Games:
As QB programmers finally learn how difficult it is to write a
successful RPG, the RPG trend will begin to die down for all
except a few programmers who remain dedicated to finishing their
projects. WOS, Syraphage, and TMJ will be finished by summer,
and some other RPGs like DA2 will also see completion before
midway through the year.
Now that powerful graphics libraries with texturing subs are in
existence, experienced programmers will begin to write simple 3D
and raycasting engines that will advance to the level of
Wolfenstein and maybe even Doom by the year's end.
Graphics:
Programmers will begin to write their own 13H graphics
libraries as to follow in the lead of Blast!, Dash, and DQB because
they learn how powerful ASM language really is.
As 13H graphics libraries reach their maximum usage in the
spring, programmers will start realizing that QB has enough
potential to make sellable games and graphics demos. But as
people realize this, they also begin to realize that screen 13H is too
outdated to really be used anymore for action games. Thus, SVGA
graphics libraries will begin to be constructed, allowing for screens
with resolutions of 640x480 and 16- and 24-bit color. By the second
half of the year, this will become the standard for veteran
programmers - even though the first will begin to be released in the
spring.
Sound/Music:
After seeing (or hearing, rather) the demo of WOS, more
programmers decide to scrap QMIDI in favor of BWSB because
of the high-quality music produced by it and the fact that no TSRs
need to be loaded before running the program. But, although
BWSB gains more widespread usage, many still stick with QMIDI
because they feel it's better to have music of lesser quality in
games that's just 100Kb total than to have 6Mb of MODs.
DQB and DMAPlay will be the standards for WAV playing well
into the year but will also gain some competition as Dash and other
libraries are able to play WAVs in the background.