Since I am about to totally retire from the QB scene, 4 years of QB is about enough for me, I thought I should pass this knowledge on to the who ever wants to follow my footsteps. This is "secret" information that I've gathered through trial and error, disassembly and a little bit of common sense. But first allow me:
I assume you use MASM, the commercial version, not the free one, and you know your way around rarely used meta commands. And I assume that you have all basic info on parameter passing etc.
Some of these functions doesnt necessarily work in a .QLB, some may require linking while compiling. I assume you know how to do that.
Note: I have found this to work in quick libraries!
First, declare the global (DGROUP) segment that QB uses. This is common to use in all functions to use that retrieves this info. Without it the linker wouldnt know what you are talking about.
CODE SEGMENT WORD PUBLIC USE16 'CODE' CODE ENDS _BSS SEGMENT WORD PUBLIC USE16 'DATA' _BSS ENDS _DATA SEGMENT WORD PUBLIC USE16 'DATA' _DATA ENDS DGROUP GROUP _BSS EXTRN b$seg:WORD ; Tell linker we want to use this variable. PUBLIC MyRoutine ; Tell linker here is our routine CODE SEGMENT MyRoutine: mov ax, b$seg retf CODE ENDS END
Now declare in a basic file
DECLARE FUNCTION MyRoutine AS INTEGER DEF SEG = &HA000 a% = MyRoutine PRINT HEX$(a%)
a% should now be &HA000. It worked for me!
* Warning * This does not work in a Quick library!
[ same as above ] EXTRN b$ScreenMode:BYTE ; Current screen mode (0,..,13) EXTRN b$HorzRes:WORD ; Horizontal resolution (320,..,640) EXTRN b$VertRes:WORD ; Vertical resolution (200,..,480) EXTRN b$CharColor:BYTE ; Character color EXTRN b$BFColors:WORD ; Character colors e.x: ; AH = Background, AL = Foreground EXTRN b$ForeColor:BYTE ; Character foreground color EXTRN b$BackColor:BYTE ; Character background color
b$CharColor is a "special" case compared to the others above. The highnibble is the background color, the lownibble is foreground. The funny thing is, b$BackColor has the background color too, but no extra twiddling is necessary, and b$ForeColor has the foreground color. The use of b$CharColor is primarily assembly usage, as it requires shifting etc. To convert Foreground, Background colors to b$CharColor do this:
(Background*2^4)+ForeGround
Or in assembly terms:
mov al, Background shl al, 4 xor al, Foreground
This article is copyrighted by Sten Daniel
Sørsdal, 1999.
You may not publish or copy this without my expressed
written permission!