$Vu'OHrm}-agRNMALLOC wZVXMVj PL I=PLL !2(]OLDZOLDXMVV7gSCRNFdnp|SZ3xaCLRE}9?BFdvKQWCNT ,f6KY^CHK <$H$`.8T0Ll9*:B;6=x<NTZt~r ~6Y.VZZPQXXXCLRRSoVCLR(URVB"#EEE-*4withtheeasiestway|canconvertitwellinyouhaveaPentiumfaster compilingit.Send questionscommentsR2 Voxel terrain generator for QuickBasic/Qbasic.@ This program features more detailed terrain than 3dland.bas.I This sample was also taken from a graphics engine I use in one of my rO games. The terrain color can be changed further by changing the T variableH to the value 1 or 2. When the program displays the word DONE, pressJ a key to return to the menu. Use this program freely, but please sendJ me any revisions or variations. I like to see how others can use thisK idea. I apologize for the routine containing line numbers, but this issH the easiest way I can convert it to run well in Qbasic. I recommendL you have a Pentium 133 or faster to run the routine up to speed. Or tryC compiling it. Send questions or comments to  TopFiero@aol.comonse sx[ase sd  edeV k+?p  e<_]e<  d] f p,B d ]B fe p\g d ]z fe p H d] f pe p < d  fd  eeVr d p  e<_](e< > f pe p  d  fvwd)e,Cp mede_Cpw eCp }edCp  ec][I[ de<V@dec we?ec we w f"dede?ee[V de<V m eP we |( m e e  f deVe?Cp reCp  r @  e_]R[6 e_]ee wndnCpwn Iee Cp Z r   f}e@me@re@ddmeddrd ed de@V  dwm  m& dwr w d pnCp rv dwdwd)Cpn  edc] ed - e_]4 e ! m r m  r   f pd  9 k7?p V ?d dwnepwdmdr Cpdr 3 de@V  dwm  m E r dw Cp r r dwr wc] dwr w rF v r dwr _] dwr  rv T mdxc me@_u]< [Q K dwd!Cpn  W  dwd wc] dwd w &   dwd _] dwd  N  edc]0 ed v  e_]` e   m r m d r d  Q re_] d  e?_] [ N f<    m]4 [dI8 [N dd [9p sdsdmDone....    m] [ [ d   edeV  f p d  f sdsd2 m(Example of Voxel type terrain generation` m"written in QuickBasic version 4.5. mm Select color choice: m 1 - DESERT m2 - ICE" m3 - EXIT edCp    m1"] d [$ m2"],d [<6 m3"]DNF0[ [a RP