'''3d rotation code supplement using the 12 mul rotation equations '''SetvideoSeg by Plasma357 '''Rel.betterwebber.com DECLARE SUB LoadSpace (Model() AS ANY, radius%, Numstars%) DECLARE SUB LoadCubeSolid (Model() AS ANY, xmax%, ymax%, zMax%, Scale!) DECLARE SUB DrawModel (Model() AS ANY, clr%) DECLARE SUB SetVideoSeg (Segment%) DECLARE SUB LoadPlaneSolid (Model() AS ANY, xmax%, ymax%, Scale!) DECLARE SUB RotateAndProject12 (Model() AS ANY, AngleX%, AngleY%, AngleZ%) DEFINT A-Z REM $DYNAMIC TYPE Point3d x AS SINGLE 'Normal 3d coords y AS SINGLE z AS SINGLE xr AS SINGLE 'Rotated 3d coords yr AS SINGLE zr AS SINGLE scrx AS INTEGER 'Translated and projected scry AS INTEGER '2d Coords cull AS INTEGER 'visibility check END TYPE CONST FALSE = 0, TRUE = NOT FALSE CONST LENS = 256 'Z CONST XCENTER = 160 '?? CONST YCENTER = 100 '?? CONST PI = 3.14151693# REDIM SHARED Vpage(32009) AS INTEGER 'our Video buffer 'Polyhedra stuff REDIM SHARED Model(1) AS Point3d '3d Coords DIM SHARED Thetax, Thetay, Thetaz 'Angle of rotation DIM SHARED camx%, camy%, camz% 'camera CLS SCREEN 0 WIDTH 80 LOCATE 1, 1 PRINT "Choose Model:" PRINT "1. Solid Cube" PRINT "2. PlaneSolid" PRINT "3. Space" DO K$ = INKEY$ LOOP UNTIL K$ <> "" 'Initialize 3d Models SELECT CASE ASC(K$) CASE 49 '1 LoadCubeSolid Model(), 9, 9, 9, 14 CASE 50 '2 LoadPlaneSolid Model(), 16, 16, 7 CASE 51 '3 LoadSpace Model(), 64, 300 CASE ELSE LoadCubeSolid Model(), 9, 9, 9, 14 END SELECT CLS SCREEN 13 RANDOMIZE TIMER camx% = 0 camy% = 0 camz% = 0 Thetax = INT(RND * 360) Thetay = INT(RND * 360) Thetaz = INT(RND * 360) Vpage(6) = 2560 'GET/PUT stuuff Vpage(7) = 200 Layer = VARSEG(Vpage(0)) + 1 'Easy buffer reference SetVideoSeg Layer 'Set Draw to buffer Finished = 0 DO K$ = INKEY$ SELECT CASE UCASE$(K$) 'Camera control CASE "A" camz% = camz% + 1 CASE "Z" camz% = camz% - 1 CASE "S" camy% = camy% + 1 CASE "X" camy% = camy% - 1 CASE "D" camx% = camx% + 1 CASE "C" camx% = camx% - 1 END SELECT Thetax = (Thetax + 1) MOD 360 'rotate our angles Thetay = (Thetay + 1) MOD 360 Thetaz = (Thetaz + 1) MOD 360 RotateAndProject12 Model(), Thetax, Thetay, Thetaz '12 muls SetVideoSeg Layer 'set draw to Buffer LINE (0, 0)-(319, 199), 0, BF 'CLS DrawModel Model(), 12 'Draw 3d model SetVideoSeg &HA000 'Set Draw to buffer WAIT &H3DA, 8 'Vsynch PUT (0, 0), Vpage(6), PSET 'Blit LOOP UNTIL K$ = CHR$(27) CLS SCREEN 0 WIDTH 80 END REM $STATIC SUB DrawModel (Model() AS Point3d, clr%) STATIC 'Draws the 3dmodel in color clr FOR i = 0 TO UBOUND(Model) x% = INT(Model(i).scrx) 'get projected coords y% = INT(Model(i).scry) IF NOT Model(i).cull THEN 'if visible then plot PSET (x%, y%), clr% END IF NEXT i END SUB SUB LoadCubeSolid (Model() AS Point3d, xmax, ymax, zMax, Scale!) 'Loads a cobe using the cartesian coordinate system 'Parameters: 'Model() = the 3d Model 'xmax = x distance 'ymax = y distance 'zmax =huh? 'Scale!=how big or small the size of the model is. :*) xm = xmax \ 2 'Center our cube at origin(0,0,0) ym = ymax \ 2 zm = zMax \ 2 REDIM Model((xmax * ymax * zMax) - 1) AS Point3d 'make it big enough FOR x = -xm TO xm - 1 'loop sequentiealy FOR y = -ym TO ym - 1 FOR z = -zm TO zm - 1 Model(i).x = x * Scale! 'scale it according to Model(i).y = y * Scale! 'the parameter Model(i).z = z * Scale! i = i + 1 NEXT z NEXT y NEXT x END SUB SUB LoadPlaneSolid (Model() AS Point3d, xmax, ymax, Scale!) 'Parameters: 'Model() = the 3d Model 'xmax = x distance 'ymax = y distance 'Scale!=how big or small the size of the model is. :*) REDIM Model((xmax * ymax)) AS Point3d xm = xmax \ 2 ym = ymax \ 2 i = 0 FOR x = -xm TO xm - 1 FOR y = -ym TO ym - 1 Model(i).x = x * Scale! Model(i).y = y * Scale! Model(i).z = 0 i = i + 1 NEXT y NEXT x END SUB SUB LoadSpace (Model() AS Point3d, radius, Numstars) 'Model() = the 3d Model 'radius the distance of each star from the origin 'Numstars = number of stars '////Initialize the starting values of our stars REDIM Model(Numstars) AS Point3d FOR i = 0 TO UBOUND(Model) ax = RND * 360 ay = RND * 360 az = RND * 360 Model(i).x = radius * SIN(ay * PI / 180) Model(i).y = radius * COS(ax * PI / 180) Model(i).z = radius * SIN(az * PI / 180) NEXT i END SUB SUB RotateAndProject (Model() AS Point3d, AngleX, AngleY, AngleZ) STATIC ''Right handed system ''when camera components increase: ''x=goes left ''y=goes down ''z=goes into the screen ' so when increased: 'x =right 'y=up 'z=into you '  y ' | ' | ' | ' 0-- -- --  ' / x ' / ' / z ' \/ '''rotation: counter-clockwise of each axis ''ei. make yourself perpenicular to the axis ''wave your hand from the center of your body to the left. ''That's how it rotates. ;*) 'convert degrees to radians ax! = AngleX * PI / 180 ay! = AngleY * PI / 180 az! = AngleZ * PI / 180 'Precalculate the SIN and COS of each angle cx! = COS(ax!) sx! = SIN(ax!) cy! = COS(ay!) sy! = SIN(ay!) cz! = COS(az!) sz! = SIN(az!) '''After2 hours of work, I was able to weed out the constants from '''Rotate and project N to reduce my muls to 9 instead of 12. woot!!!! xx! = cy! * cz! xy! = sx! * sy! * cz! - cx! * sz! xz! = cx! * sy! * cz! + sx! * sz! yx! = cy! * sz! yy! = cx! * cz! + sx! * sy! * sz! yz! = -sx! * cz! + cx! * sy! * sz! zx! = -sy! zy! = sx! * cy! zz! = cx! * cy! FOR i = 0 TO UBOUND(Model) x! = Model(i).x y! = Model(i).y z! = Model(i).z RotX! = (x! * xx! + y! * xy! + z! * xz!) - camx% RotY! = (x! * yx! + y! * yy! + z! * yz!) - camy% RotZ! = (x! * zx! + y! * zy! + z! * zz!) - camz% Model(i).xr = RotX! Model(i).yr = RotY! Model(i).zr = RotZ! Model(i).cull = FALSE 'Project Distance% = (LENS - RotZ!) IF Distance% > 0 THEN Model(i).scrx = (LENS * RotX! / Distance%) + XCENTER Model(i).scry = -(LENS * RotY! / Distance%) + YCENTER ELSE Model(i).cull = TRUE END IF NEXT i END SUB SUB RotateAndProject12 (Model() AS Point3d, AngleX, AngleY, AngleZ) STATIC ''Right handed system ''when camera components increase: ''x=goes left ''y=goes down ''z=goes into the screen ' so when increased: 'x =right 'y=up 'z=into you '  y ' | ' | ' | ' 0-- -- --  ' / x ' / ' / z ' \/ '''rotation: counter-clockwise of each axis ''ei. make yourself perpenicular to the axis ''wave your hand from the center of your body to the left. ''That's how it rotates. ;*) 'convert degrees to radians ax! = AngleX * PI / 180 ay! = AngleY * PI / 180 az! = AngleZ * PI / 180 'Precalculate the SIN and COS of each angle cx! = COS(ax!) sx! = SIN(ax!) cy! = COS(ay!) sy! = SIN(ay!) cz! = COS(az!) sz! = SIN(az!) FOR i = 0 TO UBOUND(Model) x! = Model(i).x y! = Model(i).y z! = Model(i).z NewY! = (y! * cx!) - (z! * sx!) 'X NewZ! = (z! * cx!) + (y! * sx!) y! = NewY! z! = NewZ! NewZ! = (z! * cy!) - (x! * sy!) 'Y NewX! = (x! * cy!) + (z! * sy!) x! = NewX! NewX! = (x! * cz!) - (y! * sz!) 'Z NewY! = (y! * cz!) + (x! * sz!) rx! = NewX! - camx% ry! = NewY! - camy% rz! = NewZ! - camz% Model(i).xr = rx! Model(i).yr = ry! Model(i).zr = rz! Model(i).cull = FALSE 'set it to visible 'Project Distance% = (LENS - rz!) IF Distance% > 0 THEN Model(i).scrx = (LENS * rx! / Distance%) + XCENTER Model(i).scry = -(LENS * ry! / Distance%) + YCENTER ELSE Model(i).cull = TRUE 'not visible END IF NEXT i END SUB SUB SetVideoSeg (Segment) STATIC 'By Plasma 357 (Jon Petrosky) DEF SEG IF VideoAddrOff& = 0 THEN ' First time the sub is called ' We need to find the location of b$AddrC, which holds the graphics ' offset (b$OffC) and segment (b$SegC). Since b$AddrC is in the default ' segment, we can find it by setting it to a certain value, and then ' searching for that value. SCREEN 13 ' Set b$SegC to A000 (00A0 in memory) PSET (160, 100), 0 ' Set b$OffC to 7DA0 (not needed in the IDE) FOR Offset& = 0 TO 32764 ' Search for b$AddrC, which is IF PEEK(Offset&) = &HA0 THEN ' in the default segment and IF PEEK(Offset& + 1) = &H7D THEN ' should have a value of IF PEEK(Offset& + 2) = &H0 THEN ' A0 7D 00 A0. IF PEEK(Offset& + 3) = &HA0 THEN VideoAddrOff& = Offset& + 2 ' If we found it, record the EXIT FOR ' offset of b$SegC and quit END IF ' looking. (Oddly, changing END IF ' the b$OffC doesn't seem to END IF ' do anything, so this is why END IF ' this sub only changes b$SegC) NEXT END IF ' Change b$SegC to the specified Segment POKE VideoAddrOff&, Segment AND &HFF POKE VideoAddrOff& + 1, (Segment AND &HFF00&) \ &H100 END SUB