Ideas for my RPG: I: 1. Talk to man fixing a broken down wagon in the street. WAGON MAN: Ahhh! This darn wagon! If only I had a silver nail... 2. Go to carpenter's shop. You talk to the carpenter, pounding a nail. CARPENTER: Welcome to Remus's Wood Products, you break it, we make it! May I help you, sir? >Silver Nails? Oh sure, we have many in stock, but They're very expensive! >The only way I could give you one is if you gave me some Voodoo Cloth. If you go in a second time: CARPENTER: Welcome to Remus's Wood Products, you break it, we make it! May I help you, sir? >I told you before, if you want silver nails, you bring me Voodoo Cloth. 3. If you go back to the wagon man: WAGON MAN: Ahhh! This darn wagon! >What? you know where to get silver nails? >For the Voodoo Cloth? I have tons of that stuff. Here you go: Nine yards of Voodoo Cloth. Get me that silver nail! If you go back to the man: WAGON MAN: Get me that silver nail! 4. If you go back to the carpenter shop: NOTE ON WALL: Remus, the carpenter has been kidnapped. If you ever want to see him again, go to the Ice Cave! -ROMUS 5. If you go to the Ice Cave: NOTE: Just inside of the cave: Remus is at the end of one of these tunnels. Guess which one! Hahahahahah! There are three tunnels protruding from the main room of the cave. Remus is at the end of the right one, the other two are dead ends. If you get to the end of the right tunnel, you fight Romus. If you win the fight, you automatically go back to Remus' carpenter shop. Romus does not get killed. When he is almost dead, he runs away. 6. At Remus' carpenter shop after defeating Romus: REMUS: How can I ever thank you? My Evil twin almost killed me! >Silver nails? Sure I'll give them too you for free! (He gives you five silver nails) >Come back anytime. If you return: REMUS: How can I ever thank you? My evil twin almost killed me! >Come back anytime. II. Have the player have to go on missions, and collect parts of a star: Six Parts: CENTER: 1. Witches Cauldron OUTSIDES: 2. Rowan Berries (red berries, get from farmer in Barrow.) 3. Ice crystal (Get from the end of tha left tunnel in the ice cave.) 4. Horn of a Jackalope (Sort of dumb, but maybe keep... Get from North Woods somewhere, or from old man in cave.) 5. Raven Feather (oh, this one is tough... Get from witch in witch town) 6. The hairs from a white stag's coat (Get these from the king. He wants to sell his white stag coat that you fought for.) 7. A monkey's paw (Get this from witch doctor [Ishbuu?] in the bark eater town.) ^ / R.\ _______/Berrs\_______ \Ice / \Jack./ \Cry/ \hor/ \ / \n/ \ Cauldron / / \ / \ / R.\ / 3 \ /Feath\ /Hairs\ /_______\_____/_______\ \Paw/ \ / III. 1. A lot of people are around a sign in Wycombe. SIGN: Under Royal order of King Francis of Wycombe: A white stag has been spotted in the North Woods. Any man to kill the Stag, and bring it to me will be greatly rewarded. -King Francis of Wycombe The people around the sign are saying: Man 1: I hope I kill the legendary white stag! Man 2: Only an idiot would fight that stag-Some say it has magical powers... Woman: Any man that stag is good enough for me! Child: When I grow up, I'm going to ill a white stag! Man 3: ... ... ... 2. After you read the sign: If you go to the castle: Advisor: Welcome, [NAME]The king has been head over heals about the white stag! King Francis: Have you heard about the white stag? I need a white stag coat for my meet with King [________] next week! If you go to the North Woods: Just inside the North Woods: There is an injured man on the ground: Man: The...White St...Stag Attacked...me... In the center of the North Woods: There is a white deer standing in the middle of a circle of trees. (This is not the white stag.) Deer: Could this be it? The white stag? In the top left part of the North Woods: In the top left part of the North Woods, there are Two fires on either side of a white stag. (White Stag looks just like white deer.) White Stag: Greetings, [NAME]. Another competitor? Well, let's make it quick, I don't have all day... This begins the fight with the white stag. (WHITE STAG=BOSS) 3. If you beat the white stag, and you return to the castle: Avisor: You have killed the white stag! I thought that it didn't exist! King Francis: Splendid! Splendid! What would you like? Anything you want is yours! >A boat? Sure. It'll be ready in a jiffy. Come back to get your boat in a little while. 4. If you go back: If you go back, after you leave the town, and re-enter, then go to the castle: King: Thank you again for killing the white stag. I will look splendid at my meeting! >Oh, yes, and your boat is at the dock on ________ Lake. Advisor: Good job, your reward is well earned! 5. When you go to the boat, these things get "reset": In the castle: King: Talk to my advisor- I'm much too busy now. Advisor: Hello, [NAME]. How do you like your boat? Around the sign: Man 1: I could have killed the white stag-you just beat me to it! Man 2: Wow! you killed the white stag! Did he have magic powers? Woman: Oh, you're the man of my dreams! Child: When I grow up, I want to be just like you! Man 3: ... ... ... In the north woods: The following changes are made: Injured man is gone. White stag is gone. White Deer: Are you crazy? Talking to a deer? IV. 1.Witchtown (might rename __________) -Town Cauldron in village square. Three witches are around it saying something like this: Round & Round the cauldron go, In the poisoned entrails throw, Eye of newt and toe of frog, Wool of bat and tongue of dog, Making witches brew are we! -Potions & magic supplies sold the cheapest here. -You can learn a lot of spells here. -Witches and Sorcerers are not evil, but good. -Can read magic books in houses. -Can get healed for free. -Can get "curses" put on you. -Can get four leaf clovers andholy water in garden. -Wishing well in town. Throw a coin in, and win money. -Fortune teller. -Talking animals. -Laboratory of a scientest/wizard. -There is a dock on the side, to get there. -Might have to do something for the town to appear. (Some sort of journey) Location: Probably on island in the middle of Lake ________ **You need the boat to get there** **You need to talk to Ishbuu in the "barkeater" town to make this town appear.** **Before this town "appears", it is just an empty field with trees and walls around it.** 2. Villiage of the Bark Eaters: -Very primitive town. -Witch doctor named "Ishbuu" -Almost everything made out of bark. (houses, clothes, food) -Totem pole in the center of town. -Temple to their gods in the town. -These people take prisoners. -Prison "camp" on edge of town. -Cheif lives in elaborate bark house. -Must visit this town before you can get "Witchtown" to appear. -To get "Witchtown" to appear, you have to talk to Ishbuu. Location: In the middle of the South Woods. 3. Villiage of Barrow: -This is your home town, and the one that you start out in. -It is a regular "farming town". -To leave this town for the first time, you must fight the town bully, Little Tom Twit. -You learn your first spells, and fight your first enemys here. -There is a "front door" and a "back door". -The "front door" is guarded by Little Tom Twit, and you can't get out until you have a few levels and spells and a weapon and armor. -The villiage has a Church, stores (1-3), an inn, your house, two other houses, and a lot of feilds of plants. -You can go out the "back door" to go out to earn levels in the fenced in "back yard" -Once you beat Little Tom Twit, you can go out the "front door" into the main part of the island. Location: North end of the bottom left part of the island. 4. Cavetown (May be changed to ________): -In a cave. (DUH!) -Is like a villiage of outcasts. -Home of trolls, elves, dwarfs, talking animals, humans, crazy guys, good monsters, miners, witches/warlocks/wizards, and other outcasts. -You can buy rocks and minerals here. -Used weapons can be bought here. (Used weapons have damage already done on them.) -You can mine here, if you buy a shovel and pick. This brings lots of diamonds. -You can learn a lot here, because there is a large variety of strange people/beings. -There are casinos/games of chance, and bars here. Lots of artisans and smart people live here. -There's more, I just haven't thought of it yet. Location: In a cave in the eastern mountains. 5. Wycombe -This is the town where the castle is. -The town is mainly a huge castle, with a few houses outside of the castle. -All stores, and buildings are in the castle. -Rooms in the castle include: Chapel, Inn, King's bedroom, Courtyard, -Throne room, Garden, Armor/Weapon/Magic shop, Gift shop, Stable, etc. -This is where you learn about the hunt for the white stag. -Maybe you will fight a Black knight to help save the kingdom. -There has got to be more stuff you can do in this town... Location: Just South of the North Woods. 6. Fort Mckenna -An army base at war with the Black Knights army. -You must somehow win the battle for the king of Wycombe. -I don't know what this base is going to be like yet, but it will be cool. (Don't worry!) Location: Halfway between the North Wood's and the _______ River. 7. Town of Tituba: -Riverside town on a peninsula. -I might move it to the other side of the river. -Okay, here's an idea for this town: Plague killed all of the people in -this town. There is a big graveyard in the top part of the town. In -the center of town, there is a statue, sign, etc. When you read the -sign, the screen fades, and lots of ghosts start floating around you asking you to save them. You must get a magic healing brew from the witches to make them alive. Then, the town becomes a regular town, but the people are extremely nice instead of jerky. -After you bring the people back to life: -Everyone in town gives you something, but you have to get it in a certain order. -You can get a whole bunch of cool stuff. Most people will just give you money, or arrows/bombs, etc. -Some people will give you cool things! Ideas for cool things: 1.) Healing Rod 2.) Shoes w/ powers 3.) Tituba ________ 4.) Something that seems worthless but has a second purpose... 5.) Magic wand/stick/cane/etc. -Old guy that know all. (sounds sort of steriotypical, but he will tell you places to go, things to do, people to see.) He's a wizard that has a crystal ball/6th sense/Magic talking ______/etc. -Graveyard gets dismantled, except for one grave stone. -If you read that one gravestone, it says: Why me? Why me!? WHY ME? Why didn't you save me!!!? -If you talk to the witch in Witchtown about it, she gives you a super potion to save the last person. -If you read the gravestone again, the ghost becomes a man, and stands by his tombstone. If you talk to him, he says "Thank You, [NAME]!!!" -His secret occupation is a magician, and he can make things dissapear/reappear. You will probably have to talk to him to make something dissapear, or make yourself invisible so you do something cool. Location: Right now, it's on the north side of the ________ River, on a peninsula. V. Beginning Story: Storyline: (My RPG's story is subject to change) At the dawn of time, Agrippa, the wise and just ruler of the world met with his council to discuss how the world should be divided. Two of Agrippa's apprentices were wise and just, like their master, but the third, Gorlan, was greedy and evil. Agrippa and his council decided to split the continent into three kingdoms, each one ruled by an apprentice, and Agrippa ruling over all three. For hundreds of years, the kingdoms were in peace. Then, Gorlan began to wreak havoc across the country side. He began to take over his fellow apprentices kingdoms, killing men, destroying crops, and burning down buildings. Agrippa became angry, and attempted to take Gorlan's kingdom away. Angry, Gorlan sent out his henchmen to kill Agrippa. Minutes before Gorlan's henchmen arrived, Agrippa received a cycic message that told him that the men were going to kill him. He cast a spell to protect him and his two faithful apprentices. If they were killed, they will not die, but fall into an eternal sleep until Gorlan was killed. Four hundred years Later: The three kingdoms are in ruins. Any people not serving the king lived in hiding, in small communties. Out of a small villiage called Barrow, a young man came forth, determined to put an end to Gorlan's evil rule! And the journey begins! (I am looking for a better name than Gorlan. I think it sucks!!) VI. Gameplay: Enemies and Battle Engine: There are currently three enemies, and two bosses. They are: Enemies: 1. Pyewacket- A small, common nuisance. It looks like a walking frog. 2. Bluthersnipe- Rebelling trolls that have become extremely primitive. 3. Greedigut- A small, weak wizard. Knows very few spells. Bosses: 1. Little Tom Twit- Barrow's town bulley. You must beat him to leave Barrow through the front exit. 2. The White Stag- You fight him to get your boat, and get King Francis's Coat. The Battle Engine: Well... The battle engine is planned out, but not coded. It's going to allow up to six enemies, and four heroes. It is not going to be real- time action, it will be a Final Fantasy 1-3 type engine. You order what you're character does, and they do it. Enemies will have some AI Where they can run, decide when to use spells and heal themselves. (Some will be brighter than others.) I'm probably going to make the GFX for it with MGI Photosuite, and load them with a gif loader. (They'll be BSAVED that, but it's easier to use a commercial product than PP256, or nmedia! I can do the code to BSAVE the images, and Photosuite has more features. Well... I've got a lotta coding to do! :) The Travel, Town, Talking, Shop, etc. Engines: The Tile Engine: I'll use Tile Engine Three, or Tsugumo's Tile Engine. I'll be using 16*16, or 20*20 tiles. (Probably 16*16) I know that I'll have three Kingdom maps, and a map for every town, cave, etc.