About The Game |
 -------------------

Another World Memory is a classic memory game with graphics 
from Another World.

You can look up for the original Another World game(if you 
haven't played it before) at www.the-underdogs.org. It's
also known as Out Of This World.

Another World Memory plays like any other memory game.

In Another World Memory you can play in 3 modes, against 
human or CPU opponent or in solo mode, where you need 
to finish a round(clear all the cards) in least number 
of turns or in least amount of time.

Also, you can choose to play on different playfield 
sizes and with different backgrounds(4).

Solo challenge time scores(millisecond precision!) are 
evaluated and written down in solo challenge time scores 
tables if they are enough good. Time scores for playfield
sizes 4*4 and 6*4 are most tested(balanced) and generally 
playing solo challenge mode in those playfield sizes is the 
most fun. My best scores: 4*4 - 16.4 seconds, 6*4 - 32.2 
seconds, 8*4 - 54 seconds, 8*5 - 100 seconds.

This is a FreeBASIC port of the original Another World 
Memory programmed in QBasic. This port brings new features 
including Sound Blaster sound effects and solo mode high 
scores. It also features tons of nitpicks like the blue 
font brightened up, not always the same card sets on 
smaller playfield sizes, extra background in options and 
on about screens, etc. So while being a FreeBASIC port
this edition is also an important update on the old
version.

This game is FREEWARE. I take NO responsibility for any 
damage or loss of data etc. that may occur by 
installing/using this software. As FREEWARE, I offer no 
liability to provide maintenance of the software or 
technical support. You are allowed to share this software 
in its original state but are not allowed to make money 
on it.

The package includes the source code. Feel free too
use any part of the code in your own projects. Just don't 
make your own Another World Memory game with one extra 
background. That would be lame.


 ---------------------
|2.0.Running The Game |
 ---------------------

This game is a Windows 32-bit application so you 
shouldn't have problems running it on any Windows version 
from and after Windows 95. Just double click on 
awmemfb.exe.


 -----------------
|2.1.Requirements |
 -----------------

Beats me. A PC with a mouse and Windows 95 or above 
installed. I think a 486 could run this game.


 ----------------
|2.2.How To Play |
 ----------------

The rules of the game are badly explained in ABOUT 
section. It's a very intuitive game. If you don't know 
how to play a memory game from before you'll learn it in 
few moves.

To take a screenshot of the game press S(works during
a game, in main menu, on time scores screen and in 
options menu).


 ------------
|3.0.Credits |
 ------------

Game concept, design and coding : Dean Janjic(a.k.a. Lachie Dazdarian)

Non-original code: R.E.Lope's PUT file and PP256 palette loader
                   Ryan Szrama's name inputting routine

Graphics : Ripped from Another World(by Delphine Software)

Graphics editing and additional graphics: Dean Janjic

Game fonts : Adigun Polack

Sound effects: Dean Janjic(background humming, speech messages) and 
               various public domain resources

Tools used during creation of Another World Memory FreeBASIC:
The source code was compiled in FreeBASIC ver.0.15.
GFXlib 2, a FreeBASIC's gfx library by Angelo Mottola was used to
do code all the graphic routines in the game.
Sprites were edited/drawn in PIXELplus 256 by Chris Chadwick and 
saved in its standard format. PIXELplus forever!
Images were edited(mostly palette work) in GrafX 2.00 Beta 
by Sunset-Design(MS-DOS version).
Background humming and speech messages was created with Fruity 
Loops Studio 5.
The code was written in FBIde 0.4.3, an open-source IDE for the 
FreeBASIC compiler.
Music and sound support by FMOD sound library by Firelight 
Technologies Pty, Ltd.
Aha-soft IconoMaker was used to create the game icons.

Thanx to:
Richard Eric Lope for making me the designer I am today and for 
all the code you wrote and I found useful.
Pete for editing QB Express and being a great guy in general.
Andre Victor T. Vicentini for developing FreeBASIC.
Angelo Mottola for developing GFXlib.
Adigun Azikiwe Polack for writing a tutorial about adding icons 
to FreeBASIC programs and for not getting mad because I used
your font(it was in original Another World Memory before I knew
you copyrighted them).
SJ Zero for doing the QBXL Audio Editions. I'm still a fucking 
groupie!
Neo for writing the encryption routines I've used in QBasic and 
which work great in FreeBASIC too.
Nekrophidius for hosting my site. Thank you 1000 times.
Matt2Jones for writing Bobby The QBasic Maniac comic. You rule!
Stay off(on) the drugs and  U-S-E  F-R-E-E-B-A-S-I-I-I-I-C ! ! !

 ------------
|4.0.Contact |
 ------------

My email:lachie13@yahoo.com
My websites: http://kentauri.digitalblackie.com
             http://kentauri.digitalblackie.com/articles

Feel free to email me about anything concerning my games 
and game design in general. Comments, bug reports and such 
are welcomed. You can also use KENTAURI forum if you 
please.


*** Lachie Dazdarian, 29.1.2006.


